AetherSX2 Community Wiki
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RULES/TIPS:

- The list here will be regularly backed up so please don't be a prick and wipe stuff out.

- There's no need to edit existing reports.

- Add your own report after having played the game ATLEAST 10-30 minutes and report based on the layout the list is using.

- To add your own game, go to the row at the very end and click on the cell with the name, select the arrow on the left and select "insert row below/above (depending on where your game goes alphabetically).

- To edit and add your own report on an existing game, please scroll till you find the game-select the cell and add a row below, then select the row you made and the main row that existed from before and merge both cells. (Basically you take the name cell of the game AND the first cell of the row you made, then drag and select both after which there should be a "merge cells" option).

- To edit on mobile it is HIGHLY suggested to use google chrome, the process of adding/editing and merging cells is the same as above (Basically you take the name cell of the game AND the first cell of the row you made, then drag and select both after which there should be a "merge cells" option). To save, edit/add your report, click on the tick-mark above, click next and when the next menu appears, press Save so it saves the progress.

- If experiencing issues like chrome being frozen on the save screen, use chrome as the browser and use the "Desktop Site Mode" option; then use the edit button, later there should be a save button below; or use a browser like Firefox which isn't as slow as chrome on certain devices and doesn't hang while saving. (P.S I personally prefer the Firefox route on old phones)

- This list works best when updated via PC, but I will make sure it's a smooth experience on phones as well.

Game Title Playability Hardware Compatibility Notes Type FPS Resolution Renderer Aether Version
.hack//Infection Part 1 Playable SD888 Character models won't fully load when using OpenGL render but game runs at full speed with no slowdown even at 3x. Using vulkan eventually crashes the game. Game is playable with full character models in software render at the cost of slowdown. NTSC 60 3x Software alpha-702-g42575f6ad
.hack//G.U. Vol.1 Ingame SD865 NTSC 50-60 1x
Playable SD750G Somewhat playable for the first hour. Didn't play further so there maybe "lag points" later on NTSC 60 1x OpenGL/Vulkan alpha-1866
.hack//G.U. Vol.2: Reminisce Playable SD732G Perfect. Set Safe Preset. EE (-3/3) 1x. Can run 2x but Framerate will dip 37-49 in cinematic cutscenes and menu. NTSC 60 1x Vulkan
.hack//G.U. Vol.3: Redemption Playable SD732G Perfect. Set Safe Preset. EE (-3/3) 1x. Can run 3x but Framerate will dip 49-58 in menu. NTSC 60 1x Vulkan
4x4 Evolution Playable SD888 Great NTSC 60 2x OpenGL alpha-702-g42575f6ad
7 Sins Playable SD888 Perfect PAL 60 2x OpenGL alpha-702-g42575f6ad
7 Wonders of the Ancient World Playable SD888 Perfect PAL 60 2x OpenGL alpha-702-g42575f6ad
18 Wheeler: American Pro Trucker Playable SD888 Perfect NTSC 60 2x OpenGL alpha-702-g42575f6ad
25 to Life Playable SD888 Runs great, pretty perfect with Multi-Threaded VU1 on. NTSC 60 2x OpenGL alpha-702-g42575f6ad
007: Everything or Nothing Playable SD888 Runs almost perfect apart from black lines PAL - Interlaced 50 1x-2x OpenGL alpha-672-gf7dcc33dd
10.000 Bullets Playable SD888 Perfect PAL 60 2x OpenGL alpha-702-g42575f6ad
Ace Combat: Distant Thunder Ingame SD750G Runs. FMV SUPER SLOW. slow when watching the ground. Too slow to be considered playable. PAL 50 1x Vulkan alpha-669-g99fde4ebb
Ace Combat: Squadron Leader Playable SD750G Playable with slowdowns in heavy graphical scene like watching the ground ( clearly gpu bottleneck). Prefer to use Vulkan. Normal EE. Use of throttle present rate is a little bit better i feel PAL 40-50 1x Vulkan alpha-669-g99fde4ebb
Ace Combat 5: The Unsung War Ingame SD845 Drops to 40fps whenever both the land and sky are on screen, making it unsatisfying to play. GPU bottleneck? NTSC 40-60 1x OpenGL alpha-678-gbd0fe2b79
Ace Combat Zero: The Belkan War Ingame SD750G Unplayable. OpenGL runs very slow, and Vulkan cause corruption PAL 50 1x Vulkan/OpenGL alpha-669-g99fde4ebb
Ingame SD855 Game shows grid pattern when trying to display above 1x. Framerate is unstable but does not seem to dip below 40fps, averages around 45fps. Otherwise playable. NTSC 40-50 1x Vulkan alpha-662-g8ed9346c3
Unplayable SD855 The game crashes right after PS2 bios. You hear music play sometimes with Software/OpenGL. The screen stays a little bit black after the Intro Video. NTSC-J 40-50 1x Vulkan/OpenGL/Software alpha-662-g8ed9346c3
Ace Lightning Playable SD888 Memory card saves only with both several configs so it is pretty much playable. PAL 40-50 1x Software
Action Girlz Racing Playable SD888 Great PAL 60 2x OpenGL alpha-702-g42575f6ad
Alarm fuer Cobra 11 Vol II
Playable SD660 Same as Autobahn Raser: Das Spiel zum Film PAL - Interlaced 40-50 1x OpenGL alpha-678-gbd0fe2b79
Alfa Romeo Racing Italiano Playable SD888 Great PAL 60 2x OpenGL alpha-662-g8ed9346c3
Alien Hominid Playable SD850 Perfect PAL 60 1x OpenGL alpha-662-g8ed9346c3
Alpine Racer 3 Playable SD888 Great PAL 60 2x OpenGL alpha-702-g42575f6ad
Antz Extreme Racing Playable SD712 Running Perfect.EE Cycle Rate 75%(-1).EE Cycle Skip Moderate Underclock (2).Multi-Threaded VU1 (Enabled). But Game is Crashing in OpenGL. NTSC 60 2x Vulkan alpha-702-g42575f6ad
Ape Escape 2 Playable SD888 Perfect NTSC 60 2x OpenGL alpha-662-g8ed9346c3
Ape Escape 3 Ingame SD888 Runs Well. Slowdown in certain areas NTSC 45-60 2x OpenGL alpha-662-g8ed9346c3
Aqua Aqua Ingame SD865+ transparency issues make it difficult to play. NTSC 60 2x Vulkan/OpenGL alpha-702-g42575f6ad
Aqua Teen Hunger Force: Zombie Ninja Pro-Am Ingame SD855 Framerate varies, opaque mosaic-like overlay across all gameplay NTSC 45-60 2x OpenGL
Aggressive Inline Playable SD888 Fine NTSC 60 2x OpenGL alpha-702-g42575f6ad
Arctic Thunder Playable SD765G Playable. Slows down if there is a lot to render on screen. Enabling "Preload Textures" gives a good speed boost NTSC 30-60 1x OpenGL alpha-669-g99fde4ebb
Ingame D700 Almost Playable with EE (-1/2), Many power ups, Players, and Rooster power up might cause slowdowns NTSC 45-60 1x OpenGL alpha-702-g42575f6ad
Ar tonelico: Melody of Elemia Playable 9825 Perfect NTSC 60 1x OpenGL alpha-678-gbd0fe2b79
Ar tonelico II: Melody of Metafalica Playable 9825 Perfect NTSC 60 1x OpenGL alpha-678-gbd0fe2b79
Playable SD860 Playable almost always full speed, can increase to 2x but will introduce gridlines on characters during a dialogue NTSC 60 1x OpenGL alpha-702-g42575f6ad
Armored Core 3 Playable SD865 Title seems slower than what the stats show, maybe 30-35fps - tried most configs. NTSC 45-60 2x OpenGL alpha-702-g42575f6ad
Army Man - Green Rogue Unplayable SD712 On Both Vulkan/OpenGL the game is freezing with every settings. NTSC 45 1x Vulkan/OpenGL alpha-702-g42575f6ad
ATV Offroad Fury Playable SD888 EE (-1/1), Mult-Threaded VU1 on, NTSC 60 1x OpenGL alpha-702-g42575f6ad
Playable SD712 Running good in EE Cycle Rate 75%(-1). EE Cycle Skip Moderate Underclock (3). only some minor Grafix glitch. NTSC 55-60 2x Vulkan alpha-702-g42575f6ad
Autobahn Raser IV Playable SD660 Runs good with EE (-3/3), but real fps from 15 to 25, despite of showing vps at 50 most of the time. Disabling frame limiter makes game run too fast. Vulkan causes some graphical glitches. PAL - Interlaced 40-50 1x OpenGL alpha-678-gbd0fe2b79
Autobahn Raser: Das Spiel zum Film Playable SD660 Runs good with EE (-3/3), but real fps from 15 to 25, despite of showing vps at 50 most of the time, especially slowdowns when using nitro too long. Disabling frame limiter makes game run too fast. Sun rays often glitched, rare texture glitches. Vulkan causes some graphical glitches. PAL - Interlaced 40-50 1x OpenGL alpha-678-gbd0fe2b79
Automodellista Playable SD750G Perfect. PAL 59-70 2x Vulkan alpha-669-g99fde4ebb
B-Boy Playable SD888 Great NTSC 60 2x OpenGL alpha-702-g42575f6ad
Backyard Baseball '09 Playable SD888 Fine NTSC 60 2x OpenGL alpha-702-g42575f6ad
Backyard Basketball Playable SD889 Fine NTSC 60 2x OpenGL alpha-702-g42575f6ad
Backyard Wrestling: Don't Try This At Home Playable SD888 Perfect NTSC 60 1x OpenGL alpha-669-g99fde4ebb
Backyard Wrestling 2 There Goes The Neighborhood Playable SD888 Perfect NTSC 60 1x OpenGL alpha-669-g99fde4ebb
Bakugan: Battle Brawlers Playable SD845 Human Character model Texturing issues, otherwise the monsters and environments are perfect. Tested with OpenGL NTSC 60 2x OpenGL alpha-1021
Baldur's Gate: Dark Alliance Unplayable SD860 Crashes after intro cutscene in Vulkan/OpenGL NTSC_UC 30-60 1x Vulkan/OpenGL alpha-678-gbd0fe2b79
Unplayable SD865+ Crashes after intro cutscene in Vulkan Black Screen in OpenGL Lag/Unplayable in Software renderer mode PAL 5-25 2x Vulkan/OpenGL/Software
Barbarian Playable SD888 OK PAL 55-60 2x OpenGL alpha-702-g42575f6ad
Battle Stadium: D. O. N. Playable MTKG90T (unsafe settings + "can improve speed/performance" options enabled) 50-60 fps on 1vs1 and 3 char. battles. Drops to 30 - 40 fps on 4 char. battles/heavy maps. NTSC_J 30-60 1x OpenGL alpha-702-g42575f6ad
Beat Down: Fists of Vengeance Playable SD860 Runs almost perfect, speed may decrease if there are too many characters on the screen NTSC 55-60 2x OpenGL alpha-669-g99fde4ebb
Ben 10 - Protector of Earth Playable SD845 Playable, (EE -2/0), alpha 702 increased the performance for better, second boss stil has a weird effect capable of doing a high framedrop. NTSC 55-60 1x-2x OpenGL alpha-702-g42575f6ad
Beyond Good and Evil Ingame SD845 Major texture glitches. NTSC 40-60 2x OpenGL alpha-720
Ingame SD845 Much better than OpenGL, but occassionally crashes when changing areas. PAL 50 1x Vulkan alpha-720
Biker Mice from Mars Playable SD888 Fine NTSC 60 2x OpenGL alpha-702-g42575f6ad
Bionicle Heroes Playable SD865 Fine NTSC 60 2x OpenGL alpha-702-g42575f6ad
Black Ingame SD835 Low Framerate, menu runs fine NTSC 5 1x OpenGL alpha-702-g42575f6ad
Playable SD860 Stable Frame rate, disable preload textures to prevent sky glitch PAL 40-50 1x
Playable Kirin980 The game runs with almost nothing lag but it shows EE3 / 2) activate texture loading so that it runs better and ultra in Blending Accuracy PAL 40-50 1x OpenGL alpha-669-g99fde4ebb
Playable SD845 same as Colin McRae Rally 3. NTCS 40-60 1x OpenGL alpha-702-g42575f6ad
Playable SD870 Playable, minor drops with lots of enemies. Both "Skip Presenting Duplicate Frames" and "Threaded Presentation" help a lot with performance. Skybox isn't rendered properly, input delay is pretty considerable. NTSC 55-60 3x Vulkan alpha-669-g99fde4ebb
Playable Dimensity 1200 Ultra Fine, slow in some area. NTSC 50-60 3x OpenGL alpha-1288-ge7216a9c6
Bloody Roar 3 Playable SD888 Perfect PAL 50 2x OpenGL alpha-662-g8ed9346c3
Playable SD888 Perfect NTSC 60 2x OpenGL alpha-662-g8ed9346c4
Bratz: Rock Angelz Playable SD732G Broken on Vulcan (white screen)

Tested on safe preset

Lower res to 1X for a more stable FPS

Tested Till end of Magazine 2

Camera and makeup work just like PS2

PAL G:25-30

V:45- 50

2x OpenGL alpha-1334-g56ee824da
Breath of Fire 5 Dragon Quarter Playable SD750G Runs okay. Switch to OpenGL or disable Hardware Readback if you experience heavy lag NTSC 60 1x OpenGL/Vulkan alpha-1866
Brothers In Arms: Earned in Blood Playable Kirin980 EE (-1/0) activates texture loading so that it runs better and Blending Accuracy in ultra runs well PAL 50 1x OpenGL alpha-669-g99fde4ebb
Bully Ingame SD845 Playable. Safe Preset + EE(-2/0) +VU1 +Skip Presenting Duplicate Frames NTSC 55-60 1x OpenGL
Playable SD8Gen1 Runs perfect NTSC 55-60 2x Vulkan 1.0-2233-gddeb34937
Burnout Playable SD888 Great NTSC 55-60 2x OpenGL alpha-669-g99fde4ebb
Burnout: Revenge Playable SD888 Fullspeed but unexplainable extreme power consumption, overheating unavoidable PAL - Interlaced 50 1x-3x OpenGL alpha-662-g8ed9346c3
Playable SD860 Playable. Near Perfect. NTSC_UC 50 1x Vulkan alpha-678-gdb0fe2b79
Ingame SD835 Low Framerate, Sky is black/missing, menu runs fine NTSC 20 1x OpenGL alpha-702-g42575f6ad
Burnout 3: Takedown Ingame SD710 Low Framerate, Black Skybox, menu runs fine, Disable Multi-threaded VU1 NTSC 20 1x OpenGL alpha-702-g42575f6ad
Playable Kyro 585 Playable, Safe Preset + Enable Affinty Control (2x Works with very minor slowdowns) NTSC - Interlaced 60 1x Vulkan alpha-678-gdb0fe2b79
Ingame SD888 Playable. Framerate can drop during races, Black Skybox during Races NTSC 35-60 2x OpenGL alpha-662-g8ed9346c3
Playable SD660 Somewhat acceptable with fast preset + disabling features such as conservative framebuffer, accurate Date, enabling upscaling hacks (only those that gives perfomance) and using skip draw=2. Crash mode still works too slow to get comfortable gameplay. Vulkan just shows black screen. NTSC 20-60 1x OpenGL alpha-678-gdb0fe2b79
Playable SD860 - Affinity Control Mode: EE > VU > GS

- Enable Multi-Threaded VU1

- Mipmapping: Basic

- Blending Accuracy: Ultra

- CRC Fix Level: Aggressive

- Enable GPU Pallete Conversion

-Skip Presenting Duplicate Frames

-VSync Queue Size: 1 Frame

-Enable Threaded Presentation

-Enable EE Recompiler

- *Optional* Enable Shade Boost: Bri 70, Con 40, Sat 85


x2 runs at around 65 - 70% speed.

NTSC 60 1x Vulkan alpha-2233-gddeb34937
Cake Mania Bakers Challenge Playable SD888 Awesome NTSC 60 2x OpenGL alpha-702-g42575f6ad
Capcom Vs. Snk 2: Mark of the Millennium 2001 Playable D700 Playable but Some textures had with black boxes NTSC 55-60 1x OpenGL alpha-702-g42575f6ad
Cabela's

Legendary Adventures

Playable SD888 Occasional frame drops NTSC 45-55 2x OpenGL alpha-702-g42575f6ad
Castlevania: Curse of Darkness Playable SD865 Perfect NTSC 60 1x-3x Vulkan alpha-678-gbd0fe2b79
Playable Exynos9611 Playable | EE (-2/1) | Runs at 100% most of the time; speed drops when there are too many enemies/large models on the screen | Increasing EE cycles causes slowness NTSC_UC 50-60 1x OpenGL alpha-678-gbd0fe2b79
Playable SD678 perfect PAL 50-60 x1 OpenGL alpha-720-gfa3f4f9cb
Castlevania: Lament of Innocence Playable SD855+it Runs perfectly if you enable "GPU Palette Conversion" and "Preload Textures". Some shadows appear in red. Rarely occur an audio bug. NTSC 60 2x OpenGL alpha-669-g99fde4ebb
Playable SD865 Playable. +GPU Palette, +Preload Textures +VU1 +Skip Presenting Duplicate Frames. Red Lights graphical glitch NTSC 40-60 1x-2x OpenGL
Chess Challenger Playable SD888 Fine PAL 60 2x OpenGL alpha-702-g42575f6ad
CID the Dummy Playable SD888 Fine NTSC 60 2x OpenGL alpha-702-g42575f6ad
Cartoon Network Racing Playable SD Playable, but it has a lot of graphical bugs and in some situations the FPS drops drastically. NTSC 50-60 1x OpenGL alpha-678-gbd0fe2b79
Codebreaker Dimensity 1200 Ultra Bug on save state, your game save state after using Codebreaker counted as Codebreaker savestate. NTSC-UC 60 1x-6x OpenGL/Vulkan/Software alpha-1288-ge7216a9c6
Colin McRae Rally 3 Playable SD660 Runs awful - in best case only half of native speed. OpenGL doesn't have issues, but too slow (weak hardware) even with EE (-3/3) and a lot of speedhacks enabled. Underclocking doesn't give huge performance improvement, but breaks ingame timer (runs too fast).Vulkan causes some graphical glitches. Can be playable good with more powerful device and without underclocking. NTSC - Interlaced 25-45 1x OpenGL alpha-678-gbd0fe2b79
Colin McRae Rally 04 Playable SD660 Same as Colin McRae Rally 3 PAL - Interlaced 20-45 1x OpenGL alpha-678-gbd0fe2b79
Cool Boarders 2001 Playable SD888 Some long shadows from characters, apart from that, it's a good'un! NTSC 60 2x OpenGL alpha-702-g42575f6ad
Crash Bandicoot The Wrath of Cortex Perfect SD6860 Perfect NTSC_UC 60 1x Vulkan alpha-678-gbd0fe2b79
Playable MTKG90T (unsafe settings + "can improve speed/performance" options enabled) 50-60 fps usually (bonus areas/"empty" zones), drops to 30-40 fps in crowded areas. NTSC 30-60 1x OpenGL alpha-702-g42575f6ad
Crash of the Titans Playable SD865 Perfect. Underclocked to 75% and runs like a charm NTSC_UC 60 2x OpenGL alpha-669-g99fde4ebb
Crash Tag Team Racing Playable SD855 Runs perfectly. Game is faster in Vulkan renderer. To make it better enable this in Settings; Multi-Thread VU1; Cycle Rate (2) & Cycle Skip (1). NTSC - Interlaced 58-60 2x Vulkan alpha-678-gbd0fe2b79
Crash Twinsanity Playable Kirin985 Run flawlessly. Some minor textures are absent. NTSC 60 1x OpenGL alpha-669-g99fde4ebb
Crazy Frog: Arcade Racer Playable SD888 Nice performance NTSC 60 2x OpenGL alpha-702-g42575f6ad
Crimson Tears Playable SD888 Perfect. Some framerate dips occasionally, none gamebreaking. NTSC 60 2x OpenGL alpha-669-g99fde4ebb
Champions of Norrath: Realms of EverQuest Playable SD860 Runs good, Set Disable Hardware ReadBacks. PAL 45-50 1x Vulkan alpha-669-g99fde4ebb
Champions: Return to Arms Unplayable SD860 Unplayable. 50-60 FPS starting but when character running, framedrops to zero, and force closing NTSC_UC 50-60 1x Vulkan alpha-669-g99fde4ebb
Chaos Legion Ingame SD865 Runs awful. Disable Hardware Readbacks to increase frame rate. Vertical lines across screen when not using software rendering. Frame drops during effects. Frame loss is multiplied for each model on screen. Item model causes around a 12 frame drop in performance. NTSC 28-60 1x-2x Vulkan/OpenGL alpha-669
Playable SD888 Runs fine, disable HW readbacks and set audio output to asynchronous mix in opengl to prevent a lot of slowdowns. some slowdowns only when using thanatos legion's ultimate attack, plus some minor graphical glitches but overall very playable. NTSC 30-60 1x-2x OpenGL alpha-678
Contra: Shattered Soldier Playable SD865+ Runs perfectly. Some slowdowns if you go 3x resolution. NTSC 60 2X Vulkan alpha-669-g99fde4ebb
Cold Fear

Curious George

Menus

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curious George is totally playable with no problems

SD865+ The game auto boot to bios screen after loading new game, can't do anything to fix that. NTSC 60 2x Vulkan/OpenGL alpha-669-g99fde4ebb
Daemon Summoner Playable SD888 Slight frame drops from time to time PAL 50-55 2x OpenGL alpha-669
Dai Senryaku VII Modern Military Tactics Exceed Playable SD888 Great NTSC 60 2x OpenGL alpha-702-g42575f6ad
Dance Dance Revolution MAX Playable SD888 Slow transitions from outside of main menus, runs flawless onwards NTSC 60 2x OpenGL alpha-702-g42575f6ad
Playable SD865 Playable. Unsafe Preset. Minor graphical glitches NTSC 60 1x Vulkan/OpenGL/Software alpha-669-g99fde4ebb
Dance Dance Revolution MAX 2 Playable SD865 Playable. Unsafe Preset. Minor graphical glitches NTSC 60 1x Vulkan/OpenGL/Software alpha-669-g99fde4ebb
Dance Dance Revolution SuperNova 2 Playable SD888 Very good NTSC 60 2x OpenGL alpha-702-g42575f6ad
Dark Cloud Ingame SD720G PAL - Interlaced 30-45 1x Vulkan/OpenGL alpha-669-g99fde4ebb
Playable SD888 Playable with some frame drops when running around NTSC - Interlaced 45-50 2x OpenGL alpha-678
Playable MTKG90T (unsafe settings + "can improve speed/performance" options enabled) 60 fps on empty regions/ 50 fps after building. 50 - 60 fps in dungeons, drops to 35 - 40 with more than one enemy nearby. The game hangs then crash every 30-45 minutes. (to solve the problem clean the cache every now and then) Quicksave often recommended. NTSC 35-60 1x OpenGL alpha-702-g42575f6ad
Dark Cloud 2 (Dark Chronicle) Ingame SD720G Playable with minor graphical glitches. Unsafe Preset PAL - Interlaced 30-45 1x
Playable MTKG90T (unsafe settings + "can improve speed/performance" options enabled) 55-60 fps usually, drops to 40-50 when there are a bunch of enemy/characters on screen. 20-25 fps when there are LOTS of enemy on screen (i.e. first boss). Pictures taken are glitchy. The game hangs then crash every hour or so, clean the cache to solve the problem. Quicksave recommended. NTSC 20-60 1x OpenGL alpha-702-g42575f6ad
Darkwatch Playable SD865 Runs near perfectly, short stutters during heavy areas (LG V60) NTSC 55-60 1x Vulkan alpha-702-g42575f6ad
Dead to Rights 1 Playable SD865 NTSC 55-60 1x Vulkan alpha-702-g42575f6ad
Unplayable SD865 Black screens after PS2 bios intro. Known until you get in-game by loading through the OpenGL/Software. The game freezes during the Intro Video. You hear music play. NTSC-J 1x Vulkan/OpenGL/Software alpha-702-g42575f6ad
Dead to Rights 2 Playable SD865 NTSC 55-60 1x Vulkan alpha-702-g42575f6ad
Delta Force: Black Hawk Down Playable SD888 Slowdown during cutscenes [software mode might help], in-game ran fine with the following tweaks: EE [-1/2], Multi-Threaded VU1 On, Affinity Control On, Skip Presenting Duplicate Frames On, Throttle Present Rate On. NTSC 55-60 2x OpenGL alpha-669-g99fde4ebb
Unplayable SD665 Unplayable. EE(-3/3). NTSC - Interlaced 5-12 1x OpenGL alpha-654-g6c803602a
Destroy All Humans! Playable SD860 Upscaling Hacks- Enabled Fast Texture Invalidation On, Skip Draw - 3 NTSC 55-60 2x Vulkan alpha-669-g99fde4ebb
Destroy All Humans 2! Ingame SD850 PAL 30-40 1x
Playable SD865 Runs perfectly. NTSC - Interlaced 60 1x Vulkan/OpenGL alpha-655-g1cb926f5d
Ingame SD665 EE (-2/1). runs slow. no benefit of further underclock NTSC 36-50 1x Vulkan/OpenGL alpha-654-g6c803602a
Devil May Cry Perfect SD865 Runs perfectly. NTSC - Interlaced 60 1x Vulkan/OpenGL alpha-655-g1cb926f5d
Playable SD665 Runs perfectly. NTSC 36-50 1x Vulkan/OpenGL alpha-702-g42575f6ad
Ingame SD665 EE (-2/1). runs slow. no benefit of further underclock NTSC 36-50 1x Vulkan/OpenGL alpha-654-g6c803602a
Devil May Cry 2 Playable Exynos9611 Playable | Game speed dropped with too many enemies on screen (100% --> 80)% | EE (0/0) | Changing the cycles of EE leaves the game slow NTSC 40-60 1x OpenGL alpha-669-g99fde4ebb
Devil May Cry 3 Ingame MTKG70 playable but slow. It is like slowmo NTSC 50-60 1x
Devil May Cry 3: Dante's Awakening - Special Edition Playable SD865 Default Settings. OpenGL runs the best. Vulkan has moderate slow down in larger area. Plays perfect 60fps most of the time. Text extends out of text boxes when running in 16:9. Could not run any higher than 2x resolution without slowdown. 2x resolution causes severe blur on everything. NTSC 50-60 1x-2x OpenGL alpha-678
Playable SD845 Runs perfectly, let game speed in 105% to constant 60-65fps NTSC 60 2x OpenGL alpha-702
Playable SD720G Playable with good framerate. Minor slowdowns when too many effects, enemies, and/or orbs simultaneously rendered and on large areas. EE (-1/1), Blending Accuracy - minumun, GPU Palette Conversion, Preload textures, Disable Hardware Readbacks enabled. NTSC 45-60 1x OpenGL alpha-678-gbd0fe2b79
Di Gi Charat Fantasy Excellent (AKA. Di Gi Charat Fantasy 2: Datou! Black Gemagema Dan) Playable SD855 NTSC_J 60 4x OpenGL alpha-678-gbd0fe2b79
Digimon Rumble Arena 2 Ingame MTKG90T
Need to disable EE Recompiler to select an option in Menu, but FPS drops drastically. It is possible to activate the EE Recompiler during the fight to reach 60 FPS, but a lot of graphical glitches starts to appear. NTSC - Interlaced 30-60 1x OpenGL alpha-669-g99fde4ebb
Digimon World: Data Squad Ingame SD845 Somewhat slow in menu battles NTSC 55-60 1x Vulkan alpha-662-g8ed9346c3
Disaster Report 1 Playable SD860 Playable,with minor graphical glitches NTSC-UC 50-60 2x Vulkan/OpenGL alpha-702-g42575f6ad
Disney's The Haunted Mansion Playable SD888 Great NTSC 60 2x OpenGL alpha-678-gbd0fe2b79
Disney Pirates of the Caribbean - At World's End Playable SD855 Perfect NTSC_UC 60 2x OpenGL alpha-720-gfa3f4f9cb
Disney-Pixar Cars - Mater-National Championship Playable SD778G Playable. Frame drops in a few races and hub areas. Broken skybox in Tailfin Pass around entrance from Radiator Springs. NTSC 30-60 1x Vulkan alpha-1276-gb038a3e1e
Def Jam: Fight for NY Playable Exynos9611 Runs perfectly | Speed drops in some cutscenes | EE (-3/1) NTSC_UC 60 1x OpenGL alpha-678-gbd0fe2b79
Playable SD732G Runs perfectly. EE(-1/2) PAL - Interlaced 60 1x Vulkan alpha-654-gd4c75126c
Dodonpachi Dai-Ou-Jou Playable SD888 Runs perfect in software mode [to avoid graphical glitches]. NTSC 60 1x Software alpha-654-gd4c75126c
Downhill Domination Playable SD870 Runs perfectly at up to 6x resolution, default settings. NTSC 60 1x-6x Vulkan/OpenGL alpha-669-g99fde4ebb
Dragon Ball Z: Budokai Tenkaichi 3 Ingame SD888 Somewhat playable. NTSC - Interlaced 35-50 1x Vulkan alpha-654-g6c803602a
Playable MTKG90T Playable, but sometimes FPS drops during the fight. EE (-3/3) PAL - Interlaced 30-50 1x OpenGL alpha-669-g99fde4ebb
Playable SD870 Playable, small drops with intense effects. Threaded Presentation was needed to run at full speed. NTSC - Interlaced 55-60 2x Vulkan alpha-669-g99fde4ebb
Ingame SD888 Somewhat Playable. NTSC - Interlaced 35-45 1x OpenGL alpha-654-g6c803602a
Playable SD888 Runs fullspeed without speedhacks, needs skip duplicate frames enabled PAL - Interlaced 50 2x OpenGL
Playable SD845 Played full battle at mostly 17fps. phone - Note9: battery save turned on. Not sure why but I get higher fps with it on. NTSC 15-30 1x OpenGL alpha-702-g42575f6ad
Unplayable Kirin980 Impossible to play the Fps do not remain stable, always slow NTSC-Interlaced 20-35 1x OpenGL alpha-720-gfa3f4f9cb
Dragon Ball Z: Budokai 2 Playable SD835 full speed needs keep below 3x or else stuttery PAL 50 2x OpenGL alpha-656-g1cb926f5d
Playable SD855 full speed needs keep below 3x or else be minor graphical bug. NTSC 60 2x OpenGL
Dragon Ball Z: Budokai 3 Playable SD888 NTSC 60 2x OpenGL alpha-662-g8ed9346c3
Dragon Quest V: The Heavenly Bride (English Patched) Playable SD855 Game runs perfectly even on higher resolution. No slowdown & glitches encountered. NTSC_J 60 4x OpenGL alpha-678-gbd0fe2b79
Dragon Quest VIII: El periplo del rey maldito Unplayable SD845 Doesn't open PAL - Interlaced - - Vulkan alpha-662-g8ed9346c3
Playable SD888 Game run perfect without speedhacks, Vulkan performs better than OpenGL PAL - Interlaced 50 1x-3x Vulkan/OpenGL
Dragon Quest VIII: Journey of the Cursed King Playable SD855 Playable. Runs fine. Stable fps on OpenGL. Apply EE (-1/+2) to achieve said fps result. NTSC - Interlaced 56-60 2x OpenGL alpha-678-gbd0fe2b79
Drakengard 1 Ingame SD845 In game, but the protagonist and the enemy is not rendered NTSC 30-45 1x Vulkan/OpenGL alpha-656-g1cb926f5d
Ingame SD845 Renders correctly now, but still unplayable due to slow speed. phone not strong enough. NTSC 10-60 1x OpenGL alpha-720
Drakengard 2 Playable SD845 Playable. Has problems with resolution scale NTSC 60 1x alpha-656-g1cb926f5d
DreamWorks Over the Hedge Playable SD888 Great NTSC 60 2x OpenGL alpha-702
Playable SD888 Great PAL 60 2x OpenGL alpha-702
Driv3r Unplayable SD888 Severe slowndown in all graphical modes along with graphical issues in all modes apart from software. Tried all confgs, game is pretty much unplayable. Should gets to use GBA version RetroArch mGBA emulator instead. NTSC 15-20 1x Software alpha-678-gbd0fe2b79
Ingame SD888 Minor graphic glitches and slowdown but still playable. Should gets to use GBA version RetroArch mGBA emulator instead. NTSC 15-20 1x OpenGL alpha-702
Unplayable SD888 Severe slowndown in all graphical modes along with graphical issues in all modes apart from software. Tried all confgs, game is pretty much unplayable. Should gets to use GBA version RetroArch mGBA emulator instead. PAL 15-20 1x Software alpha-678-gbd0fe2b79
Unplayable SD888 Not Work!!! After PS2 bios intro, the game crashed instant. You hear voice over and music play sometimes with OpenGL. The screen stays abnormal. The game freezes after trying to access the memory card. Too many gfx on Screen. Should gets to use GBA version RetroArch mGBA emulator instead. NTSC-J 1x OpenGL/Software alpha-702
Ingame SD888 Minor graphic glitches and slowdown but still playable. Should gets to use GBA version RetroArch mGBA emulator instead. PAL 15-20 1x OpenGL alpha-702
Driver: Parallel Lines Unplayable SD888 Fluctuating frames, severe slowdown, graphical issues when in OpenGL, in Vulkan, more slowdown and possibly crash. In software mode, grahical textures are gone but is still pretty much unplayable. Should gets to use Wii version Dolphin emulator instead. NTSC 15-30 1x Software alpha-678-gbd0fe2b79
Ingame SD888 Minor graphic glitches and slowdown but still playable. Should gets to use Wii version Dolphin emulator instead. NTSC 15-20 1x OpenGL alpha-702
Ingame SD888 Minor graphic glitches and slowdown but still playable. Should gets to use Wii version Dolphin emulator instead. PAL 15-20 1x OpenGL alpha-702
Unplayable SD888 The game makes AetherSX2 crash right after PS2 bios intro. You hear voice over and music play sometimes with OpenGL. The screen stays abnormal. The game crashed after the Intro Video. Too many gfx glitches on Screen. Should gets to use Wii version Dolphin emulator instead. NTSC-J 1x OpenGL/Software alpha-702
Ingame SD8Gen1 Applied EE (-3/3). Slowdowns and graphical glitches all over. No, I will not gets to use Wii version Dolphin emulator instead. NTSC-U 30-55 1x OpenGL 1.0-2233-gddeb34937
Dynasty Warriors 4 Playable SD845 Runs perfectly. PAL 50 1x OpenGL
Dynasty Warriors 5 Playable SD835 minor graphical bugs, slowdowns, otherwise playable NTSC 30-60 1x Vulkan/OpenGL alpha-702
Playable SD710 minor graphical bugs, slowdowns; disable Multi-ThreadedT VU1 NTSC 30-60 1x OpenGL alpha-702
Dynasty Warriors 5: Empires Playable SD855 Runs perfectly. NTSC-UC 60 1x Vulkan/OpenGL alpha-669-g99fde4ebb
Dimensity 1200 Ultra Runs perfectly in 30fps, if you choose to 60fps, the game runs very fast. NTSC-UC 30-60 3x Vulkan/OpenGL/Software alpha-1288-ge7216a9c6
Dynasty Warriors 6 Playable SD855 Runs perfectly. NTSC-UC 60 1x OpenGL alpha-669-g99fde4ebb
Echo Night: Beyond Playable SD888+ Vulkan most stable, torch light effects will tank framerate. 'skip presenting duplicate frames' fixes this NTSC 60 2x Vulkan alpha-669-g99fde4ebb
Enter the Matrix Playable SD865 Runs perfectly, cutscenes take a couple seconds longer to load NTSC 60 1x OpenGL alpha-702
Eragon Unplayable SD845 run well 45fps with. Vulcan an openGL but with green effect on the bottom half of the screen. runs 15-20fps with software renderer with no visual glitch. after few minutes the game crashes and have to reboot the phone entirely. PAL 30-45 1x Vulkan/OpenGL/Software alpha-669-g99fde4ebb
Playable SD860 Playable. Runs well. Set VU Round Mode(Towards Nearest) for door bug. NTSC_UC 60 1x Vulkan alpha-678-gbd0fe2b79
ESPN NFL 2K5 Playable SD865 Runs Great, Slowdowns As Game Goes On - Default Safe. - 5 - 8 Min Quarters NTSC 50-60 1x OpenGL alpha-669-g99fde4ebb
ESPN College Basketball 2K5 Playable SD865 It starts out good, and gradually gets sluggish and slowdown as the game plays on NTSC 40-50 1x OpenGL alpha 669-g99fde4ebb
Escape from Monkey Island Playable SD730G Runs perfectly only with Vulkan, and with some graphical issues at some short points of the game. Crashes at the beggining if launched with OpenGL. PAL 30-60 1x Vulkan alpha-678-gbd0fe2b79
Eternal Poison SD665 maximum speed but disable the battle animations to avoid lag NTSC 60 1x OpenGL Alpha-702
Fallout: Brotherhood of Steel Unplayable SD870 On Vulkan the game crashed after each loading. Changing everything still does not improve the performance when playing on OpenGL and Software NTSC 20-40 1x Vulkan/OpenGL/Software alpha-669-g99fde4ebb
Final Fantasy X Playable SD865 Enable Preload Textures increases preformance around 10% in large areas. Enable Skip Presenting Duplicate Frames greatly increases preformance under heavy load and with graphical effects even on 3x resolution (Demi im looking at you). In game engine cut scene ghosting and layering fixed in alpha-720. Pre rendered cut scenes working properly in all renderers. Minor layer issues could be caused from changes(Im not testing every graphical effect and option....yet). NTSC 29-30 2x Vulkan alpha-720
Playable SD845 Runs well until bridge scene with Auron where video freezes but audio continues NTSC 60 1x-2x Vulkan/OpenGL alpha-678
Playable SD855 Game is playable. Good performance. Bug encountered is force zooming in some specific scenes. No fix yet on my part. NTSC 60 1x-2x OpenGL alpha-678-gbd0fe2b79
Playable MTKG80 runs perfectly. Fps drops in certain areas like mihein road PAL 48-55 1x-2x OpenGL alpha-678-gbd0fe2b79
Playable SD888+ Runs perfectly in Vulcan and OpenGL up to 2X in game, however can only play at 1X resolution in cut scenes otherwise servere ghosting and broken visuals. NTSC 60 1x-2x Vulkan/OpenGL alpha-669-g99fde4ebb
Playable SD855 Runs best in Vulkan up to 2X in game, however can only play at 1X resolution in cut scenes otherwise there is severe ghosting and broken visuals (this happens in both Vulkan and OpenGL and is a side effect of rendering internal at 2x). NTSC 60 1x-2x Vulkan alpha-1474-g168e796eb
Playable SD750G Playable from start to finish without major frame drops except a 3 minute scene in the ending NTSC 60 1x Vulkan alpha-1866
Playable SD835 Runs well in Vulkan. Crashes using OpenGL. Some random slow downs during cutscenes. Mostly 60fps 3x resolution. Good experience overall. NTSC 45-60 3X Vulkan 1.5-3668
Final Fantasy X International (English Patched) Playable SD835 Minor slowdowns, almost perfect NTSC-J 45-60 1x OpenGL alpha-702-g42575f6ad
Playable SD860 ghosting has been fixed in the new update,game runs perfectly now 50-60 2x Vulkan/OpenGL alpha-720-gfa3f4f9cb
Final Fantasy X-2 Playable SD888 Runs well on 2x resolution, Opening CGI Cutscene has a subtitle glitch but runs great overall NTSC 60 2x OpenGL alpha-662-g8ed9346c3
Playable SD855 Performance is stable. Enable Preload Textures & Skip Draw to 1 to get rid of ghosting. NTSC - Interlaced 60 2x Vulkan alpha-678-gbd0fe2b79
Final Fantasy XII: International Zodiac Job System Playable SD750G You may need to set EE cycle skip and cycle rate to 1/75% and/or rooting your phone to set CPU speed to maximum. I only played the first hour so there are very likely to be "lag points" later on.

You need to update your emulator to atleast my version if you see weird black things on the ground.

NTSC 50-60 1x Vulkan alpha-1866
Final Fantasy XII Playable SD845 Runs perfectly.
PAL 60 1x Vulkan alpha-662-g8ed9346c3
Final Fantasy XII: International Zodiac Job System Playable SD855 Runs well, ghosting during transition scenes, tried many options, but only 1x res has worked to remove this so far NTSC-J 60 2x OpenGL alpha-669-g99fde4ebb
Playable MTKG80 runs well, little slowdowns in places too concerned like cities. NTCS-J 54-60 1x OpenGL alpha-702-g42575f6ad
Playable SD888+ Runs great in Vulkan and OpenGL up to 2X, shares same issues as FFX in cut scenes (can only run at 1x resolution or cut scenes broken) NTSC-J 60 1x-2x Vulkan/OpenGL alpha-669-g99fde4ebb
Final Fantasy XII: International Zodiac Job System (English Patched) Playable SD865 Perfect NTSC-J 55-60 1x-3x Vulkan alpha-678-gbd0fe2b79
Fire Pro Wrestling Returns Playable Exynos9610 Set Audio to Async Mix to avoid menu screen slowdown. Intro video stutters on any settings. No in-gameplay issues: 60 FPS and no control issues. NTSC 50-60 1x OpenGL alpha-720-gfa3f4f9cb
FlatOut 2 Ingame SD860 Extreme slowdown (5-10FPS) whenever any cars appear on screen, rendering the game practically unplayable. Changing settings doesn't improve performance in any noticeable way. NTSC 10 1x Vulkan/OpenGL alpha-720-gfa3f4f9cb
Forbidden Siren 2 Playable SD865+ Runs well, using Upscaling hack on, Align Sprite on, Merge Sprite on to remove vertical lines glitch PAL 50 2x-3x Vulkan/OpenGL alpha-669-g99fde4ebb
Forever Kingdom Unplayable SD678 unplayable. start menu and beginning tutorial works perfectly but on in-game tutorial crashed so hard i have to restart phone NTSC 60 x1 Vulkan/OpenGL alpha-720-gfa3f4f9cb
Formula One 06 Playable SD855+ EE (0/0), Preload Textures, Threaded Presentation. Full speed with no slowdowns, tested on career mode trial session at Silverstone. PAL 50 3x Vulkan alpha-702-g42575f6ad
Front Mission 4 Playable SD888+ Runs at a stable 60fps in Vulkan and OpenGL with shadow issues, run in software to fix however some drops to 30fps with heavy particle effects (i.e explosions/smoke) NTSC 60 1x-2x Vulkan alpha-669-g99fde4ebb
Playable SD855 Stable performance. Use Vulkan to get rid of shadow issues. You may encounter slight slowdown on some scenes. EE(0/2), enable Preload Textures & Preload Frame Data to get better performance. NTSC_UC 56-60 2x Vulkan alpha-678-gbd0fe2b79
Front Mission 5: Scars of the War (English Patched) Playable SD720G Runs great on a mid range device. Minor graphical glitches, mainly Wanzer's shadow. Slowdowns on some cutscenes. EE (-1/2). Blending Accuracy - basic, GPU Palette Conversion, Preload textures, Disable Hardware Readbacks are all enabled. NTSC-J 45-60 1x OpenGL alpha-678-gbd0fe2b79
Fullmetal Alchemist 2: Curse of the Crimson Elixir Playable SD870 Runs flawlessly on default settings NTSC 60 3x Vulkan alpha-669-g99fde4ebb
Futurama Playable SD865 Runs well on default settings, very minor slowdown (LG V60) NTSC 50-60 1x Vulkan alpha-702-g42575f6ad
Genji: Dawn Of The Samurai Playable MTKG90T EE(0/0) work fine, best at EE(-2/2) native 1x. Skip Presentin Duplicate Frame ON, speed at 110%. Heavy scene like in river drop to 35-40 fps. NTSC 40-55 1x OpenGL alpha-669-g99fde4ebb
Genji Playable não sei informar velocidade lenta 100%,EE(-2/2) PAL 60fps 1,25x OpenGL alpha-4248-g3a6307d69
God Hand Playable SD845 Run almost perfectly after putting it in mild underclock and sometimes slows down cutscene NTSC 40-60 1x Vulkan
Playable SD845 Run perfectly. NTSC 40-60 1x OpenGL alpha-669-g99fde4ebb
Ingame MTK G80 Runs Pretty Well, But A Little Slow, For Stable Fps In Some Places NTSC 40-50 1x OpenGL alpha-672-gf7dcc33dd
Playable SD720G Runs fine. FPS drops (40-50) on some cutscenes and areas with many assets. EE (-1/1). GPU Palette Conversion, Preload textures, Disable Hardware Readbacks enabled. NTSC 40-60 1x OpenGL alpha-678-gbd0fe2b79
Ingame ??? Playable but slow, even on unsafe defaults/max underclock. Minor graphical glitch on the skybox. PAL 15 1x OpenGL alpha-669-g99fde4ebb
Playable SD860 Runs perfectly NTSC-UC 60 2x Vulkan/OpenGL alpha-720-gfa3f4f9cb
Dimensity 1200 Ultra Runs perfectly on 30fps, if you play with 60fps, the game runs very fast if you not use 60fps patch codes. NTSC-UC 30/60 1x-3x Vulkan/OpenGL/Software alpha-1288-ge7216a9c6
God of War Playable SD845 Ran pretty well but when a alot of entities are on screen it tends to lag, and Vulcan does not seem to work. NTSC 54-60 1x OpenGL alpha-669-g99fde4ebb
Playable SD870 Perfect NTSC - Interlaced 50-60 2x Vulkan/OpenGL alpha-669-g99fde4ebb
Playable SD750G Run perfectly. Use EE -2/2. use OpenGL ( vulkan cause corruption). Bilinear and Fxaa ON. 2x might be possible. PAL 45-50 OpenGL alpha-669-g99fde4ebb
Playable Dimensity 1200 Ultra Runs perfectly. NTSC-UC 60 1x-4x OpenGL/Vulkan/Software alpha-1288-ge7216a9c6
God of War 2 Ingame MTKG35 Somewhat playable. EE(-3/3). Even on underclocking, speed of game varies, can go into slomo sometimes. NTSC - Interlaced 30-45 1x OpenGL alpha-655-g1cb926f5d
Playable MTKG90T Playable. Small FPS drops sometimes. EE (-3/3) NTSC - Interlaced 55-60 1x OpenGL alpha-669-g99fde4ebb
Playable SD845 Run very smooth, (EE -3/1) occasionally has some minor framedrops, disable "Depth Emulation" for removing some bugs related with reflection on some textures. NTSC_UC 55-60 1x OpenGL alpha-678-gbd0fe2b79
Playable SD750G Playable. EE(-2/2). Bilinear and FXAA ON PAL 50 1x Vulkan alpha-669-g99fde4ebb
Playable SD732G Run Perfectly. EE(-2/3) NTSC - Interlaced 60 1x Vulkan
Dimensity 1200 Ultra Runs perfectly. NTSC-UC 60 1x-4x OpenGL/Vulkan/Software alpha-1288-ge7216a9c6
Godzilla: Save the Earth Playable SD865 Seems fine to me NTSC 60 2x OpenGL alpha-702
Playable SD855 Minor slowdowns consistent with original hardware. Some minor texture flickering on buildings. NTSC - Interlaced 50-60 2x Vulkan alpha-662-g8ed9346c3
Playable Kirin980 Very playable in OpenGL, no graphical errors at 2x PAL 54-55 2x OpenGL alpha-678-gbd0fe2b79
Grand Theft Auto III Playable SD888 Enable Conservative framebuffer in Advanced tab to fix the random slowdowns PAL - Interlaced 50 1-3x OpenGL
Grand Theft Auto: Vice City Playable SD888 Has minor slowdowns when loading some effects, nothing seems to help NTSC - Interlaced 60 1x Vulkan/OpenGL alpha-656-gd4c75126c
Grand Theft Auto: Vice City Stories Playable SD888 Runs perfect at 1x, at 2x needs EE (-1,+1) to keep fullspeed PAL - Interlaced 50 1-2x OpenGL
Grand Theft Auto: San Andreas Playable SD888 NTSC - Interlaced 60 1x OpenGL alpha-654-g6c803602a
Playable SD865 Perfect. Disable Hardware Readbacks and Skip Presenting Duplicate Frames to fix slowdown when too many models and effects are on screen. Enable Upscale Hacks and Enable Auto Flush (Hardware) to fix the ghosting everywhere. NTSC 60 2x Vulkan alpha-678
Playable SD870 Playable. Strange ghosting consistent in certain areas of the map. NTSC - Interlaced 60 3x Vulkan alpha-669-g99fde4ebb
Playable SD865+ Runs perfectly. Hardware auto flush required. NTSC - Interlaced 60 1x Vulkan alpha-654-g6c803602a
Ingame SD730 Somewhat playable. Occasional frame drops when there's a lot in the screen. NTSC - Interlaced 20-60 1x Vulkan alpha-654-g6c803602a
Playable SD865 Playable. NTSC - Interlaced 55-60 1x OpenGL alpha-654-g6c803602a
Playable SD845 Playable. Strange ghosting consistent in certain areas of the map. NTSC - Interlaced 30-60 1x
Playable kirin 990 Playable. NTSC - Interlaced 50-55 1x OpenGL alpha-654-g6c803602a
Playable SD665 playable. EE (-3/3). no frame limit. playable. fps drops when a lot on scene. NTSC - Interlaced 40-80 1x OpenGL alpha-654-g6c803602a
Playable SD750G Playable, EE -2/2 ,no drops. Must enable due to graphical issues: Upscaling Hacks, Auto Flush (Hardware). Threaded Presentation needed to achieve 3x res. Must enable vsync PAL - Interlaced 50 2x Vulkan alpha-669-g99fde4ebb
Playable SD835 Playable, EE -2/2, Must enable due to graphical issues: Upscaling Hacks, Auto Flush (Hardware). Must enable vsync PAL - Interlaced 40-50 1x OpenGL SD870
Playable SD732G Playable. EE(-1/2). Have visual bug. NTSC - Interlaced 60 1x Vulkan
Gran Turismo: Special Edition 2004 Toyota Demo Perfect SD865 Solid framerate at up to 2x resolution. No visible graphical issues or framerate drops. NTSC- Interlaced 60 1x-2x Vulkan 1.4-3060-gcaac97d03
Gran Turismo 3: A Spec Playable SD860 Runs perfect. Playable, but framedrops seen, when occurs ray lights and road dust & smokes. NTSC_UC 60 1x Vulkan/OpenGL alpha-669-g99fde4ebb
Playable SD750G Runs well. Playable, but huge framedrops in some part of a map, otherwise it's 100% speed PAL 50 1x Vulkan/OpenGL alpha-669-g99fde4ebb
Gran Turismo 4 Playable SD732G Playable. EE(-3/3). NTSC - Interlaced 55-60 1x
Playable SD750G Playable with some slowdowns. EE(-3/3). PAL - Interlaced 50 1x Vulkan/OpenGL alpha-669-g99fde4ebb
Playable SD865 Disable Hardware Readbacks (Huge increase in stability with minor graphical issue with car icons). Enable Skip Presenting Duplicate Frames to help with slowdown when lots of car models are on screen and with lighting effects. Avoid "Laguna Seca" as it runs terribly. Enabling Safe/Unsafe Preset causes the game occasionally crash at the end of races and license tests. NTSC 45-60 1x-2x Vulkan alpha-678-gbd0fe2b79
Ingame SD720G Very low framerate during race making it unplayable (can reach 60 fps on menus and if facing at edge of the map without any assets loaded, 25 - 40 fps when facing track with or without opponents). EE(-3/3). Blending Accuracy - minimum, GPU Palette Conversion, Preload textures, Disable Hardware Readbacks are all enabled to somehow increase the performance. NTSC 25-60 1x Vulkan/OpenGL alpha-678-gbd0fe2b79
Playable ASM1MAX Solid framerate, few glitches if any, low system utilization. NTSC 60 6x Metal alpha-1860-gdc0f00e2c
Playable SD8 Gen 1 Stable, some framerate drops for certain parts of tracks, overall stable on widescreen. EE(0/0). Enable the following: Multi-thread VU1, Instant VU1, Texture Preloading (Full), Hardware DL Mode (Unsynchonized), AR (widescreen) (enable widescreen in game settings), Host Vsync, FPU Negative Divide Fix, FPU Multiply Fix, Enable EE Recompiler to Enable Fastmem, and four options below that at default (Advanced Settings), GPU Palette Conversion, Skip Presenting Duplicate Frames. PAL - Interlaced 50 1.25x-1.5 Vulkan 1.4-3060-gf36e49ad1
Gran Turismo 4: Toyota Prius Trial Perfect SD865 Solid framerate on Vulkan up to 3x resolution. Car selection screen experiences slowdown at 3x res but in-game is fine. Screen flashes red when loaded into game but goes away instantly. NTSC - Interlaced 60 1x-3x Vulkan 1.4-3060-gcaac97d03
GrimGrimoire Playable SD860 Playable on default settings, can increase to 2x without slow downs NTSC - Interlaced 50-60 1x-2x OpenGL alpha-669-g99fde4ebb
Playable MTKG90T (unsafe settings + "can improve speed/performance" options enabled) 60 fps always NTSC 60 1x OpenGL alpha-702-g42575f6ad
Guitar Hero III: Legends of Rock Playable SD855 Playable. There seems to be a glitch in crowd. Use Skip-Draw to 2. Not a fix but let you get rid of the glitch in crowd, however crowd will also disappear. EE(0/2) used. NTSC - interlaced 57-60 2x OpenGL alpha-678-gbd0fe2b79
Gun Playable SD870 Runs perfect, no noticeable framedrops on 2x NTSC 60 2 OpenGL alpha-669-g99fde4ebb
GunGrave Playable SD888 Perfect NTSC 60 1x OpenGL alpha-669-g99fde4ebb
GunGrave OverDose Playable SD888 Perfect NTSC 60 1x OpenGL alpha-669-g99fde4ebb
Half Life 1 Playable SD835 Runs perfectly - No frame rate drops, perfect graphics
Harry Potter and the Sorcerer's Stone Unplayable SD 855+ Very poor performance , tried techutopia best settings... mostly it gives only 20-28 fps. On GameCube emulator ( dolphin ) it gives 50 above. It is just playable with lag NTSC 25-40 1x OpenGL alpha 702
Haunting Ground Playable SD865 Runs Flawless NTSC 60 2x OpenGL alpha-669-g99fde4ebb
Unplayable SD888 Couldn't get it to load NTSC - - OpenGL alpha-669-g99fde4ebb
Herdy Gerdy Playable SD865 Frame drops but with Multi-Threaded VU1 On, the frames increase quite a lot and is quite consistent - thus, title is very playable. NTSC 45-55 2x OpenGL alpha-702
Hitman - Contracts Unplayable SD870 Huge slowdowns NTSC 15 1x Vulkan/OpenGL alpha-669-g99fde4ebb
Tom and Jerry in War of the Whiskers Playable SD870 Playable, as badly optimized as I remembered on console. Needs EE(+3/0) to make ingame framerate better as it meant to be. (Game developer optimization issue, not emulator issue). NTSC 60 1x-2x Vulkan/OpenGL alpha-669-g99fde4ebb
Hot Shots Golf Fore Unplayable SD888 Runs good in menus and when in flyover, but when in shot, slows down to an unplayable rate. usually around 10 fps NTSC 5-15 1x OpenGL
MTK G90T alpha-702-g42575f6ad
The Simpsons Hit and Run Ingame SD765G Playable. EE(-3,3) and Disable Hardware Readbacks give a good performance boost. Some random levels seem to tax the hardware, but will usually run at or near full speed. Underclock has the side effect of making the cutscenes stutter NTSC th 1x OpenGL alpha-669-g99fde4ebb
The Simpsons Playable SD845 Run Good, but a strange screen is around of the game. Need minor fixes NTSC 2-26 1x OpenGL alpha-669-g99fde4ebb
Ingame SD870 Renders better in Software. Needs to turn off "Skip Preventing Duplicate Frames" in Graphics to solve motion blur issue. Visual glitches in OpenGL and Vulkan but run full FPS most of the time NTSC 40-60 2x Vulkan/OpenGL/Software alpha-669-g99fde4ebb
Playable SD720G Run flawlessly. Need .pnach file to get rid of fog and other misc effects. NTSC 30-60 1x OpenGL alpha-702-g42575f6ad
Incredible Hulk, The: Ultimate Destruction Playable SD860 Needs Skipdraw set to 2 to prevent explosion glitch PAL - Interlaced 50 2x Vulkan alpha-669-g99fde4ebb
Playable SD845 Playable. Fast Preset +EE(-2/2), +VU1 NTSC 55-60 1x OpenGL
Playable Kirin980 EE (-2/0) activates texture loading so that it runs better and ultra in Blending Accuracy in ultra goes very well PAL 50 1x OpenGL alpha-669-g99fde4ebb
Initial D: Special Stage Playable SD888 Perfect NTSC-J 60 2x OpenGL alpha-662-g8ed9346c3
Playable SD720G Runs fine. FPS drops to 55-45FPS at random times. EE(2/0), GPU Palette Conversion, Preload textures, Disable Hardware Readbacks are all enabled. Vulkan performs a little better but garbles texts during cutscenes and adds some UI glitches. Time attack works perfectly without any drops in FPS. NTSC-J 45-60 1x Vulkan/OpenGL alpha-678-gbd0fe2b79
Incredible Hulk, The 2 Unplayable Kirin980 It does not run, it goes black at the start - - OpenGL alpha-669-g99fde4ebb
Jackie Chan Adventures Playable SD888 Playable - does not work above 1x due to graphical errors. Errors persist at 1x. Need to have Skip Presenting Duplicate Frames enabled NTSC - Interlaced 50-60 1x Vulkan/OpenGL alpha-669-g99fde4ebb
Jak 2 Playable SD888 Runs great, requires EE(-1,+1) to stay at a stable framerate, Vulkan crashes NTSC - Interlaced 50-60 1x-2x OpenGL
Jak 3 Playable SD888 Needs EE (-1,+1) for stable framerate, black face and black desert was fixed in a recent update PAL - Interlaced 50 1x-2x OpenGL
Jak and Daxter: The Precursor Legacy Playable SD888 Runs almost perfect, at 3x may need EE (-1,+1) for stable framerate PAL - Interlaced 50 1x-3x Vulkan/OpenGL
Playable SD845 Runs okay. EE(0,-1). Drop resolution or Skip Duplicate Frames for better performance NTSC 20-30 1x-2x OpenGL
Jak X Playable SD888 Runs okayish, some random freezes so save often, needs underclock EE (-1, +1) PAL - Interlaced 50 1x-2x Vulkan/OpenGL
Juiced 2 Hot Import Nights Ingame SD845 Freeze before the race could start when the countdown hits 1. NTSC 60 2x Vulkan/OpenGL alpha-672-gf7dcc33dd
Playable SD732G Runs at 100% during races with minor slow downs at the start but in Garage It's quite stuttery down to 60% speed. needs underclock EE (-2/1), NTSC 60 1.25x Vulkan v1.4-3064
Katamari Damacy Unplayable SD845 Huge slowdowns no matter what. Disable fastmem or your katamari will float NTSC 15-30 1x Vulkan/OpenGL alpha-669-g99fde4ebb
Killzone Ingame SD888 (lowpowermode) Runs perfectly, except it always crashes after about 3-5 minutes regardless of what I do NTSC 60 1x Vulkan/OpenGL alpha-669-g99fde4ebb
Kingdom Hearts Playable Exynos9611 Playable | EE (0/0) | Runs at 100% using Safe Preset the vast majority of the time; at certain times the game lags and drops to 40%~50% | Changing EE Cycles causes glitch on save screen NTSC_UC 30-60 1x OpenGL alpha-678-gbd0fe2b79
Kingdom Hearts: Final Mix Playable SD855+ Runs very well most of the time, but there were some framedrops in cutscenes, mostly in areas with strong light effects, like the sun in Destiny Islands. Enable "GPU Palette Conversion", "Preload Textures", "Disable Hardware Readbacks" and "Throttle Present Rate". Put 6 Threads in "Software Rending Threads". NTSC-J 45-60 1x-2x OpenGL
Playable SD662 Run perfectly. Just disable hardware readbacks or set it to "unsynchronised" to remove some rare slowdowns.

Run perfectly even with 2x res, but for some reasons, FPS will shut to 30 in menus.

60 1x-2x Vulkan 1.0-2233
Kingdom Hearts II Playable SD632 The game is fully playable, with the current settings, to improve performance you have to configure some things. It is important to say that the game can crash in some scenes. To fix this it is necessary to adjust in the manual game properties/Graphics Settings/Hardware Fixes/And set (Skip Draw Start) in (1). (That's my observation, I've been playing it for 5 hours and it's running smoothly and well so far.)

Playing with OpenGL, some characters, enemies, and effects are often invisible, it is more stable with Vulkan

PAL 30-60 1x Vulkan
Kingdom Hearts II: Final Mix + Playable SD865 , SD662 Fully playable with some none intrusive graphics glitches, some slow down can occur after fighting a boss then the slow motion part start, some cutscene has a slow down too (turn off disable hardware readbacks to make the performances better) NTSC-J 50-60 3x OpenGL alpha-662-g8ed9346c3
King's Field (IV): The Ancient City Playable SD845 Playable. +Multi-threaded VU1 +GPU Palette Conversion. Can do 2x res, but slowdown (25fps) in bigger areas. Small graphical glitches. 60 fps hack possible with similar results (50-60fps) NTSC+ 25-30 1x-2x OpenGL alpha-669-g99fde4ebb
Klonoa 2 Lunatea's Veil Playable SD845 Playable but frequent dips. alpha-702 fixes a problem where you couldn't progress past the first level NTSC 40-60 1x OpenGL alpha-702
Playable SD860 Runs Perfect NTSC_UC 60 1x Vulkan alpha-678-gbd0fe2b79
Playable SD888 Runs Perfectly (New Alpha-702 fixes misplaced texture bug) NTSC 60 2x OpenGL alpha-662-g8ed9346c3
London Racer II Playable SD660 Runs good with EE (-3/3), but real fps from 15 to 25, despite of showing vps at 50 most of the time. Disabling frame limiter makes game run too fast. Vulkan causes some graphical glitches. PAL - Interlaced 40-50 1x OpenGL alpha-678-gbd0fe2b79
London Racer: Destruction Madness Playable SD660 Same as London Racer: Police Madness PAL - Interlaced 30-50 1x OpenGL alpha-678-gbd0fe2b79
London Racer: Police Madness Playable SD660 Same as London Racer: World Challenge, but while too long using nitro fps can fall even to 10 fps. PAL - Interlaced 30-50 1x OpenGL alpha-678-gbd0fe2b79
London Racer: World Challenge Playable SD660 Runs good with EE (-3/0), but real fps from 15 to 25, despite of showing vps at 50 most of the time, especially slowdowns when using nitro too long. Disabling frame limiter makes game run too fast. Sun rays often glitched, rare texture glitches. Vulkan causes some graphical glitches. PAL - Interlaced 40-50 1x OpenGL alpha-702-g42575f6ad
Looney Tunes: Space Race Playable SD855 Runs perfect, 60FPS and no graphical errors NTSC 60 2x OpenGL alpha-669-g99fde4ebb
Magna Carta: Tears of Blood Playable MTKG90T (unsafe settings + "can improve speed/performance" options enabled) Usually 60 fps, rare slowdowns. NTSC 50-60 1x OpenGL alpha-702-g42575f6ad
Manhunt SD888 Runs Perfect, but first you will need runs at 1x and with Software mode, because on first scenario will crash if you will run with vulkan or OpenGL, after jump the game instruction, you can set OpenGL at 3x resolution). NTSC 60 3x OpenGL
Mana Khemia: Alchemists of Al-Revis Playable SD865 Perfect, very very slight frame drop when loading cutscene/voice acting. NTSC 60 1x OpenGL alpha-678-gbd0fe2b79
Marvel Ultimate Alliance Playable SD888 Runs perfectly, Random crashes. Occasional slowdown NTSC 60 2x Vulkan/OpenGL alpha-678-gbd0fe2b79
Marvel vs Capcom 2 Playable SD665 runs perfect on default settings NTSC 60 1x OpenGL alpha-654-g6c803602a
Playable SD865 Near Perfect. Runs constant 60fps even in software renderer, but it seems to be not drawing all frames when a lot is going on. NTSC 60 1x Vulkan/OpenGL/Software alpha-678
Max Payne 2 Playable SD855 needs you to disable fastmem in global emulator settings. NTSC 60 1x OpenGL alpha-655-g1cb926f5d
Playable SD855 Full speed only bug is subtitles keep blinking NTSC 60 2x OpenGL alpha-656-g1cb926f5d
Playable SD845 Full speed. Safe preset. Vulkan without errors (OGL have some minor graphical.) NTSC 60 1x-6x Vulkan/OpenGL alpha-672-gf7dcc33dd
Maximo: Ghosts to Glory Playable MTKG90T (unsafe settings + "can improve speed/performance" options enabled) 60 fps almost always. Some hiccups occasionally (never less than 55 fps). NTSC 60 1x OpenGL alpha-702-g42575f6ad
Maximo vs Army of Zin Playable SD845 Playable. Safe Preset. NTSC 60 2x OpenGL alpha-669-g99fde4ebb
Playable MTKG90T (unsafe settings + "can improve speed/performance" options enabled) 60 fps almost always. With 3/4 enemy on screen it drops to 45-50 fps. 45-60 1x OpenGL alpha-702-g42575f6ad
Melty Blood: Actress Again Playable SD860 Perfect NTSC-J 60 1x-4x Vulkan/OpenGL alpha-678-gbd0fe2b79
Playable Exynos 9611 Run well on default setting, sometimes got slower in Arc Drives and choosing Moon type screen NTSC-J 60 1x OpenGL Alpha-678-gbd0fe2b79
Playable SD720G Run well on default setting. NTSC-J 60 1x-2x OpenGL alpha-678-gbd0fe2b79
Metal Gear Solid 2: Sons of Liberty Ingame SD888 Crashes on gameplay - low framerate cutscenes NTSC - 1x Vulkan alpha-669-g99fde4ebb
Playable SD888 Playable - requires auto flush in advance - framerate dips massively with heavy on-screen effects NTSC 50-60 1x OpenGL alpha-678-gbd0fe2b79
Playable SD845 Playable, (EE -1/0) don't mess with "EE Cycle Skip" cause makes very slow. Same in alpha 702 NTSC 40-55 1x OpenGL alpha-702-g42575f6ad
Playable SD845 Playable - PAL it's more stable, framedrops in codec calls, Fortune boss battle, conection briges and cutscenes (many have 30fps cap). PAL - Interlaced 35-50 1x-2x OpenGL alpha-720
Playable SD730G Playable - More stable framerate compared to NTSC version. Certainly more enjoyable gameplay - requires auto flush and GPU palette conversion in advance - framerate dips massively with heavy on-screen effects PAL - Interlaced 40-50 1x
Metal Gear Solid 2: Substance Ingame SD675 Ingame - Same as the one under except The Thermal Goggles crash the game NTSC 30-60 1x Vulkan alpha-669-g99fde4ebb
Playable Playable - The Thermal Goggles will slow the game down to as low as ~10 fps when used, fps halves in cutscenes, enabling GPU palette conversion is required and disabling hardware readbacks will break lighting/crash the emulator, there are several broken effects that cant be fixed by settings OpenGL
Ingame SD855 Playable. Heavy slowdown on heavy graphical effects. Let us wait for possible fix by tahlreth. NTSC_UC 50-60 2x Vulkan alpha-678-gbd0fe2b79
Metal Gear Solid 3: Snake Eater Playable SD730G Runs Perfectly with some visual glitches and drops of FPS on cutscenes PAL 30-50 1x Vulkan alpha-678-gbd0fe2b79
Midnight Club 2 Playable Kirin980 EE (3/0) activates texture loading and Blending Accuracy in ultra runs well but in some points Lag but plays very well mostly PAL 50 2x OpenGL alpha-669-g99fde4ebb
Ingame SD888 Vulkan crashes game, OpenGL renders with graphical issues and slowdown even at 60 fps, and software works best with slowdown being the primary issue NTSC_UC 50-60 1x Vulkan/OpenGL/Software alpha-702-g42575f6ad
Midnight Club 3 Remix Unplayable Kirin980 Unplayable goes with lag and very few graphical errors PAL 30-40 1x OpenGL alpha-669-g99fde4ebb
Midnight Club 3 DUB Edition Remix Playable SD888 An almost flawless experience on my s21 Ultra. No special settings used NTSC 50-60 1x OpenGL alpha-996-gad1ce402b
Midway Arcade Treasures 3 Playable D700 Runs playable on underclocked settings but sometimes

slowdown (Slow-Mo on Race Drivin)

NTSC 50-60 1x OpenGL alpha-702-g42575f6ad
Mobile Suit Gundam - Federation vs. Zeon Playable SD870 Runs perfect with widescreen patches NTSC 60 3x Vulkan alpha-669-g99fde4ebb
Playable SD845 Perfect. NTSC 60 3x OpenGL alpha-702-g42575f6ad
Playable SD835 slowdowns, otherwise no issues NTSC 40-60 1x OpenGL alpha-702-g42575f6ad
Mobile Suit Gundam: Gundam vs Zeta Gundam Playable SD845 Perfect. NTSC 60 3x OpenGL alpha-702-g42575f6ad
Mobile Suit Gundam: Zeonic Front Playable SD845 Graphical glitches in transition screens. Gameplay perfect. NTSC 30 1x OpenGL alpha-702-g42575f6ad
Monster Hunter Playable SD860 Runs perfectly out of the box. NTSC 30-60 3x OpenGL alpha-702-g42575f6ad
Monster Hunter 2 (English Patched) Playable SD865 Runs great with no issues found NTSC-J 50-60 1x-2x Vulkan alpha-669-g99fde4ebb
Monster Rancher 3 Playable SD860 Settings > Advanced > VU Round Mode = Towards Positive Infinity to fix graphical issues NTSC 60 2x Vulkan alpha-720-gfa3f4f9cb
Monster Rancher EVO Playable SD865+ Playable. Rare major slowdowns, occasional minor slowdowns. Safe preset. NTSC - Interlaced 30-60 2x Vulkan alpha-662-g8ed9346c3
Mortal Kombat: Shaolin Monks Playable Kirin980 EE(3/3) Activate texture loading so that it runs better and ultra in Blending Accuracy in ultra it is playable and it works well but lowers some fps and some errors in textures such as fire PAL 40-60 1x OpenGL alpha-669-g99fde4ebb
Dimensity 1200 Ultra Runs perfectly. NTSC-UC 60 1x-3x OpenGL/Vulkan alpha-1288-ge7216a9c6
MS Saga: A New Dawn Playable SD865+ Runs perfectly. Safe preset. NTSC - Interlaced 60 2x Vulkan alpha-655-g1cb926f5d
Mystic Nights Playable SD865 Runs perfectly. NTSC - Interlaced 60 3x OpenGL alpha-654-gd4c75126c
NARC Ingame SD870 Playable but has a visual glitch in both OpenGL and Vulkan NTSC 60 1x-2x Vulkan/OpenGL alpha-669-g99fde4ebb
Naruto Shippuden: Ultimate Ninja 5 Playable SD888 Playable. PAL - Interlaced 40-50 3x OpenGL alpha-654-gd4c75126c
Playable SD732G Runs perfectly. EE(-1/2). PAL - Interlaced 60 1x Vulkan/OpenGL alpha-655-g1cb926f5d
Playable MTKG70 Playable. EE(-3/3). PAL - Interlaced 40-50 1x OpenGL alpha-669-g99fde4ebb
Playable MTKG90T Playable. Runs almost without FPS drops at 2x and runs pefectly at 1x. PAL - Interlaced 45-50 2x OpenGL alpha-669-g99fde4ebb
Playable MTKP60 Playable Just a few falls from the Quadro, doesn't interfere much PAL 60 1x-2x OpenGL alpha-669-g99fde4ebb
Playable KIRIN980 It goes perfect in EE-2/0 100% playable 50 2x OpenGL alpha-669-g99fde4ebb
Playable MTKG70 PAL 40-50 1x OpenGL alpha-654-g6c803602a
Playable Exynos9611 Playable | EE (-2/1) | Speed drops with many effects/elements on screen, but it's playable PAL 40-60 1x OpenGL alpha-678-gbd0fe2b79
Naruto: Uzumaki Chronicles I Ingame SD665 Playable. EE (-3/2). Occasional frame drops when there's a lot in the screen. NTSC - Interlaced 45-60 1x OpenGL
NCAA Football 2005 Ingame SD 865 Somewhat Playable. In game it slows down considerably pre snap. Once the ball is snapped it moves back to regulat speed PAL 45-61 1x OpenGL alpha-669-g99fde4ebb
Need for Speed : Carbon Playable SD750G Run ok with some slowdown or framedrops, EE (-1/1) audio struggle a bit PAL 45-50 1x Vulkan alpha-702-g42575f6ad
Need for Speed - Hot Pursuit 2 Ingame SD870 Playable, but slow NTSC 15-20 1x Vulkan/OpenGL alpha-669-g99fde4ebb
Need For Speed: Undercover Unplayable SD870 OpenGL is so slow Vulkan is also slow but is better than OpenGL. Sound Bugs. NTSC 10-20 1x Vulkan/OpenGL alpha-656
Need for Speed: Most Wanted Ingame SD750G Playable but NOT PERFECT. Use Vulkan. Audio is tied to clock so need EE (-3/0 or 1) Need good cpu game. HAVE RANDOM CRASH (probably caused by game engine crash cause by clock EE clock and corruption) PAL 50 1x Vulkan alpha-669-g99fde4ebb
Ingame MTKG90T Playable, but slow, rarely reach 60 FPS. EE (-3/3) NTSC - Interlaced 30-60 1x OpenGL alpha-669-g99fde4ebb
Unplayable Kirin980 It is playable but at some points it is laggy and is not very fluid PAL 35-50 1x OpenGL alpha-669-g99fde4ebb
Ingame SD855+ EE (0/1), Preload Textures, Threaded Presentation. Playable at full speed with random crashes. PAL 30-50 1x Vulkan alpha-702-g42575f6ad
Playable SD8G3 Vulkan. 2x Resolution 60fps ~90% of the time. Slow down to ~40fps when a lots of cop cars are on screen. Very playable. NTSC 40-60 2x Vulkan 1.5-3668
Need for Speed: ProStreet Playable SD860 Playable but sometime audio and fps drop NTSC-Interlaced 30 2x Vulkan 1.3
Need for Speed: Underground Playable MTKG90T Playable, but sometimes slow. EE (-3/3) NTSC - Interlaced 40-60 1x OpenGL alpha-678-gbd0fe2b79
Need for Speed: Underground 2 Unplayable SD845 Bad lagging. Nothing helps so far. NTSC 1x Vulkan/OpenGL
Unplayable Kirin980 It is slow and some graphical errors are not recommended to play PAL 35-40 1x OpenGL alpha-669-g99fde4ebb
Playable SD732G Runs Perfectly. EE(-1/2) NTSC - Interlaced 60 1x
Ingame SD855 Very slow using default settings. Need manual configuration to get enough higher performance. Use EE (3/3) to underclock game without getting too much slowdown. NTSC - Interlaced 45-60 2x Vulkan alpha-678-gbd0fe2b79
Ingame SD720G Runs but has terrible framerate. Menus run on 60 fps but in-game is just almost unplayable (15-30fps) but some very few people might be able to play the game on this state. EE (3/3), Blending Accuracy - basic, GPU Palette Conversion, Preload textures, Disable Hardware Readbacks are all enabled. Vulcan performs the best albeit having more graphical glitches than OpenGL (bad colors, some environmental flickerings). Enabling upscaling hacks somewhat stabilizes fps to 25-31, but causes lighting effects to stay on screen for way too long, making it almost impossible to see ahead while playing. NTSC 15-30 1x Vulkan alpha-678-gbd0fe2b79
Dimensity 1200 Ultra Graphical issue, there some green, blue and red light, not recommended for now. PAL 20-30 1x OpenGL alpha-1288-ge7216a9c6
NHL 2009 Playable SD855 Playable. Fast/Unsafe preset. EE(-1/1) NTSC-UC 20-40 3x OpenGL alpha-669-g99fde4ebb
Nightmare of Druaga: Fushigi no Dungeon, The Playable SD845 Playable. Safe Preset. Dips in some levels. NTSC 40-60 2x OpenGL alpha-669-g99fde4ebb
Odin sphere Playable MTKG80 Runs perfectly. frame rate stable on EE (-1/2) NTSC 60 1x OpenGL alpha-702-g42575f6ad
Playable MTKG90T (unsafe settings + "can improve speed/performance" options enabled) 60 fps always. OpenGL alpha-702-g42575f6ad
Okage: Shadow King Ingame SD855 Runs seemingly perfectly but there's a lighting/shadow issue causing overexposure. Turning off VU1 Recompiler fixes this, but it causes a massive drop in performance to the point of being unplayable. NTSC-UC 60 1x OpenGL/Software alpha-678-gbd0fe2b79
Ōkami Playable SD860 Playable, with some minor audio problems, might need some adjustments. NTSC 30-60 3x OpenGL alpha-702-g42575f6ad
Playable SD750G Some minor drops. You may need to add a little EE underclocking/skipping if you are experiencing that NTSC 50-60 1x Vulkan alpha-1866
Onimusha: Warlords Perfect SD870 Playable flawlessly NTSC 60 1x-2x Vulkan/OpenGL alpha-669-g99fde4ebb
Onimusha 2: Samurai's Destiny Perfect SD870 Playable flawlessly NTSC 60 1x-2x Vulkan/OpenGL alpha-669-g99fde4ebb
Outrun 2 SP (English Patched) Ingame SD888 Minor graphical bugs and slowdown NTSC-J 45-60 1x OpenGL alpha-662-g8ed9346c3
Playable SD835 Low Framerate, Minor graphical bugs, menu runs fine NTSC-J 20-25 1x OpenGL alpha-702-g42575f6ad
ParaParaParadise Playable Exynos990 Runs perfectly without needing any configuration changes. NTSC-J 60 1x Vulkan/OpenGL v1.4-3060-gcaac97d03
Persona 3 FES Playable SD730G Be sure to disable multithreaded VU1, minor hitches during loading screens NTSC 60 2x Vulkan alpha-662-g8ed9346c3
Playable SD670 EE Cycle Rate -3

GPU palette conversion

Preload textures

Disable Hardware readbacks

Throttle Present Rate

NTSC 60 1x Vulkan alpha-720-gfa3f4f9cb
Playable SD845 Runs perfectly NTSC 60 2x OpenGL alpha-669-g99fde4ebb
Ingame Exynos9611 run fine in dungeon, slower when there are many character on screen and in menu screen (like all the 2d scene). Combat has good framerate between 45-60fps. Default setting NTSC 30-60 1x OpenGL Alpha-678-gbd0fe2b79
Playable SD860 Runs perfectly. Played with Spanish translation patch. PAL 50 1x Vulkan alpha-678-gbd0fe2b79
Playable SD720G Run flawlessly. Use .pnach file if you want to control other teamates NTSC 30-60 1x OpenGL alpha-702-g42575f6ad
Persona 4 Playable SD845 Runs almost perfectly, sometimes there's speed drop. EE Cycle Skip is set to 1. Vulkan and OpenGL runs the same. NTSC 48 2x OpenGL alpha-669-g99fde4ebb
Playable Vulkan alpha-669-g99fde4ebb
Pride Fighting Championship Playable SD855 Runs well. Frame dips occasionally. Skip presenting duplicate frames. NTSC-UC 40-60 1x OpenGL alpha-702-g42575f6ad
Prince of Persia: Sands of Time Playable SD845 Playable. EE(-2/0), +VU1 +Skip Presenting Duplicate Frames NTSC 55-60 1x OpenGL alpha-669-g99fde4ebb
Pro Evolution Soccer 6 Playable SD888 Runs perfect, no particular setting was needed PAL - Interlaced 50 1x-3x OpenGL
Psychonauts Playable SD845 Playable. +VU1, +GPU Palette, add EE(0,-1) if you want to get rid of the dips but looks worse NTSC 50-60 1x OpenGL alpha-669-g99fde4ebb
Ingame SD855 Somewhat Playable. In the level "Obstacle Course Finale" there is a render issue where half the screen is covered in an overlapping after-effect close to the end. Note: issue is also present in NTSC version. PAL 40-50 1x OpenGL alpha-669-g99fde4ebb
Quake III: Revolution Playable SD888 Runs pretty great at first glance, seems pretty good. NTSC 60 1x Vulkan alpha-669-g99fde4ebb
R-Type Final Playable SD860 Runs almost perfect @ 1x and 2x with some minor slowdonws on some scenes NTSC 50-60 1x-2x OpenGL alpha-669-g99fde4ebb
Radiata Stories Playable SD855 There are some ghosting issues with the game. Set Half-Pixel Offset to Special (Texure) to fix it. Runs perfectly with Vulkan renderer. NTSC - Interlaced 55-60 2x Vulkan alpha-678-gbd0fe2b79
Ratchet and Clank (2002) Playable SD888 Perfectly playable.Have to tweak a lot of options.Some few areas slow down, but not many NTSC 50-60 1-2x Vulkan alpha-669-g99fde4ebb
Playable MTKG90T (unsafe settings + "can improve speed/performance" options enabled) 25-30 fps in menus, 10-15 ingame. Pointing the camera downwards make it run at 50-60 fps. Needs further testing 15-30 1x OpenGL alpha-702-g42575f6ad
Ratchet and Clank 2: Going Commando Playable SD888 Needs EE (-1, +1), textures don't load properly, OpenGL is faster than Vulkan PAL - Interlaced 40-50 1x-2x OpenGL alpha-672-gf7dcc33dd
Ratchet and Clank: Up Your Arsenal Ingame SD860 Playable in some areas. In some, it runs in slow motion. NTSC - Interlaced 20-60 1x OpenGL alpha-672-gf7dcc33dd
Playable SD888 Fullspeed at 1x, needs EE (-1,+1) at 2x to keep a stable framerate PAL - Interlaced 50 1x-2x Vulkan/OpenGL
Rayman Revolution Playable SD845 Runs fine with dips. Skip Presenting Dupilcate Frames NTSC 25-30 2x OpenGL alpha-678-gbd0fe2b79
Red Dead Revolver Playable SD888 Runs pretty great, although Vulkan will crash it as soon as you try to load in game. Use OpenGL. NTSC 60 1x Vulkan/OpenGL alpha-702
Ingame SD665 somewhat acceptable. EE (-2/2). NTSC - Interlaced 33-42 1x OpenGL alpha-654-g6c803602a
RC Revenge Pro Playable TEGRA X1 Sometimes running almost full speed using EE -1/+2 depending on the track's environment NTSC - Interlaced 45-55 1x-2x Vulkan/OpenGL alpha-662-g8ed9346c3
Resident Evil 4 Perfect SD865 Runs perfectly NTSC 60 2x OpenGL alpha-669-g99fde4ebb
Perfect SD865 Runs perfectly PAL 60 2x OpenGL alpha-669-g99fde4ebb
Perfect SD865 Runs perfectly China/Korea 60 2x OpenGL alpha-669-g99fde4ebb
Resident Evil: Code Veronica Perfect SD865+ Runs perfectly NTSC 60 2x-3x Vulkan/OpenGL alpha-669-g99fde4ebb
Resident Evil Outbreak Playable SD865+ Runs almost perfect NTSC 60 2x-3x Vulkan/OpenGL alpha-669-g99fde4ebb
Playable SD865+ Runs almost perfect NTSC-J 60 2x-3x Vulkan/OpenGL alpha-669-g99fde4ebb
Playable Kirin970 Runs pretty nice. Default settings, VU1 enabled NTSC 50-60 2x OpenGL alpha-669-g99fde4ebb
Playable SD750G Perfect PAL-M 60 1x-2x OpenGL/Vulkan v1.4-3064-gf36e49ad1
Resident Evil Outbreak (English Patched) Playable SD865 Runs almost perfect NTSC-J 55-60 1x-2x Vulkan alpha-669-g99fde4ebb
Resident Evil Outbreak: File #2 Playable SD865 Runs almost perfect NTSC 55-60 1x-3x Vulkan alpha-669-g99fde4ebb
Resident Evil Outbreak: File #2 (English Patched) Playable SD865 Runs almost perfect NTSC-J 55-60 1x-2x Vulkan alpha-669-g99fde4ebb
Rez Playable SD835 Minor dips. minor audio offsync. Runs almost perfect NTSC 55-60 1x OpenGL alpha-702
Playable SD750G Runs perfectly NTSC 60 1x Vulkan alpha-1866
Ridge Racer V Ingame SD835 Slowdowns, minor graphical issues, loading and menu runs fine NTSC 5-60 1x OpenGL alpha-702
Ingame SD8Gen1 Slowdowns outside menu. Using OpenGL and Vulkan will cause even worse slowdowns and broken car textures. NTSC-U 40-60 1x Software 1.0-2233-gddeb34937
Rogue Galaxy Ingame SD750G Slowdowns and audio distortion NTSC 40-60 1x Vulkan alpha-12xx era
Rumble Roses Playable SD855 Runs perfect NTSC 60 1x OpenGL alpha 672
Rumble Racing Playable KIRIN980 EE (-3/3) runs well but in some points low fps but it stays almost always at 50-60 active texture loading so that it runs better and Blending Accuracy in ultr 40-60 2x OpenGL alpha-669-g99fde4ebb
Rule of Rose Playable SD865 Playable. NTSC - Interlaced 45-55 2x Vulkan/OpenGL alpha-655-g1cb926f5d
Rygar: The Legendary Adventure Playable SD888 Runs smoothly but once you try to exit area you started in, the game freezes. NTSC 55-60 2x OpenGL alpha-702
Samurai Western Playable SD845 Runs perfectly. PAL 55-60 1x OpenGL alpha-662
Playable SD870 Runs allmost perfectly at 2x PAL 55-60 2x OpenGL alpha-702
Samurai warriors 2 Playable SD870 Runs well. playable NTSC_US 60 2x OpenGL alpha-720-gfa3f4f9cb
Samurai warriors 2 : Xtreme Legends Playable SD870 Runs well. playable NTSC 60 2x OpenGL alpha-720-gfa3f4f9cb
Warriors orochi 1 Playable SD870 Runs well. playable NTSC 60 2x OpenGL alpha-720-gfa3f4f9cb
Warriors orochi 2 Playable SD870 Runs well. playable NTSC 60 2x OpenGL alpha-720-gfa3f4f9cb
Samurai warriors 2 : Empires Playable SD870 issue : Graphics corruption or emulator crash when initiating true musou attack NTSC 60 2x OpenGL alpha-720-gfa3f4f9cb
Shinobido: Way of the Ninja Playable SD855 Runs perfectly. No issues encountered. PAL 60 3x OpenGL alpha-678-gbd0fe2b79
Shin Megami Tensei: Devil Summoner - Raidou Kuzonoha vs The Soulless Army Playable SD845 Playable. Enable Multi-threaded VU1 NTSC 60 3x OpenGL alpha-669-g99fde4ebb
Shin Megami Tensei: Digital Devil Saga Ingame SD845 Disable Hardware Readbacks. Lots of graphical glitches of objects appearing through walls. Vulcan crashes. Chugs a lot if a lot of people are on screen, but battles seem fine. NTSC 40-60 1x-2x OpenGL alpha-669-g99fde4ebb
Playable SD865 Near Perfect. Disable Hardware Readbacks for steady 55+ frames when 3+ models are on screen. Enable Upscale Hacks and Disable Depth Emulation to fix models appearing through walls, textures, and layers. NTSC 50-60 1x-3x Vulkan/OpenGL alpha-678-gbd0fe2b79
Shin Megami Tensei: Nocturne Playable SD845 Playable. Slows down in some locations. Some graphical glitches. EE(0,1) +Affinity Control +Interlacing: Bob (Top Field First) +Throttle Present Ratio +Preload Frame Data +Disable Depth Emulation +Upscaling Hacks

Sometimes crashes when loading video when teleporting. Make sure to save before teleporting.

NTSC 40-60 1x-2x OpenGL
Playable SD720G Runs well. Graphical glitches (Transparency) and slowdowns on some areas, but still playable and not game breaking. EE(0/2). Blending Accuracy - basic, GPU Palette Conversion, Preload textures, Disable Hardware Readbacks are all enabled. Enabling Upscale Hacks and Disable Depth Emulation fixes the transparency issues. NTSC 40-60 1x OpenGL alpha-678-gbd0fe2b79
Playable SD865 Perfect. Disable Hardware Readbacks. Enable Upscale Hacks and Disable Depth Emulation to fix textures and models appearing through walls and layers on all SMT games. NTSC 50-60 2x
Playable SD750G Perfect from beginning to end with widescreen patches on. Multi-Threaded VU1, Instant VU1, Hardware download mode disabled, Threaded presentation, Enable GPU Palette Conversion, Auto Flush (Hardware), Disable depth emulation, Anti-blur NTSC 60 2x Vulkan v1.4-3064-gf36e49ad1
Sacred Blaze Ingame SD865 Mostly playable. Have Red Tint on some cutscene NTSC-J 50-60 1x OpenGL alpha-655-g1cb926f5d
Shadow of the Colossus Playable SD860 Runs fine with underclock on 75%. Slow down on the main menu and in some specific regions NTSC 30 1x OpenGL
Playable SD845 Performance very weird, (EE -3/1) "Blending Accuracy" in medium (fix some little bugs), "GPU Pallete Conversion" and "Skip Presenting Duplicated Frames" helps alot. Some boss battles runs perfect but when running around with the horse occurs many framedrops, sometimes 2x has the same framerate as 1x (weird). NTSC 40-60 1x OpenGL alpha-678-gbd0fe2b79
Ingame Exynos 8890 Runs at half speed at most, even with max underclock/unsafe defaults. Probably weak hardware. NTSC 10 1x OpenGL alpha-669-g99fde4ebb
Ingame MTKG80 On maximum underclocking it get the best 55 fps on boss fights, 60-45 on open field depending on the zone. slowdowns to much frequent. NTSC 37-60 1x OpenGL alpha-702
Playable SD732G Runs Perfectly. EE(-1/2) NTSC - Interlaced 60 1x
Playable SD855 2x native resolution works good with EE (2/2). There may be some slowdown in some specific regions. NTSC - Interlaced 45-60 2x OpenGL alpha-678-gbd0fe2b79
Playable SD720G Runs fine at 1x resolution, EE (-1/0), and GPU Palette Conversion disabled. NTSC 50-60 1x OpenGL v1.1-2468
Shadow Hearts Unplayable SD860 only battles run at 50 fps , unplayable and could brick your phone if you mess around with the settings too much NTSC-UC 10-50 1x-2x OpenGL alpha-720-gfa3f4f9cb
Shadow Hearts 2 (Shadow Hearts: Covenant) Playable SD750G SEIZURE WARNING: You should use OpenGL and enable Memory Wrapping or Fallback to Software Renderer for FMV, or the game would flash intensely on certain cutscenes.

Lags at certain battles. Lag hard at a certain map in the first few hours of gameplay. Setting EE cycle skip and cycle rate to maximum 3/50% can make the most laggy city map playable.

NTSC 30-60 1x OpenGL alpha-1866
Playable SD865 SEIZURE WARNING: You should use OpenGL and enable Memory Wrapping or Fallback to Software Renderer for FMV, or the game would flash intensely on certain cutscenes.

Runs flawlessly

NTSC 60 1x OpenGL alpha-1866
Silent Hill: Origins Playable SD845 Runs perfectly with underclock NTSC 60 3x Vulkan/OpenGL alpha-669-g99fde4ebb
Playable SD865+ Runs with stable 60fps but with flashlight and shadow bugs even software mode can't solve it, this is the old bug appeared for a long time and seem never been fixed. NTSC 60 3x Vulkan/OpenGL alpha-669-g99fde4ebb
Silent Hill 2 Playable SD888 Runs perfectly. - Some cut scenes will require auto flush (hardware) NTSC - Interlaced 60 2x Vulkan/OpenGL alpha-654-g6c803602a
Playable SD750G Full speed from beginning to end with game speed set to 120% for 60fps on PAL version. (Must enable Disable Depth Emulation in Manual hardware fixes to fix missing geometry and Auto Flush (Hardware) to fix freezes during FMVs) Disable Hardware Readbacks. PAL - Interlaced 60 1x-2x Vulkan/OpenGL v1.4-3064-gf36e49ad1
Silent Hill 3 Playable SD865 Near perfect. Vulkan runs much better than OpenGL. Disable Hardware Readbacks. FMVs only display on software rendering (Enable Skip MPEG to skip them when using Vulkan and OpenGL). EE cycle skip 1+ will cause better performance at a loss of frames not being drawn (not recommended). Initial loading screen takes forever. NTSC 50-60 1x-2x Vulkan alpha-678-gbd0fe2b79
Playable SD750G Almost perfect. Random short slowdowns during missionary fight. Disable hardware readbacks. Disable GPU Pallete Conversion fixes random slowdowns during certain specific spots. Skip presenting duplicate frames. Threaded presentation makes Vulkan more stable than OpenGL NTSC 60 1x-2x Vulkan/OpenGL v1.4-3064-gf36e49ad1
Silent Hill 4 Playable SD865+ Runs fine with some minor graphical bugs. NTSC 50-60 2x Vulkan/OpenGL alpha-669-g99fde4ebb
Ingame SD835 10-15 Fps At Metrostation NTSC 10-50 1x OpenGL alpha-678-gbd0fe2b79
Silent Hill: Shattered Memories Playable SD732G Playable. Minor visual bugs. PAL - Interlaced 55-60 1x Vulkan alpha-654-gd4c75126c
Siren Ingame SD720G Runs ok (in game native FPS is 30. 60 FPS on menus). Slowdown on some areas. Half of the screen glitches on daytime levels, making it difficult to finish any daytime levels. This is a known issue and the only fix is to switch rendering to Software, but had to deal with very low framerate. EE(-1/1), GPU Palette Conversion, Preload textures, Disable Hardware Readbacks enabled. NTSC 30-60 1x Vulkan/OpenGL alpha-678-gbd0fe2b79
Sly Cooper and the Thievius Raccoonus Playable SD845 Playable, (EE -3/+3) first mission has some slowness apart that is perfect, 1x and 2x doesn't has any fps differentiates, let speed in 105% to constant 60-65fps NTSC 60 1x-2x OpenGL alpha-678-gbd0fe2b79
Unplayable SD845 Game crashes with Vulkan. The game makes AetherSX2 crash to show a Black Screen after the Titlescreen with Software. NTSC - 1x-2x Vulkan alpha-678-gbd0fe2b79
Sly 2: Band of Thieves Unplayable SD888, SD 8 gen 1 Textures goes black some now and then, even with EE (-3,+3) framerate isn't stable.


On SD 8 gen 1 at EE -3 and +3 it gets playable, turn on affinity Control mode and set it to VU-GS-EE for best results. Doesn´t dip below 50 fps but the FPS can just feel weird from time to time, I suspect the pal version should run perfectly with these settings. Change between software renderer and opengl as you wish, OpenGl looks better, software renderer feels more consistant, Vulkan is unplayable.

NTSC - Interlaced 25-60 1x-2x Vulkan/OpenGL


OpenGL/Software.

Sly 3: Honour Among Thieves Ingame SD888 Runs okayish, at EE (+3, -3) it is somewhat playable, some textures don't load properly PAL - Interlaced 30-50 1x-2x OpenGL
Soccer Mania (Lego) Ingame SD855 Frames drop as more characters enter view (Skip Duplicate Frames). Seems OK. NTSC 25-60 2x OpenGL alpha-669-g99fde4ebb
Socom: U.S. Navy SEALs Playable SD888 Playable, sometime the game exists on loading screens NTSC - Interlaced 60 1x Vulkan alpha-669-g99fde4ebb
Sonic Heroes Playable SD855+ Running very well in Safe Preset. Slowdown happens in Stage Presentation screens, but ingame runs smoothly (FPS may fall sometimes in boss battles, but the game maintains 30fps most of the time). May happen some minor graphical glitches. NTSC 27-30 2x OpenGL alpha-669-g99fde4ebb
Speed Racer Unplayable SD865 In the menu, everything is working fine and there are no slowdowns, but during the races, the game runs slow, specially when turning the car. NTSC 1X OpenGL alpha-1288
Spider-Man The Movie Playable SD888 Perfect NTSC 55-60 1x Vulkan alpha-702
Spider-Man 2 Ingame SD888 Playable - lags in certain segments. Will require EE Cycle Rate -1, EE Cycle Skip 2, enable MTVU, GPU Renderer software, 1x, full Mipmapping, Automatic Interlacing, 2 software rendering threads, 4:3 aspect, enable Bilinear Upscaling. NTSC_UC 20-30 1x Software alpha-702
Playable Kirin980 100% playable in gpu software without graphical errors goes very well in 1x PAL 50 1x Software alpha-669-g99fde4ebb
Unplayable SD732G Unplayable. Full of textures and visual bugs. NTSC - Interlaced 55-60 1x Vulkan alpha-654-gd4c75126c
Ingame SD888 Somewhat playable - Immense frame drops - recommend EE-1 or EE-2 NTSC - Interlaced 30-40 1x Software alpha-669-g99fde4ebb
Spider-Man 2 Unplayable SD888 Texture issues and glitches on Vulkan and OpenGL - 5-10 frames in software out in city NTSC - Interlaced 5-15 1x Vulkan/OpenGL/Software alpha-702
Soul Calibur III Playable SD888 Game runs well on most maps but the frame rate drops on certain camera angles NTSC 40-60 1x-2x OpenGL alpha-662-g8ed9346c3
Playable Kirin 980 frame drop "30" in main menu and theres glitchs in pause menu NTSC 50-60 OpenGL
SpongeBob SquarePants: Revenge of the Flying Dutchman Playable SD855 Playable, minor slowdowns during character discussions NTSC 50-60 2x OpenGL alpha-669-g99fde4ebb
SpongeBob SquarePants: The Movie Playable SD855 Playable, minor slowdowns during character discussions NTSC 55-60 2x OpenGL alpha-669-g99fde4ebb
SpyHunter Playable SD660 Playable, almost minor slowdowns during gameplay. EE (-2/2) recommended. Preload textures with enabled gpu palette conversion and vice versa causes some textures glitching. Vulcan causes a lot of grapchical glitches. NTSC - Interlaced 45-60 1x OpenGL alpha-669-g99fde4ebb
Splinter Cell Playable SD865 Playable, almost minor slowdowns during gameplay. EE(-2/2) recommended. Set blending to full. It fixes the dynamic lights and night vision too. PAL 30-50
SSX 3 Playable SD860 Need set to FAST/UNSAFE preset to be at playable frames, minor slowdowns on some scenes NTSC 45-60 1x-2x OpenGL alpha-669-g99fde4ebb
Playable SD855 Runs well. Set to Fast/Unsafe preset. Frame slowdowns on certain areas of tracks. NTSC-UC 40-60 1x OpenGL alpha-669-g99fde4ebb
Playable SD855 Issue with sunlight. It's recommended to turn on Disable Hardware Readbacks to improve the game performance, however by doing that, you'll notice the sun is penetrating over other objects. Don't mind it if you want to play with better fps. Also use EE(0/2). Used x3 upscaling to reduce pixelated graphics. NTSC_UC 51-60 2x Vulkan alpha-678-gbd0fe2b79
Star Ocean: Till the End of Time Playable SD865 Playable, minor slowdowns during character discussions and battle transition. **Skipping certain dialog events causes the game to crash**

Set preload textures to "Partial" for a lot better frame rate (hash cache will seriously drag your menu screen to a screeching halt)


*Edit on pressure controls: set Axis Scale slider in Port 1 control settings to .5 to access the "soft" button press for dragon doors. May need to alternate between .5 and 1 depending on the door you need opened.

NTSC 45-60 1x-2x Vulkan alpha-678-gbd0fe2b79
Star Wars: Battlefront Playable SD855 Playable, minor slowdowns consistent with play experience on PS2 hardware. Global lighting issue that causes game to be dimmer than normal, can be adjusted for with device brightness NTSC - Interlaced 50-60 2x Vulkan alpha-662-g8ed9346c3
Star Wars: Battlefront II Playable SD855 Playable, minor slowdowns consistent with play experience on PS2 hardware. Global lighting issue that causes game to be dimmer than normal, can be adjusted for with device brightness NTSC - Interlaced 50-60 2x Vulkan alpha-654-g6c803602a
Street Fighter III: 3rd Strike - Fight for the Future (english patched) Playable SD865 Runs great. NTSC-J 60 1x Vulkan/OpenGL/Software alpha-720
Suikoden III Playable SD720 Mostly playable NTSC - Interlaced 50-60 2x
Playable SD855 Runs perfectly. NTSC - Interlaced 58-60 3x OpenGL alpha-678-gbd0fe2b79
Suikoden IV Playable SD855 Performance is perfectly fine. Vulkan seems to get rid of some line glitches when on sea battles. NTSC - Interlaced 58-60 2x Vulkan alpha-678-gbd0fe2b79
Suikoden V Playable SD845 Playable with infrequent slowdowns NTSC 50-60 2x Vulkan
Playable SD855 Runs pretty smooth. May encounter very slight slowdown on certain scenes. NTSC - Interlaced 60 2x alpha-678-gbd0fe2b79
Super Bust-A-Move Playable SD835 Runs Perfectly NTSC 60 1x OpenGL alpha-702
Suzuki TT Superbikes Playable SD865 Runs perfectly with upscaling hacks turned on PAL 50 1x OpenGL alpha-1106
Ninja Turtles Smash Up Playable SD845 Opening start menu has visual bugs, but once loaded into the game it runs near 60fps at x3 upscaling. Haven't moved past beginning area but open world is entirely accessible with minor visual pop-ins at a distance. Non-default settings are EE Cycle Rate -1, EE Cycle Skip 2, Preload Textures enabled, Disable Hardware Readbacks enabled, EE FPU Correct/Sub Disabled, Fast Texture Invalidation enabled. NTSC 55-60 3x OpenGL alpha-702-g42575f6ad
Tales of Abyss Ingame SD888 Somewhat playable. Framerate drops when city is in view NTSC - Interlaced 15-60 1x Vulkan alpha-655-g1cb926f5d
Playable SD845 Playable. +GPU Palette Conversion. 60fps for the most part. NTSC 40-60 1x-2x OpenGL
Playable SD860 Playable on default settings mostly @ 60fps with only minor slowdowns on some scenes at times NTSC 50-60 1x-2x OpenGL alpha-669-g99fde4ebb
Playable SD865 Mostly playable NTSC - Interlaced 50-60 1x OpenGL
Tales of Destiny - Director's Cut Unplayable SD845 Disable EE recompiler in Advanced App Settings (doesn't work if you just disable it in the game's settings).

Unplayable at this speed.

NTSC-J 10 1x Vulkan/OpenGL/Software alpha-720
Teenage Mutant Ninja Turtles Playable SD888 Slowdown during Construction site level NTSC 60 1x
Tekken 4 Playable SD 888 Runs fullspeed without speedhacks, require advanced - align sprites option enabled, Vulkan crashes PAL - Interlaced 50 1x-2x OpenGL
Tekkken Tag Tournament Ingame SD835 Low framerate ingame, menu runs fine NTSC 20-25 1x OpenGL alpha-702
Tenchu 3 - Wrath of Heaven Playable SD855 Playable on default settings mostly @ 60fps with only minor slowdowns on some scenes at times (snow level) NTSC 50-60 2x OpenGL alpha-702
Tenchu Fatal Shadow Playable SD855 Playable on default settings mostly @ 60fps with only minor slowdowns on some scenes at times NTSC 50-60 2x OpenGL alpha-702
The Bouncer Playable SD855 Runs perfectly. NTSC-UC 60 1x OpenGL alpha 672
Test Drive: Eve of Destruction Playable TEGRA X1 Running almost full speed in most cases (EE -3/+2), there's graphical shadow glitch. Works on Software. NTSC - Interlaced 50-60 1x Vulkan/Software alpha-669-g99fde4ebb
Test Drive Unlimited Playable SD860 Playable near perfect NTSC_UC 30-60 1x Vulkan alpha-678-gbd0fe2b79
The Adventures of Cookie & Cream Playable SD888 Initial long loading at start [3-4mins], after that, it runs great! NTSC 60 2x OpenGL alpha-702
The Adventures of Darwin Playable SD888 Fine NTSC 60 2x OpenGL alpha-702
The Dog Island Playable SD888 Has Black Vertical Lines without Having Align Sprite and/or Merge Sprite Turned on PAL 50 1x-3x OpenGL alpha-669-g99fde4ebb
The Godfather Playable SD732G Playable. Running in full speed even with no underclocking but have a screen bug. NTSC - Interlaced 55-60 1x Vulkan alpha-654-g6c803602a
Playable SD845 Runs full speed. There's a visual glitch, but it fixes if you use skip draw = 1 Playable from beginning to end. NTSC - Interlaced 60 1x OpenGL alpha-655-g1cb926f5d
Playable SD835 Enable "Upscaling Hack" and set Skipdraw range to 1/1 to fix the graphical glitch NTSC 45-60 1x OpenGL alpha-678-gbd0fe2b79
Playable SD870 Playable. Set skip draw = 1 in "Advanced" tab to fix visual issue NTSC 60 1x-2x Vulkan/OpenGL alpha-669-g99fde4ebb
The Red Star Playable SD845 Runs perfect. Unsafe Preset NTSC-UC 55-60 1x OpenGL alpha-669-g99fde4ebb
The Matrix: Path of Neo Playable SD865+ Playable but with many graphical errors, using Vulkan to minimize graphical glitch. NTSC 50-60 1x Vulkan/OpenGL alpha-669-g99fde4ebb
The Sims 2 Playable SD860 Playable on default settings NTSC 50-60 1x-2x OpenGL alpha-669-g99fde4ebb
The sims 2 Pets Playable SD860 Playable on default settings NTSC 50-60 1x-2x OpenGL alpha-669-g99fde4ebb
Time Crisis II Playable SD888 Perfect NTSC 60 1x OpenGL alpha-669-g99fde4ebb
Ingame SD835 slowdowns, menu runs fine NTSC 30- 60 1x OpenGL alpha-702
Toca Race Driver 3 Playable SD855 Playable. Safe preset. EE -1/1. Enable GPU palette conversion. Enable disable hardware readbacks. Enable skip presenting duplicate frames. Set skip draw to 1 to fix black bar graphical glitch. Races at consistent 40-60 frames unless near a lot of cars then dips to 30 occur. NTSC-UC 30-60 1x Vulkan alpha-678-gbd0fe2b79
Playable SD8Gen1 Playable. Use above fixes, especially for the black bar glitch. NTSC 40-60 1x Vulkan 1.0-2233-gddeb34937
Tom Clancy's Rainbow Six 3 Playable SD888 Runs perfect, no speedhacks needed PAL - Interlaced 50 1x-2x Vulkan/OpenGL alpha-678-gbd0fe2b79
Tomb Raider Anniversary Playable SD865+ Runs perfectly(fps lock at 30fps), no graphics or sound bugs found. NTSC_UC 30 2x-3x Vulkan/OpenGL alpha-678-gbd0fe2b79
Tony Hawk's Pro Skater 3 Playable SD865 Runs perfectly. NTSC 60 1x Vulkan alpha-669-g99fde4ebb
Tony Hawk's Pro Skater 4 (aka. Tony Hawk's Pro Skater 2003) Playable SD888 Perfect NTSC 60 1x OpenGL alpha-669-g99fde4ebb
Playable SD888 Perfect NTSC-J 60 1x OpenGL alpha-669-g99fde4ebb
Playable SD888 Perfect PAL 60 1x OpenGL alpha-669-g99fde4ebb
Total Overdose: A Gunslinger's Tale in Mexico Playable SD888 Playable - runs fine at 2x - need to enable VU Kickstart in Advance under Game Fixes NTSC 60 2x Vulkan alpha-654-g6c803602a
Transformers mattel Playable Kirin980 At the beginning the cinematic and the menu of the game is fine, but before you

before entering the character selection menu the screen goes black.

NTSC 58-60 1x OpenGL alpha-669-g99fde4ebb
Triggerheart Exelica Enhanced Playable SD865 Runs perfectly. NTSC_J - Interlaced 60 2x OpenGL alpha-655-g1cb926f5d
Uchuu Keiji Tamashii: The Space Sheriff Spirits Playable SD855+ Runs well using Vulkan in Safe Preset, but the scenario textures goes black, problem solved activating "Upscaling Hacks", "Auto Flush (Hardware)", "Auto Flush (Software)". May happen slowdown in some cutscenes. Black horizontal lines appear when the game is paused and in some screen transitions. NTSC-J 35-60 2x Vulkan alpha-669-g99fde4ebb
Ultimate Spider-Man Unplayable SD732G Unplayable. EE(-3/3). Full of textures and visual bugs. PAL - Interlaced 30-45 1x Vulkan alpha-654-gd4c75126c
Urban Reign Playable SD865 Runs Well. Minor visual glitch at the end of every round. Use Fast Preset NTSC 60 1x Vulkan alpha-669-g99fde4ebb
USA Racer Playable SD660 Runs good with EE (-3/3), but real fps from 15 to 25, despite of showing vps at 50 most of the time. Disabling frame limiter makes game run too fast. Vulkan causes some graphical glitches. PAL - Interlaced 40-50 1x OpenGL alpha-678-gbd0fe2b79
V-Rally 3 Playable SD835 NTSC 40- 60 1x
Unplayable SD835 The game crashed right after PS2 bios. This ISO has never can be worked on all configs. On Software the game softlocks with music during the Intro Video without it. NTSC-J 40- 60 1x
Playable SD835 PAL 40- 60 1x
Valkyrie Profile 2: Silmeria Ingame SD865+ Runs Well. Minor slowdown between some cutscenes. NTSC - Interlaced 15-60 2x Vulkan alpha-662-g8ed9346c3
Ingame SD750G Heavy slowdowns. Are not considered playable now NTSC <30 1x Vulkan alpha-1866
Ingame SD865 Slowdowns that may be resolved by adjusting multiple settings. NTSC 45-50 1x Vulkan alpha-1866
Vampire Night Playable SD835 half speed ingame, menu runs fine NTSC 40- 60 1x OpenGL alpha-702
Viewtiful Joe Ingame SD888 Runs Well. Minor slowdown between some cutscenes. NTSC - Interlaced 30-60 2x Vulkan alpha-669-g99fde4ebb
Viewtiful Joe 2 Ingame SD888 Runs Well. Minor slowdown between some cutscenes. NTSC - Interlaced 30-60 2x Vulkan alpha-669-g99fde4ebb
Viorate no Atelier 2 Ingame SD750G Heavy slowdowns. Are not considered playable right now. NTSC 30 1x Vulkan alpha-1866
Warriors Orochi 2 Playable SD865+ Runs perfectly. Safe preset. NTSC - Interlaced 60 3x Vulkan alpha-662-g8ed9346c3
Playable SD855 Runs perfectly. Safe preset. NTSC_UC 60 1x Vulkan alpha-678-gbd0fe2b79
Wallace & Gromit: Project Zoo Playable SD865 Runs perfectly, Safe preset. NTSC 60 1X Vulkan
Wallace & Gromit: Curse of the Ware-Rabbit Playable SD865 Runs perfectly. Safe preset NTSC 60 1X Vulkan
We Love Katamari Ingame SD865+ Runs with some inconsistent slowdown during gameplay. Played through Chapter 1. NTSC 30-60 2x Vulkan alpha-702-g42575f6ad
Whiplash Playable SD778G Runs perfecly. Safe preset. Runs 2X with some slowdowns. PAL - Interlaced 50 1x Vulkan alpha-662-g8ed9346c3
Winnie the Pooh's Rumbly Tumbly Adventure Playable SD865+ Runs well, no major issues NTSC 60 2x Vulkan alpha-702-g42575f6ad
Wipeout: Pulse Playable SD855 Runs well. Minor framedrops if multiple powerups used at the same time. PAL 20-60 1x Vulkan/OpenGL alpha-669-g99fde4ebb
Ingame SD750G Runs well. minor framedrops when some effect are used. USE VULKAN PAL 20-60 1x Vulkan alpha-669-g99fde4ebb
Worms 3D Playable SD855 Runs perfectly. Safe preset. Vulkan has issues rendering obstacles, OpenGL only. NTSC 60 1x OpenGL alpha-678-gbd0fe2b79
WRC Playable SD860 Playable. with v.678. Seen Framedrops according to scene. PAL 50 1x Vulkan alpha-678-gbd0fe2b79
WRC II Extreme Playable SD860 Works Perfect. Seen Framedrops according to scene. PAL 50 1x Vulkan alpha-669-g99fde4ebb
WRC 3 Playable SD860 Playable. Seen Framedrops according to scene. PAL 30-50 1x Vulkan alpha-669-g99fde4ebb
WRC 4 Unplayable SD860 Unplayable. Dont Start. Completely blackscreen PAL 0 1x Vulkan/OpenGL alpha-678-gbd0fe2b79
In-game SD845 In-game. (EE 0/2) if you have ENOUGH POWER to run it let "EE Cycle Skip" on 0 for the timer mark correctly, you need patch the game to remove the bug of blackscreen ( https://github.com/PCSX2/pcsx2/issues/1782 ), expect map environments and trees flickering, unstable fps. PAL 30-50 1x Vulkan alpha-1413-g110d8c7f3
WWE Smackdown! Here Comes The Pain Playable SD870 Playable. A few hiccups during Entrance / Cutscenes ¡ NTSC 60 3x Vulkan/OpenGL alpha-669-g99fde4ebb
WWE SmackDown! Shut Your Mouth Playable SD865 NTSC - Interlaced 60 1x Vulkan alpha-669-g99fde4ebb
WWE SmackDown vs. RAW 2006 Playable SD888 Playable . No slowdowns noticed during Gameplay / Entrance / Cutscenes . In the Global Advanced Setting , enabled Threaded Presentation . In the Per game Settings , make sure Disable Hardware Reabacks setting is enbaled . NTSC - Interlaced 60 3x Vulkan alpha-669-g99fde4ebb
WWE SmackDown vs. RAW 2007 Playable SD888 Playable NTSC 60 1x OpenGL alpha-669-g99fde4ebb
WWE Smackdown vs RAW 2011 Playable SD855 Runs perfect PAL 60 1x OpenGL alpha 672
Xenosaga Episode I: Der Wille zur Macht Playable SD865 Near Perfect. Skip Presenting Duplicate Frames (Fixes almost all slow down and frame drops) Vulkan runs better than OpenGL. OpenGL is unplayable due to heavy slowdown. Resolutions higher than 1x causes character model shadows "angle of light" to display. Enable Upscaling Hacks and change Half-Pixel Offset to Normal (Vertex) to solve this issue. NTSC 60 1x-2x Vulkan alpha-678-gbd0fe2b79
Ingame SD720G Run nearly perfect. Framedrops at cutcenes most of the time but manageable. In-game save point makes the game freeze. Use .pnach patch is recomended. NTSC 30-60 1x OpenGL alpha-702-g42575f6ad
Xenosaga Episode III Ingame SD778G/865 You may need to enable software renderer and/or rooting your phone to set CPU to maximum speed to achieve good framerate.

You may need to enable Memory Wrapping if the game logo does not come up.

NTSC 60 1x Software alpha-1866
Ingame SD750G Heavy slowdowns. Are not considered playable now NTSC 30-40 1x All Renderers alpha-1866
Yakuza Playable SD845 Runs perfectly. NTSC 60 1x OpenGL alpha-669-g99fde4ebb
Playable SD855 Runs pretty good. There seems to be a slight ghosting effect on certain scenes but it doesn't affect the performance of the game. If you happen to see it and annoyed, you can try turning Skip Draw to 1 & Skip Draw to 2. However, you'll notice some changes in texture like darken in some areas. NTSC 60 3x OpenGL alpha-678-gbd0fe2b79
Yakuza 2 Playable SD888 Playable - Will need to turn auto flush (hardware) on and disable depth emulation (certain scenes have ghosting and effects will slow down the framerate - recommended at 2x or 3x, 4x is just the max possible). Higher resolutions do cause ghosting. Some effects are lost after 2x NTSC 60 2x OpenGL alpha-654-gd4c75126c
Yu Yu Hakusho Forever Playable SD855+ Runs perfectly in Safe Preset, enabling "GPU Palette Conversion", "Preload Textures", "Throttle Present Rate and "Skip Presenting Duplicate Frames". NTSC-J 60 2x OpenGL alpha-669-g99fde4ebb
Yu-Gi-Oh! The Duelists of the Roses Playable SD720G Runs perfectly in Safe Preset, even with 2x native scale. Rarely happens slowdowns in some particle effects, during heavy animations of monster's attacks, but it's not a problem, even in a PC is a hard task, also, I have not tried using OpenGL, the native scale could be even higher NTSC 59-60 2X Vulkan v1.4-3060-gcaac97d03
Zone of the Enders: The 2nd Runner Ingame SD845 Flawed with Heavy Dips. EE(-1,2) GPU Bottleneck (High GS)? NTSC 20-60 1x OpenGL alpha-669-g99fde4ebb
007: Agent Under Fire Playable SD712 Game Running Good, but sometimes slower.Depending on stage. NTSC 50-60 1x Vulkan alpha-720-gfa3f4f9cb
Shadow Tower Abyss Playable SD860 Playable - contain bugs graphic and light errors in same parts, not even changing graphic api for software resolve light error. NTSC-J 30-60 2x OpenGL/Vulkan alpha-987
Kingdom Hearts II Final Mix+ Playable SD765 Playable with some game breaking glitches - Boss on the 1st Space Paranoids visit (Hostile Program) becomes invincible in last phase, making it impossible to progress. (Try to use the Vulkan graphics engine, this usually fixes it) NTSC-J 30 1x OpenGL alpha-1106
NFL Street 2 Ingame Qualcomm SD 855 Unplayable due to slow fps in game (40% speed). Menu works fine. NTSC 20-30 1x Vulkan
NFL Street 1 Ingame Qualcomm SD 855 Unplayable due to slow fps in game (40% speed). Menu works fine. NTSC 20-30 1x Vulkan
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