AetherSX2 Community Wiki
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RULES/TIPS:

- The list here will be regularly backed up so please dont be a prick and wipe stuff out.

- Theres no need to edit existing reports.

- Add your own report after having played the game ATLEAST 10-30 minutes and report based on the layout the list is using.

- To add your own game, go to the row at the very end and click on the cell with the name, select the arrow on the left and select "insert row below/above (depending on where your game goes alphabetically).

- To edit and add your own report on an existing game, please scroll till you find the game-select the cell and add a row below, then select the row you made and the main row that existed from before and merge both cells. (Basically you take the name cell of the game AND the first cell of the row you made, then drag and select both after which there should be a "merge cells" option).

- To edit on mobile it is HIGHLY suggested to use google chrome, the process of adding/editing and merging cells is the same as above (Basically you take the name cell of the game AND the first cell of the row you made, then drag and select both after which there should be a "merge cells" option). To save, edit/add your report, click on the tick-mark above, click next and when the next menu appears, press Save so it saves the progress.

- If experiencing issues like chrome being frozen on the save screen, use chrome as the browser and use the "Desktop Site Mode" option; then use the edit button, later there should be a save button below; or use a browser like Firefox which isn't as slow as chrome on certain devices and doesn't hang while saving. (P.S I personally prefer the Firefox route on old phones)

- This list works best when updated via PC, but I will make sure it's a smooth experience on phones as well.

Game Title Type FPS Resolution Hardware Compatibility Notes Renderer Aether Version Playability
.hack//Infection Part 1 NTSC 60 3x SD888 Character models won't fully load when using OpenGL render but game runs at full speed with no slowdown even at 3x. Using vulkan eventually crashes the game. Game is playable with full character models in software render at the cost of slowdown. Software alpha-702-g42575f6ad Playable
.hack//G.U. Vol.1 NTSC 50-60 1x SD865 Ingame
.hack//G.U. Vol.2: Reminisce NTSC 60 1x SD732G Perfect. Set Safe Preset. EE (-3/3) 1x. Can run 2x but Framerate will dip 37-49 in cinematic cutscenes and menu. Vulkan Playable
.hack//G.U. Vol.3: Redemption NTSC 60 1x SD732G Perfect. Set Safe Preset. EE (-3/3) 1x. Can run 3x but Framerate will dip 49-58 in menu. Vulkan Playable
4x4 Evolution NTSC 60 2x SD888 Great OpenGL alpha-702-g42575f6ad Playable
7 Sins PAL 60 2x SD888 Perfect OpenGL alpha-702-g42575f6ad Playable
7 Wonders of the Ancient World PAL 60 2x SD888 Perfect OpenGL alpha-702-g42575f6ad Playable
18 Wheeler: American Pro Trucker NTSC 60 2x SD888 Perfect OpenGL alpha-702-g42575f6ad Playable
25 to Life NTSC 60 2x SD888 Runs great, pretty perfect with Multi-Threaded VU1 on. OpenGL alpha-702-g42575f6ad Playable
007: Everything or Nothing PAL - Interlaced 50 1x-2x SD888 Runs almost perfect apart from black lines OpenGL alpha-672-gf7dcc33dd Playable
10.000 Bullets PAL 60 2x SD888 Perfect OpenGL alpha-702-g42575f6ad Playable
Ace Combat: Distant Thunder PAL 50 1x SD750G Runs. FMV SUPER SLOW. slow when watching the ground. Too slow to be considered playable. Vulkan alpha-669-g99fde4ebb Ingame
Ace Combat: Squadron Leader PAL 40-50 1x SD750G Playable with slowdowns in heavy graphical scene like watching the ground ( clearly gpu bottleneck). Prefer to use Vulkan. Normal EE. Use of throttle present rate is a little bit better i feel Vulkan alpha-669-g99fde4ebb Playable
Ace Combat 5: The Unsung War NTSC 40-60 1x SD845 Drops to 40fps whenever both the land and sky are on screen, making it unsatisfying to play. GPU bottleneck? OpenGL alpha-678-gbd0fe2b79 Ingame
Ace Combat Zero: The Belkan War PAL 50 1x SD750G Unplayable. OpenGL runs very slow, and Vulkan cause corruption Vulkan/OpenGL alpha-669-g99fde4ebb Ingame
NTSC 40-50 1x SD855 Game shows grid pattern when trying to display above 1x. Framerate is unstable but does not seem to dip below 40fps, averages around 45fps. Otherwise playable. Vulkan alpha-662-g8ed9346c3 Ingame
NTSC-J 40-50 1x SD855 The game crashes right after PS2 bios. You hear music play sometimes with Software/OpenGL. The screen stays a little bit black after the Intro Video. Vulkan/OpenGL/Software alpha-662-g8ed9346c3 Unplayable
Ace Lightning NTSC-J 40-50 1x SD888 Memory card saves only with both several configs so it is pretty much playable. Software Playable
Action Girlz Racing PAL 60 2x SD888 Great OpenGL alpha-702-g42575f6ad Playable
Alarm fuer Cobra 11 Vol II
PAL - Interlaced 40-50 1x SD660 Same as Autobahn Raser: Das Spiel zum Film OpenGL alpha-678-gbd0fe2b79 Playable
Alfa Romeo Racing Italiano PAL 60 2x SD888 Great OpenGL alpha-662-g8ed9346c3 Playable
Alien Hominid PAL 60 1x SD850 Perfect OpenGL alpha-662-g8ed9346c3 Playable
Alpine Racer 3 PAL 60 2x SD888 Great OpenGL alpha-702-g42575f6ad Playable
Antz Extreme Racing NTSC 60 2x SD712 Running Perfect.EE Cycle Rate 75%(-1).EE Cycle Skip Moderate Underclock (2).Multi-Threaded VU1 (Enabled). But Game is Crashing in OpenGL. Vulkan alpha-702-g42575f6ad Playable
Ape Escape 2 NTSC 60 2x SD888 Perfect OpenGL alpha-662-g8ed9346c3 Playable
Ape Escape 3 NTSC 45-60 2x SD888 Runs Well. Slowdown in certain areas OpenGL alpha-662-g8ed9346c3 Ingame
Aqua Aqua NTSC 60 2x SD865+ transparency issues make it difficult to play. Vulkan/OpenGL alpha-702-g42575f6ad Ingame
Aqua Teen Hunger Force: Zombie Ninja Pro-Am NTSC 45-60 2x SD855 Framerate varies, opaque mosaic-like overlay across all gameplay OpenGL Ingame
Aggressive Inline NTSC 60 2x SD888 Fine OpenGL alpha-702-g42575f6ad Playable
Arctic Thunder NTSC 30-60 1x SD765G Playable. Slows down if there is a lot to render on screen. Enabling "Preload Textures" gives a good speed boost OpenGL alpha-669-g99fde4ebb Playable
NTSC 45-60 1x D700 Almost Playable with EE (-1/2), Many power ups, Players, and Rooster power up might cause slowdowns OpenGL alpha-702-g42575f6ad Ingame
Ar tonelico: Melody of Elemia NTSC 60 1x 9825 Perfect OpenGL alpha-678-gbd0fe2b79 Playable
Ar tonelico II: Melody of Metafalica NTSC 60 1x 9825 Perfect OpenGL alpha-678-gbd0fe2b79 Playable
NTSC 60 1x SD860 Playable almost always full speed, can increase to 2x but will introduce gridlines on characters during a dialogue OpenGL alpha-702-g42575f6ad Playable
Armored Core 3 NTSC 45-60 2x SD865 Title seems slower than what the stats show, maybe 30-35fps - tried most configs. OpenGL alpha-702-g42575f6ad Playable
Army Man - Green Rogue NTSC 45 1x SD712 On Both Vulkan/OpenGL the game is freezing with every settings. Vulkan/OpenGL alpha-702-g42575f6ad Unplayable
ATV Offroad Fury NTSC 60 1x SD888 EE (-1/1), Mult-Threaded VU1 on, OpenGL alpha-702-g42575f6ad Playable
NTSC 55-60 2x SD712 Running good in EE Cycle Rate 75%(-1). EE Cycle Skip Moderate Underclock (3). only some minor Grafix glitch. Vulkan alpha-702-g42575f6ad Playable
Autobahn Raser IV PAL - Interlaced 40-50 1x SD660 Runs good with EE (-3/3), but real fps from 15 to 25, despite of showing vps at 50 most of the time. Disabling frame limiter makes game run too fast. Vulkan causes some graphical glitches. OpenGL alpha-678-gbd0fe2b79 Playable
Autobahn Raser: Das Spiel zum Film PAL - Interlaced 40-50 1x SD660 Runs good with EE (-3/3), but real fps from 15 to 25, despite of showing vps at 50 most of the time, especially slowdowns when using nitro too long. Disabling frame limiter makes game run too fast. Sun rays often glitched, rare texture glitches. Vulkan causes some graphical glitches. OpenGL alpha-678-gbd0fe2b79 Playable
Automodellista PAL 59-70 2x SD750G Perfect. Vulkan alpha-669-g99fde4ebb Playable
B-Boy NTSC 60 2x SD888 Great OpenGL alpha-702-g42575f6ad Playable
Backyard Baseball '09 NTSC 60 2x SD888 Fine OpenGL alpha-702-g42575f6ad Playable
Backyard Basketball NTSC 60 2x SD889 Fine OpenGL alpha-702-g42575f6ad Playable
Backyard Wrestling: Don't Try This At Home NTSC 60 1x SD888 Perfect OpenGL alpha-669-g99fde4ebb Playable
Backyard Wrestling 2 There Goes The Neighborhood NTSC 60 1x SD888 Perfect OpenGL alpha-669-g99fde4ebb Playable
Bakugan: Battle Brawlers NTSC 60 2x SD845 Human Character model Texturing issues, otherwise the monsters and environments are perfect. Tested with OpenGL OpenGL alpha-1021 Playable
Baldur's Gate: Dark Alliance NTSC_UC 30-60 1x SD860 Crashes after intro cutscene in Vulkan/OpenGL Vulkan/OpenGL alpha-678-gbd0fe2b79 Unplayable
PAL 5-25 2x SD865+ Crashes after intro cutscene in Vulkan Black Screen in OpenGL Lag/Unplayable in Software renderer mode Vulkan/OpenGL/Software Unplayable
Barbarian PAL 55-60 2x SD888 OK OpenGL alpha-702-g42575f6ad Playable
Battle Stadium: D. O. N. NTSC_J 30-60 1x MTKG90T (unsafe settings + "can improve speed/performance" options enabled) 50-60 fps on 1vs1 and 3 char. battles. Drops to 30 - 40 fps on 4 char. battles/heavy maps. OpenGL alpha-702-g42575f6ad Playable
Beat Down: Fists of Vengeance NTSC 55-60 2x SD860 Runs almost perfect, speed may decrease if there are too many characters on the screen OpenGL alpha-669-g99fde4ebb Playable
Ben 10 - Protector of Earth NTSC 55-60 1x-2x SD845 Playable, (EE -2/0), alpha 702 increased the performance for better, second boss stil has a weird effect capable of doing a high framedrop. OpenGL alpha-702-g42575f6ad Playable
Beyond Good and Evil NTSC 40-60 2x SD845 Major texture glitches. OpenGL alpha-720 Ingame
PAL 50 1x SD845 Much better than OpenGL, but occassionally crashes when changing areas. Vulkan alpha-720 Ingame
Biker Mice from Mars NTSC 60 2x SD888 Fine OpenGL alpha-702-g42575f6ad Playable
Bionicle Heroes NTSC 60 2x SD865 Fine OpenGL alpha-702-g42575f6ad Playable
Black NTSC 5 1x SD835 Low Framerate, menu runs fine OpenGL alpha-702-g42575f6ad Ingame
PAL 40-50 1x SD860 Stable Frame rate, disable preload textures to prevent sky glitch Playable
PAL 40-50 1x Kirin980 The game runs with almost nothing lag but it shows EE3 / 2) activate texture loading so that it runs better and ultra in Blending Accuracy OpenGL alpha-669-g99fde4ebb Playable
NTCS 40-60 1x SD845 same as Colin McRae Rally 3 OpenGL alpha-702-g42575f6ad Playable
NTSC 55-60 3x SD870 Playable, minor drops with lots of enemies. Both "Skip Presenting Duplicate Frames" and "Threaded Presentation" help a lot with performance. Skybox isn't rendered properly, input delay is pretty considerable. Vulkan alpha-669-g99fde4ebb Playable
NTSC 50-60 3x Dimensity 1200 Ultra Fine, slow in some area. OpenGL alpha-1288-ge7216a9c6 Playable
Bloody Roar 3 PAL 50 2x SD888 Perfect OpenGL alpha-662-g8ed9346c3 Playable
NTSC 60 2x SD888 Perfect OpenGL alpha-662-g8ed9346c4 Playable
Bratz: Rock Angelz PAL G:25-30

V:45- 50

2x SD732G Broken on Vulcan (white screen)

Tested on safe preset

Lower res to 1X for a more stable FPS

Tested Till end of Magazine 2

Camera and makeup work just like PS2

OpenGL alpha-1334-g56ee824da Playable
Brothers In Arms: Earned in Blood PAL 50 1x Kirin980 EE (-1/0) activates texture loading so that it runs better and Blending Accuracy in ultra runs well OpenGL alpha-669-g99fde4ebb Playable
Bully NTSC 55-60 1x SD845 Playable. Safe Preset + EE(-2/0) +VU1 +Skip Presenting Duplicate Frames OpenGL Ingame
Burnout NTSC 55-60 2x SD888 Great OpenGL alpha-669-g99fde4ebb Playable
Burnout: Revenge PAL - Interlaced 50 1x-3x SD888 Fullspeed but unexplainable extreme power consumption, overheating unavoidable OpenGL alpha-662-g8ed9346c3 Playable
NTSC_UC 50 1x SD860 Playable. Near Perfect. Vulkan alpha-678-gdb0fe2b79 Playable
NTSC 20 1x SD835 Low Framerate, Sky is black/missing, menu runs fine OpenGL alpha-702-g42575f6ad Ingame
Burnout 3: Takedown NTSC 20 1x SD710 Low Framerate, Black Skybox, menu runs fine, Disable Multi-threaded VU1 OpenGL alpha-702-g42575f6ad Ingame
NTSC - Interlaced 60 1x Kyro 585 Playable, Safe Preset + Enable Affinty Control (2x Works with very minor slowdowns) Vulkan alpha-678-gdb0fe2b79 Playable
NTSC 35-60 2x SD888 Playable. Framerate can drop during races, Black Skybox during Races OpenGL alpha-662-g8ed9346c3 Ingame
NTSC 20-60 1x SD660 Somewhat acceptable with fast preset + disabling features such as conservative framebuffer, accurate Date, enabling upscaling hacks (only those that gives perfomance) and using skip draw=2. Crash mode still works too slow to get comfortable gameplay. Vulkan just shows black screen. OpenGL alpha-678-gdb0fe2b79 Playable
Cake Mania Bakers Challenge NTSC 60 2x SD888 Awesome OpenGL alpha-702-g42575f6ad Playable
Capcom Vs. Snk 2: Mark of the Millennium 2001 NTSC 55-60 1x D700 Playable but Some textures had with black boxes OpenGL alpha-702-g42575f6ad Playable
Cabela's

Legendary Adventures

NTSC 45-55 2x SD888 Occasional frame drops OpenGL alpha-702-g42575f6ad Playable
Castlevania: Curse of Darkness NTSC 60 1x-3x SD865 Perfect Vulkan alpha-678-gbd0fe2b79 Playable
NTSC_UC 50-60 1x Exynos9611 Playable | EE (-2/1) | Runs at 100% most of the time; speed drops when there are too many enemies/large models on the screen | Increasing EE cycles causes slowness OpenGL alpha-678-gbd0fe2b79 Playable
PAL 50-60 x1 SD678 perfect OpenGL alpha-720-gfa3f4f9cb Playable
Castlevania: Lament of Innocence NTSC 60 2x SD855+it Runs perfectly if you enable "GPU Palette Conversion" and "Preload Textures". Some shadows appear in red. Rarely occur an audio bug. OpenGL alpha-669-g99fde4ebb Playable
NTSC 40-60 1x-2x SD865 Playable. +GPU Palette, +Preload Textures +VU1 +Skip Presenting Duplicate Frames. Red Lights graphical glitch OpenGL Playable
Chess Challenger PAL 60 2x SD888 Fine OpenGL alpha-702-g42575f6ad Playable
CID the Dummy NTSC 60 2x SD888 Fine OpenGL alpha-702-g42575f6ad Playable
Cartoon Network Racing NTSC 50-60 1x SD Playable, but it has a lot of graphical bugs and in some situations the FPS drops drastically. OpenGL alpha-678-gbd0fe2b79 Playable
Codebreaker NTSC-UC 60 1x-6x Dimensity 1200 Ultra Bug on save state, your game save state after using Codebreaker counted as Codebreaker savestate. OpenGL/Vulkan/Software alpha-1288-ge7216a9c6
Colin McRae Rally 3 NTSC - Interlaced 25-45 1x SD660 Runs awful - in best case only half of native speed. OpenGL doesn't have issues, but too slow (weak hardware) even with EE (-3/3) and a lot of speedhacks enabled. Underclocking doesn't give huge performance improvement, but breaks ingame timer (runs too fast).Vulkan causes some graphical glitches. Can be playable good with more powerful device and without underclocking. OpenGL alpha-678-gbd0fe2b79 Playable
Colin McRae Rally 04 PAL - Interlaced 20-45 1x SD660 Same as Colin McRae Rally 3 OpenGL alpha-678-gbd0fe2b79 Playable
Cool Boarders 2001 NTSC 60 2x SD888 Some long shadows from characters, apart from that, it's a good'un! OpenGL alpha-702-g42575f6ad Playable
Crash Bandicoot The Wrath of Cortex NTSC_UC 60 1x SD6860 Perfect Vulkan alpha-678-gbd0fe2b79 Playable
NTSC 30-60 1x MTKG90T (unsafe settings + "can improve speed/performance" options enabled) 50-60 fps usually (bonus areas/"empty" zones), drops to 30-40 fps in crowded areas. OpenGL alpha-702-g42575f6ad Playable
Crash of the Titans NTSC_UC 60 2x SD865 Perfect. Underclocked to 75% and runs like a charm OpenGL alpha-669-g99fde4ebb Playable
Crash Tag Team Racing NTSC - Interlaced 58-60 2x SD855 Runs perfectly. Game is faster in Vulkan renderer. To make it better enable this in Settings; Multi-Thread VU1; Cycle Rate (2) & Cycle Skip (1). Vulkan alpha-678-gbd0fe2b79 Playable
Crash Twinsanity NTSC 60 1x Kirin985 Run flawlessly. Some minor textures are absent. OpenGL alpha-669-g99fde4ebb Playable
Crazy Frog: Arcade Racer NTSC 60 2x SD888 Nice performance OpenGL alpha-702-g42575f6ad Playable
Crimson Tears NTSC 60 2x SD888 Perfect. Some framerate dips occasionally, none gamebreaking. OpenGL alpha-669-g99fde4ebb Playable
Champions of Norrath: Realms of EverQuest PAL 45-50 1x SD860 Runs good, Set Disable Hardware ReadBacks. Vulkan alpha-669-g99fde4ebb Playable
Champions: Return to Arms NTSC_UC 50-60 1x SD860 Unplayable. 50-60 FPS starting but when character running, framedrops to zero, and force closing Vulkan alpha-669-g99fde4ebb Unplayable
Chaos Legion NTSC 28-60 1x-2x SD865 Runs awful. Disable Hardware Readbacks to increase frame rate. Vertical lines across screen when not using software rendering. Frame drops during effects. Frame loss is multiplied for each model on screen. Item model causes around a 12 frame drop in performance. Vulkan/OpenGL alpha-669 Ingame
NTSC 30-60 1x-2x SD888 Runs fine, disable HW readbacks and set audio output to asynchronous mix in opengl to prevent a lot of slowdowns. some slowdowns only when using thanatos legion's ultimate attack, plus some minor graphical glitches but overall very playable. OpenGL alpha-678 Playable
Contra: Shattered Soldier NTSC 60 2X SD865+ Runs perfectly. Some slowdowns if you go 3x resolution. Vulkan alpha-669-g99fde4ebb Playable
Cold Fear NTSC 60 2x SD865+ The game auto boot to bios screen after loading new game, can't do anything to fix that. Vulkan/OpenGL alpha-669-g99fde4ebb Menus
Daemon Summoner PAL 50-55 2x SD888 Slight frame drops from time to time OpenGL alpha-669 Playable
Dai Senryaku VII Modern Military Tactics Exceed NTSC 60 2x SD888 Great OpenGL alpha-702-g42575f6ad Playable
Dance Dance Revolution MAX NTSC 60 2x SD888 Slow transitions from outside of main menus, runs flawless onwards OpenGL alpha-702-g42575f6ad Playable
NTSC 60 1x SD865 Playable. Unsafe Preset. Minor graphical glitches Vulkan/OpenGL/Software alpha-669-g99fde4ebb Playable
Dance Dance Revolution MAX 2 NTSC 60 1x SD865 Playable. Unsafe Preset. Minor graphical glitches Vulkan/OpenGL/Software alpha-669-g99fde4ebb Playable
Dance Dance Revolution SuperNova 2 NTSC 60 2x SD888 Very good OpenGL alpha-702-g42575f6ad Playable
Dark Cloud PAL - Interlaced 30-45 1x SD720G Vulkan/OpenGL alpha-669-g99fde4ebb Ingame
NTSC - Interlaced 45-50 2x SD888 Playable with some frame drops when running around OpenGL alpha-678 Playable
NTSC 35-60 1x MTKG90T (unsafe settings + "can improve speed/performance" options enabled) 60 fps on empty regions/ 50 fps after building. 50 - 60 fps in dungeons, drops to 35 - 40 with more than one enemy nearby. The game hangs then crash every 30-45 minutes. (to solve the problem clean the cache every now and then) Quicksave often recommended. OpenGL alpha-702-g42575f6ad Playable
Dark Cloud 2 (Dark Chronicle) PAL - Interlaced 30-45 1x SD720G Playable with minor graphical glitches. Unsafe Preset Ingame
NTSC 20-60 1x MTKG90T (unsafe settings + "can improve speed/performance" options enabled) 55-60 fps usually, drops to 40-50 when there are a bunch of enemy/characters on screen. 20-25 fps when there are LOTS of enemy on screen (i.e. first boss). Pictures taken are glitchy. The game hangs then crash every hour or so, clean the cache to solve the problem. Quicksave recommended. OpenGL alpha-702-g42575f6ad Playable
Darkwatch NTSC 55-60 1x SD865 Runs near perfectly, short stutters during heavy areas (LG V60) Vulkan alpha-702-g42575f6ad Playable
Dead to Rights 1 NTSC 55-60 1x SD865 Vulkan alpha-702-g42575f6ad Playable
NTSC-J 1x SD865 Black screens after PS2 bios intro. Known until you get in-game by loading through the OpenGL/Software. The game freezes during the Intro Video. You hear music play. Vulkan/OpenGL/Software alpha-702-g42575f6ad Unplayable
Dead to Rights 2 NTSC 55-60 1x SD865 Vulkan alpha-702-g42575f6ad Playable
Delta Force: Black Hawk Down NTSC 55-60 2x SD888 Slowdown during cutscenes [software mode might help], in-game ran fine with the following tweaks: EE [-1/2], Multi-Threaded VU1 On, Affinity Control On, Skip Presenting Duplicate Frames On, Throttle Present Rate On. OpenGL alpha-669-g99fde4ebb Playable
NTSC - Interlaced 5-12 1x SD665 Unplayable. EE(-3/3). OpenGL alpha-654-g6c803602a Unplayable
Destroy All Humans! NTSC 55-60 2x SD860 Upscaling Hacks- Enabled Fast Texture Invalidation On, Skip Draw - 3 Vulkan alpha-669-g99fde4ebb Playable
Destroy All Humans 2! PAL 30-40 1x SD850 Ingame
NTSC - Interlaced 60 1x SD865 Runs perfectly. Vulkan/OpenGL alpha-655-g1cb926f5d Playable
NTSC 36-50 1x SD665 EE (-2/1). runs slow. no benefit of further underclock Vulkan/OpenGL alpha-654-g6c803602a Ingame
Devil May Cry NTSC - Interlaced 60 1x SD865 Runs perfectly. Vulkan/OpenGL alpha-655-g1cb926f5d Playable
NTSC 36-50 1x SD665 Runs perfectly. Vulkan/OpenGL alpha-702-g42575f6ad Playable
NTSC 36-50 1x SD665 EE (-2/1). runs slow. no benefit of further underclock Vulkan/OpenGL alpha-654-g6c803602a Ingame
Devil May Cry 2 NTSC 40-60 1x Exynos9611 Playable | Game speed dropped with too many enemies on screen (100% --> 80)% | EE (0/0) | Changing the cycles of EE leaves the game slow OpenGL alpha-669-g99fde4ebb Playable
Devil May Cry 3 NTSC 50-60 1x MTKG70 playable but slow. It is like slowmo Ingame
Devil May Cry 3: Dante's Awakening - Special Edition NTSC 50-60 1x-2x SD865 Default Settings. OpenGL runs the best. Vulkan has moderate slow down in larger area. Plays perfect 60fps most of the time. Text extends out of text boxes when running in 16:9. Could not run any higher than 2x resolution without slowdown. 2x resolution causes severe blur on everything. OpenGL alpha-678 Playable
NTSC 60 2x SD845 Runs perfectly, let game speed in 105% to constant 60-65fps OpenGL alpha-702 Playable
NTSC 45-60 1x SD720G Playable with good framerate. Minor slowdowns when too many effects, enemies, and/or orbs simultaneously rendered and on large areas. EE (-1/1), Blending Accuracy - minumun, GPU Palette Conversion, Preload textures, Disable Hardware Readbacks enabled. OpenGL alpha-678-gbd0fe2b79 Playable
Di Gi Charat Fantasy Excellent (AKA. Di Gi Charat Fantasy 2: Datou! Black Gemagema Dan) NTSC_J 60 4x SD855 OpenGL alpha-678-gbd0fe2b79 Playable
Digimon Rumble Arena 2 NTSC - Interlaced 30-60 1x MTKG90T
Need to disable EE Recompiler to select an option in Menu, but FPS drops drastically. It is possible to activate the EE Recompiler during the fight to reach 60 FPS, but a lot of graphical glitches starts to appear. OpenGL alpha-669-g99fde4ebb Ingame
Digimon World: Data Squad NTSC 55-60 1x SD845 Somewhat slow in menu battles Vulkan alpha-662-g8ed9346c3 Ingame
Disaster Report 1 NTSC-UC 50-60 2x SD860 Playable,with minor graphical glitches Vulkan/OpenGL alpha-702-g42575f6ad Playable
Disney's The Haunted Mansion NTSC 60 2x SD888 Great OpenGL alpha-678-gbd0fe2b79 Playable
Disney Pirates of the Caribbean - At World's End NTSC_UC 60 2x SD855 Perfect OpenGL alpha-720-gfa3f4f9cb Playable
Disney-Pixar Cars - Mater-National Championship NTSC 30-60 1x SD778G Playable. Frame drops in a few races and hub areas. Broken skybox in Tailfin Pass around entrance from Radiator Springs. Vulkan alpha-1276-gb038a3e1e Playable
Def Jam: Fight for NY NTSC_UC 60 1x Exynos9611 Runs perfectly | Speed drops in some cutscenes | EE (-3/1) OpenGL alpha-678-gbd0fe2b79 Playable
PAL - Interlaced 60 1x SD732G Runs perfectly. EE(-1/2) Vulkan alpha-654-gd4c75126c Playable
Dodonpachi Dai-Ou-Jou NTSC 60 1x SD888 Runs perfect in software mode [to avoid graphical glitches]. Software alpha-654-gd4c75126c Playable
Downhill Domination NTSC 60 1x-6x SD870 Runs perfectly at up to 6x resolution, default settings. Vulkan/OpenGL alpha-669-g99fde4ebb Playable
Dragon Ball Z: Budokai Tenkaichi 3 NTSC - Interlaced 35-50 1x SD888 Somewhat playable. Vulkan alpha-654-g6c803602a Ingame
PAL - Interlaced 30-50 1x MTKG90T Playable, but sometimes FPS drops during the fight. EE (-3/3) OpenGL alpha-669-g99fde4ebb Playable
NTSC - Interlaced 55-60 2x SD870 Playable, small drops with intense effects. Threaded Presentation was needed to run at full speed. Vulkan alpha-669-g99fde4ebb Playable
NTSC - Interlaced 35-45 1x SD888 Somewhat Playable. OpenGL alpha-654-g6c803602a Ingame
PAL - Interlaced 50 2x SD888 Runs fullspeed without speedhacks, needs skip duplicate frames enabled OpenGL Playable
NTSC 15-30 1x SD845 Played full battle at mostly 17fps. phone - Note9: battery save turned on. Not sure why but I get higher fps with it on. OpenGL alpha-702-g42575f6ad Playable
NTSC-Interlaced 20-35 1x Kirin980 Impossible to play the Fps do not remain stable, always slow OpenGL alpha-720-gfa3f4f9cb Unplayable
Dragon Ball Z: Budokai 2 PAL 50 2x SD835 full speed needs keep below 3x or else stuttery OpenGL alpha-656-g1cb926f5d Playable
NTSC 60 2x SD855 full speed needs keep below 3x or else be minor graphical bug. OpenGL Playable
Dragon Ball Z: Budokai 3 NTSC 60 2x SD888 OpenGL alpha-662-g8ed9346c3 Playable
Dragon Quest V: The Heavenly Bride (English Patched) NTSC_J 60 4x SD855 Game runs perfectly even on higher resolution. No slowdown & glitches encountered. OpenGL alpha-678-gbd0fe2b79 Playable
Dragon Quest VIII: El periplo del rey maldito PAL - Interlaced - - SD845 Doesn't open Vulkan alpha-662-g8ed9346c3 Unplayable
PAL - Interlaced 50 1x-3x SD888 Game run perfect without speedhacks, Vulkan performs better than OpenGL Vulkan/OpenGL Playable
Dragon Quest VIII: Journey of the Cursed King NTSC - Interlaced 56-60 2x SD855 Playable. Runs fine. Stable fps on OpenGL. Apply EE (-1/+2) to achieve said fps result. OpenGL alpha-678-gbd0fe2b79 Playable
Drakengard 1 NTSC 30-45 1x SD845 In game, but the protagonist and the enemy is not rendered Vulkan/OpenGL alpha-656-g1cb926f5d Ingame
NTSC 10-60 1x SD845 Renders correctly now, but still unplayable due to slow speed. phone not strong enough. OpenGL alpha-720 Ingame
Drakengard 2 NTSC 60 1x SD845 Playable. Has problems with resolution scale alpha-656-g1cb926f5d Playable
DreamWorks Over the Hedge NTSC 60 2x SD888 Great OpenGL alpha-702 Playable
PAL 60 2x SD888 Great OpenGL alpha-702 Playable
Driv3r NTSC 15-20 1x SD888 Severe slowndown in all graphical modes along with graphical issues in all modes apart from software. Tried all confgs, game is pretty much unplayable. Should gets to use GBA version RetroArch mGBA emulator instead. Software alpha-678-gbd0fe2b79 Unplayable
NTSC 15-20 1x SD888 Minor graphic glitches and slowdown but still playable. Should gets to use GBA version RetroArch mGBA emulator instead. OpenGL alpha-702 Ingame
PAL 15-20 1x SD888 Severe slowndown in all graphical modes along with graphical issues in all modes apart from software. Tried all confgs, game is pretty much unplayable. Should gets to use GBA version RetroArch mGBA emulator instead. Software alpha-678-gbd0fe2b79 Unplayable
NTSC-J 1x SD888 Not Work!!! After PS2 bios intro, the game crashed instant. You hear voice over and music play sometimes with OpenGL. The screen stays abnormal. The game freezes after trying to access the memory card. Too many gfx on Screen. Should gets to use GBA version RetroArch mGBA emulator instead. OpenGL/Software alpha-702 Unplayable
PAL 15-20 1x SD888 Minor graphic glitches and slowdown but still playable. Should gets to use GBA version RetroArch mGBA emulator instead. OpenGL alpha-702 Ingame
Driver: Parallel Lines NTSC 15-30 1x SD888 Fluctuating frames, severe slowdown, graphical issues when in OpenGL, in Vulkan, more slowdown and possibly crash. In software mode, grahical textures are gone but is still pretty much unplayable. Should gets to use Wii version Dolphin emulator instead. Software alpha-678-gbd0fe2b79 Unplayable
NTSC 15-20 1x SD888 Minor graphic glitches and slowdown but still playable. Should gets to use Wii version Dolphin emulator instead. OpenGL alpha-702 Ingame
PAL 15-20 1x SD888 Minor graphic glitches and slowdown but still playable. Should gets to use Wii version Dolphin emulator instead. OpenGL alpha-702 Ingame
NTSC-J 1x SD888 The game makes AetherSX2 crash right after PS2 bios intro. You hear voice over and music play sometimes with OpenGL. The screen stays abnormal. The game crashed after the Intro Video. Too many gfx glitches on Screen. Should gets to use Wii version Dolphin emulator instead. OpenGL/Software alpha-702 Unplayable
Dynasty Warriors 5 NTSC 30-60 1x SD835 minor graphical bugs, slowdowns, otherwise playable Vulkan/OpenGL alpha-702 Playable
NTSC 30-60 1x SD710 minor graphical bugs, slowdowns; disable Multi-ThreadedT VU1 OpenGL alpha-702 Playable
Dynasty Warriors 5: Empires NTSC-UC 60 1x SD855 Runs perfectly. Vulkan/OpenGL alpha-669-g99fde4ebb Playable
NTSC-UC 30-60 3x Dimensity 1200 Ultra Runs perfectly in 30fps, if you choose to 60fps, the game runs very fast. Vulkan/OpenGL/Software alpha-1288-ge7216a9c6
Dynasty Warriors 6 NTSC-UC 60 1x SD855 Runs perfectly. OpenGL alpha-669-g99fde4ebb Playable
Echo Night: Beyond NTSC 60 2x SD888+ Vulkan most stable, torch light effects will tank framerate. 'skip presenting duplicate frames' fixes this Vulkan alpha-669-g99fde4ebb Playable
Enter the Matrix NTSC 60 1x SD865 Runs perfectly, cutscenes take a couple seconds longer to load OpenGL alpha-702 Playable
Eragon PAL 30-45 1x SD845 run well 45fps with. Vulcan an openGL but with green effect on the bottom half of the screen. runs 15-20fps with software renderer with no visual glitch. after few minutes the game crashes and have to reboot the phone entirely. Vulkan/OpenGL/Software alpha-669-g99fde4ebb Unplayable
NTSC_UC 60 1x SD860 Playable. Runs well. Set VU Round Mode(Towards Nearest) for door bug. Vulkan alpha-678-gbd0fe2b79 Playable
ESPN NFL 2K5 NTSC 50-60 1x SD865 Runs Great, Slowdowns As Game Goes On - Default Safe. - 5 - 8 Min Quarters OpenGL alpha-669-g99fde4ebb Playable
ESPN College Basketball 2K5 NTSC 40-50 1x SD865 It starts out good, and gradually gets sluggish and slowdown as the game plays on OpenGL alpha 669-g99fde4ebb Playable
Escape from Monkey Island PAL 30-60 1x SD730G Runs perfectly only with Vulkan, and with some graphical issues at some short points of the game. Crashes at the beggining if launched with OpenGL. Vulkan alpha-678-gbd0fe2b79 Playable
Eternal Poison NTSC 60 1x SD665 maximum speed but disable the battle animations to avoid lag OpenGL Alpha-702
Fallout: Brotherhood of Steel NTSC 20-40 1x SD870 On Vulkan the game crashed after each loading. Changing everything still does not improve the performance when playing on OpenGL and Software Vulkan/OpenGL/Software alpha-669-g99fde4ebb Unplayable
Final Fantasy X NTSC 29-30 2x SD865 Enable Preload Textures increases preformance around 10% in large areas. Enable Skip Presenting Duplicate Frames greatly increases preformance under heavy load and with graphical effects even on 3x resolution (Demi im looking at you). In game engine cut scene ghosting and layering fixed in alpha-720. Pre rendered cut scenes working properly in all renderers. Minor layer issues could be caused from changes(Im not testing every graphical effect and option....yet). Vulkan alpha-720 Playable
NTSC 60 1x-2x SD845 Runs well until bridge scene with Auron where video freezes but audio continues Vulkan/OpenGL alpha-678 Playable
NTSC 60 1x-2x SD855 Game is playable. Good performance. Bug encountered is force zooming in some specific scenes. No fix yet on my part. OpenGL alpha-678-gbd0fe2b79 Playable
PAL 48-55 1x-2x MTKG80 runs perfectly. Fps drops in certain areas like mihein road OpenGL alpha-678-gbd0fe2b79 Playable
NTSC 60 1x-2x SD888+ Runs perfectly in Vulcan and OpenGL up to 2X in game, however can only play at 1X resolution in cut scenes otherwise servere ghosting and broken visuals. Vulkan/OpenGL alpha-669-g99fde4ebb Playable
NTSC 60 1x-2x SD855 Runs best in Vulkan up to 2X in game, however can only play at 1X resolution in cut scenes otherwise there is severe ghosting and broken visuals (this happens in both Vulkan and OpenGL and is a side effect of rendering internal at 2x). Vulkan alpha-1474-g168e796eb Playable
Final Fantasy X International (English Patched) NTSC-J 45-60 1x SD835 Minor slowdowns, almost perfect OpenGL alpha-702-g42575f6ad Playable
50-60 2x SD860 ghosting has been fixed in the new update,game runs perfectly now Vulkan/OpenGL alpha-720-gfa3f4f9cb Playable
Final Fantasy X-2 NTSC 60 2x SD888 Runs well on 2x resolution, Opening CGI Cutscene has a subtitle glitch but runs great overall OpenGL alpha-662-g8ed9346c3 Playable
NTSC - Interlaced 60 2x SD855 Performance is stable. Enable Preload Textures & Skip Draw to 1 to get rid of ghosting. Vulkan alpha-678-gbd0fe2b79 Playable
Final Fantasy XII PAL 60 1x SD845 Runs perfectly.
Vulkan alpha-662-g8ed9346c3 Playable
Final Fantasy XII: International Zodiac Job System NTSC-J 60 2x SD855 Runs well, ghosting during transition scenes, tried many options, but only 1x res has worked to remove this so far OpenGL alpha-669-g99fde4ebb Playable
NTCS-J 54-60 1x MTKG80 runs well, little slowdowns in places too concerned like cities. OpenGL alpha-702-g42575f6ad Playable
NTSC-J 60 1x-2x SD888+ Runs great in Vulkan and OpenGL up to 2X, shares same issues as FFX in cut scenes (can only run at 1x resolution or cut scenes broken) Vulkan/OpenGL alpha-669-g99fde4ebb Playable
Final Fantasy XII: International Zodiac Job System (English Patched) NTSC-J 55-60 1x-3x SD865 Perfect Vulkan alpha-678-gbd0fe2b79 Playable
Fire Pro Wrestling Returns NTSC 50-60 1x Exynos9610 Set Audio to Async Mix to avoid menu screen slowdown. Intro video stutters on any settings. No in-gameplay issues: 60 FPS and no control issues. OpenGL alpha-720-gfa3f4f9cb Playable
Forbidden Siren 2 PAL 50 2x-3x SD865+ Runs well, using Upscaling hack on, Align Sprite on, Merge Sprite on to remove vertical lines glitch Vulkan/OpenGL alpha-669-g99fde4ebb Playable
Forever Kingdom NTSC 60 x1 SD678 unplayable. start menu and beginning tutorial works perfectly but on in-game tutorial crashed so hard i have to restart phone Vulkan/OpenGL alpha-720-gfa3f4f9cb Unplayable
Formula One 06 PAL 50 3x SD855+ EE (0/0), Preload Textures, Threaded Presentation. Full speed with no slowdowns, tested on career mode trial session at Silverstone. Vulkan alpha-702-g42575f6ad Playable
Front Mission 4 NTSC 60 1x-2x SD888+ Runs at a stable 60fps in Vulkan and OpenGL with shadow issues, run in software to fix however some drops to 30fps with heavy particle effects (i.e explosions/smoke) Vulkan alpha-669-g99fde4ebb Playable
NTSC_UC 56-60 2x SD855 Stable performance. Use Vulkan to get rid of shadow issues. You may encounter slight slowdown on some scenes. EE(0/2), enable Preload Textures & Preload Frame Data to get better performance. Vulkan alpha-678-gbd0fe2b79 Playable
Front Mission 5: Scars of the War (English Patched) NTSC-J 45-60 1x SD720G Runs great on a mid range device. Minor graphical glitches, mainly Wanzer's shadow. Slowdowns on some cutscenes. EE (-1/2). Blending Accuracy - basic, GPU Palette Conversion, Preload textures, Disable Hardware Readbacks are all enabled. OpenGL alpha-678-gbd0fe2b79 Playable
Fullmetal Alchemist 2: Curse of the Crimson Elixir NTSC 60 3x SD870 Runs flawlessly on default settings Vulkan alpha-669-g99fde4ebb Playable
Futurama NTSC 50-60 1x SD865 Runs well on default settings, very minor slowdown (LG V60) Vulkan alpha-702-g42575f6ad Playable
Genji: Dawn Of The Samurai NTSC 40-55 1x MTKG90T EE(0/0) work fine, best at EE(-2/2) native 1x. Skip Presentin Duplicate Frame ON, speed at 110%. Heavy scene like in river drop to 35-40 fps. OpenGL alpha-669-g99fde4ebb Playable
God Hand NTSC 40-60 1x SD845 Run almost perfectly after putting it in mild underclock and sometimes slows down cutscene Vulkan Playable
NTSC 40-60 1x SD845 Run perfectly. OpenGL alpha-669-g99fde4ebb Playable
NTSC 40-50 1x MTK G80 Runs Pretty Well, But A Little Slow, For Stable Fps In Some Places OpenGL alpha-672-gf7dcc33dd Ingame
NTSC 40-60 1x SD720G Runs fine. FPS drops (40-50) on some cutscenes and areas with many assets. EE (-1/1). GPU Palette Conversion, Preload textures, Disable Hardware Readbacks enabled. OpenGL alpha-678-gbd0fe2b79 Playable
PAL 15 1x ??? Playable but slow, even on unsafe defaults/max underclock. Minor graphical glitch on the skybox. OpenGL alpha-669-g99fde4ebb Ingame
NTSC-UC 60 2x SD860 Runs perfectly Vulkan/OpenGL alpha-720-gfa3f4f9cb Playable
NTSC-UC 30/60 1x-3x Dimensity 1200 Ultra Runs perfectly on 30fps, if you play with 60fps, the game runs very fast if you not use 60fps patch codes. Vulkan/OpenGL/Software alpha-1288-ge7216a9c6
God of War NTSC 54-60 1x SD845 Ran pretty well but when a alot of entities are on screen it tends to lag, and Vulcan does not seem to work. OpenGL alpha-669-g99fde4ebb Playable
NTSC - Interlaced 50-60 2x SD870 Perfect Vulkan/OpenGL alpha-669-g99fde4ebb Playable
PAL 45-50 SD750G Run perfectly. Use EE -2/2. use OpenGL ( vulkan cause corruption). Bilinear and Fxaa ON. 2x might be possible. OpenGL alpha-669-g99fde4ebb Playable
NTSC-UC 60 1x-4x Dimensity 1200 Ultra Runs perfectly. OpenGL/Vulkan/Software alpha-1288-ge7216a9c6
God of War 2 NTSC - Interlaced 30-45 1x MTKG35 Somewhat playable. EE(-3/3). Even on underclocking, speed of game varies, can go into slomo sometimes. OpenGL alpha-655-g1cb926f5d Ingame
NTSC - Interlaced 55-60 1x MTKG90T Playable. Small FPS drops sometimes. EE (-3/3) OpenGL alpha-669-g99fde4ebb Playable
NTSC_UC 55-60 1x SD845 Run very smooth, (EE -3/1) occasionally has some minor framedrops, disable "Depth Emulation" for removing some bugs related with reflection on some textures. OpenGL alpha-678-gbd0fe2b79 Playable
PAL 50 1x SD750G Playable. EE(-2/2). Bilinear and FXAA ON Vulkan alpha-669-g99fde4ebb Playable
NTSC - Interlaced 60 1x SD732G Run Perfectly. EE(-2/3) Vulkan Playable
NTSC-UC 60 1x-4x Dimensity 1200 Ultra Runs perfectly. OpenGL/Vulkan/Software alpha-1288-ge7216a9c6
Godzilla: Save the Earth NTSC 60 2x SD865 Seems fine to me OpenGL alpha-702 Playable
NTSC - Interlaced 50-60 2x SD855 Minor slowdowns consistent with original hardware. Some minor texture flickering on buildings. Vulkan alpha-662-g8ed9346c3 Playable
PAL 54-55 2x Kirin980 Very playable in OpenGL, no graphical errors at 2x OpenGL alpha-678-gbd0fe2b79 Playable
Grand Theft Auto III PAL - Interlaced 50 1-3x SD888 Enable Conservative framebuffer in Advanced tab to fix the random slowdowns OpenGL Playable
Grand Theft Auto: Vice City NTSC - Interlaced 60 1x SD888 Has minor slowdowns when loading some effects, nothing seems to help Vulkan/OpenGL alpha-656-gd4c75126c Playable
Grand Theft Auto: Vice City Stories PAL - Interlaced 50 1-2x SD888 Runs perfect at 1x, at 2x needs EE (-1,+1) to keep fullspeed OpenGL Playable
Grand Theft Auto: San Andreas NTSC - Interlaced 60 1x SD888 OpenGL alpha-654-g6c803602a Playable
NTSC 60 2x SD865 Perfect. Disable Hardware Readbacks and Skip Presenting Duplicate Frames to fix slowdown when too many models and effects are on screen. Enable Upscale Hacks and Enable Auto Flush (Hardware) to fix the ghosting everywhere. Vulkan alpha-678 Playable
NTSC - Interlaced 60 3x SD870 Playable. Strange ghosting consistent in certain areas of the map. Vulkan alpha-669-g99fde4ebb Playable
NTSC - Interlaced 60 1x SD865+ Runs perfectly. Hardware auto flush required. Vulkan alpha-654-g6c803602a Playable
NTSC - Interlaced 20-60 1x SD730 Somewhat playable. Occasional frame drops when there's a lot in the screen. Vulkan alpha-654-g6c803602a Ingame
NTSC - Interlaced 55-60 1x SD865 Playable. OpenGL alpha-654-g6c803602a Playable
NTSC - Interlaced 30-60 1x SD845 Playable. Strange ghosting consistent in certain areas of the map. Playable
NTSC - Interlaced 50-55 1x kirin 990 Playable. OpenGL alpha-654-g6c803602a Playable
NTSC - Interlaced 40-80 1x SD665 playable. EE (-3/3). no frame limit. playable. fps drops when a lot on scene. OpenGL alpha-654-g6c803602a Playable
PAL - Interlaced 50 2x SD750G Playable, EE -2/2 ,no drops. Must enable due to graphical issues: Upscaling Hacks, Auto Flush (Hardware). Threaded Presentation needed to achieve 3x res. Must enable vsync Vulkan alpha-669-g99fde4ebb Playable
PAL - Interlaced 40-50 1x SD835 Playable, EE -2/2, Must enable due to graphical issues: Upscaling Hacks, Auto Flush (Hardware). Must enable vsync OpenGL SD870 Playable
NTSC - Interlaced 60 1x SD732G Playable. EE(-1/2). Have visual bug. Vulkan Playable
Gran Turismo 3: A Spec NTSC_UC 60 1x SD860 Runs perfect. Playable, but framedrops seen, when occurs ray lights and road dust & smokes. Vulkan/OpenGL alpha-669-g99fde4ebb Playable
PAL 50 1x SD750G Runs well. Playable, but huge framedrops in some part of a map, otherwise it's 100% speed Vulkan/OpenGL alpha-669-g99fde4ebb Playable
Gran Turismo 4 NTSC - Interlaced 55-60 1x SD732G Playable. EE(-3/3). Playable
PAL - Interlaced 50 1x SD750G Playable with some slowdowns. EE(-3/3). Vulkan/OpenGL alpha-669-g99fde4ebb Playable
NTSC 45-60 1x-2x SD865 Disable Hardware Readbacks (Huge increase in stability with minor graphical issue with car icons). Enable Skip Presenting Duplicate Frames to help with slowdown when lots of car models are on screen and with lighting effects. Avoid "Laguna Seca" as it runs terribly. Enabling Safe/Unsafe Preset causes the game occasionally crash at the end of races and license tests. Vulkan alpha-678-gbd0fe2b79 Playable
NTSC 25-60 1x SD720G Very low framerate during race making it unplayable (can reach 60 fps on menus and if facing at edge of the map without any assets loaded, 25 - 40 fps when facing track with or without opponents). EE(-3/3). Blending Accuracy - minimum, GPU Palette Conversion, Preload textures, Disable Hardware Readbacks are all enabled to somehow increase the performance. Vulkan/OpenGL alpha-678-gbd0fe2b79 Ingame
GrimGrimoire NTSC - Interlaced 50-60 1x-2x SD860 Playable on default settings, can increase to 2x without slow downs OpenGL alpha-669-g99fde4ebb Playable
NTSC 60 1x MTKG90T (unsafe settings + "can improve speed/performance" options enabled) 60 fps always OpenGL alpha-702-g42575f6ad Playable
Guitar Hero III: Legends of Rock NTSC - interlaced 57-60 2x SD855 Playable. There seems to be a glitch in crowd. Use Skip-Draw to 2. Not a fix but let you get rid of the glitch in crowd, however crowd will also disappear. EE(0/2) used. OpenGL alpha-678-gbd0fe2b79 Playable
Gun NTSC 60 2 SD870 Runs perfect, no noticeable framedrops on 2x OpenGL alpha-669-g99fde4ebb Playable
GunGrave NTSC 60 1x SD888 Perfect OpenGL alpha-669-g99fde4ebb Playable
GunGrave OverDose NTSC 60 1x SD888 Perfect OpenGL alpha-669-g99fde4ebb Playable
Half Life 1 SD835 Runs perfectly - No frame rate drops, perfect graphics Playable
Harry Potter and the Sorcerer's Stone NTSC 25-40 1x SD 855+ Very poor performance , tried techutopia best settings... mostly it gives only 20-28 fps. On GameCube emulator ( dolphin ) it gives 50 above. It is just playable with lag OpenGL alpha 702 Unplayable
Haunting Ground NTSC 60 2x SD865 Runs Flawless OpenGL alpha-669-g99fde4ebb Playable
NTSC - - SD888 Couldn't get it to load OpenGL alpha-669-g99fde4ebb Unplayable
Herdy Gerdy NTSC 45-55 2x SD865 Frame drops but with Multi-Threaded VU1 On, the frames increase quite a lot and is quite consistent - thus, title is very playable. OpenGL alpha-702 Playable
Hitman - Contracts NTSC 15 1x SD870 Huge slowdowns Vulkan/OpenGL alpha-669-g99fde4ebb Unplayable
Tom and Jerry in War of the Whiskers NTSC 60 1x-2x SD870 Playable, as badly optimized as I remembered on console. Needs EE(+3/0) to make ingame framerate better as it meant to be. (Game developer optimization issue, not emulator issue). Vulkan/OpenGL alpha-669-g99fde4ebb Playable
Hot Shots Golf Fore NTSC 5-15 1x SD888 Runs good in menus and when in flyover, but when in shot, slows down to an unplayable rate. usually around 10 fps OpenGL Unplayable
MTK G90T alpha-702-g42575f6ad
The Simpsons Hit and Run NTSC th 1x SD765G Playable. EE(-3,3) and Disable Hardware Readbacks give a good performance boost. Some random levels seem to tax the hardware, but will usually run at or near full speed. Underclock has the side effect of making the cutscenes stutter OpenGL alpha-669-g99fde4ebb Ingame
The Simpsons NTSC 2-26 1x SD845 Run Good, but a strange screen is around of the game. Need minor fixes OpenGL alpha-669-g99fde4ebb Playable
NTSC 40-60 2x SD870 Renders better in Software. Needs to turn off "Skip Preventing Duplicate Frames" in Graphics to solve motion blur issue. Visual glitches in OpenGL and Vulkan but run full FPS most of the time Vulkan/OpenGL/Software alpha-669-g99fde4ebb Ingame
NTSC 30-60 1x SD720G Run flawlessly. Need .pnach file to get rid of fog and other misc effects. OpenGL alpha-702-g42575f6ad Playable
Incredible Hulk, The: Ultimate Destruction PAL - Interlaced 50 2x SD860 Needs Skipdraw set to 2 to prevent explosion glitch Vulkan alpha-669-g99fde4ebb Playable
NTSC 55-60 1x SD845 Playable. Fast Preset +EE(-2/2), +VU1 OpenGL Playable
PAL 50 1x Kirin980 EE (-2/0) activates texture loading so that it runs better and ultra in Blending Accuracy in ultra goes very well OpenGL alpha-669-g99fde4ebb Playable
Initial D: Special Stage NTSC-J 60 2x SD888 Perfect OpenGL alpha-662-g8ed9346c3 Playable
NTSC-J 45-60 1x SD720G Runs fine. FPS drops to 55-45FPS at random times. EE(2/0), GPU Palette Conversion, Preload textures, Disable Hardware Readbacks are all enabled. Vulkan performs a little better but garbles texts during cutscenes and adds some UI glitches. Time attack works perfectly without any drops in FPS. Vulkan/OpenGL alpha-678-gbd0fe2b79 Playable
Incredible Hulk, The 2 - - Kirin980 It does not run, it goes black at the start OpenGL alpha-669-g99fde4ebb Unplayable
Jackie Chan Adventures NTSC - Interlaced 50-60 1x SD888 Playable - does not work above 1x due to graphical errors. Errors persist at 1x. Need to have Skip Presenting Duplicate Frames enabled Vulkan/OpenGL alpha-669-g99fde4ebb Playable
Jak 2 NTSC - Interlaced 50-60 1x-2x SD888 Runs great, requires EE(-1,+1) to stay at a stable framerate, Vulkan crashes OpenGL Playable
Jak 3 PAL - Interlaced 50 1x-2x SD888 Needs EE (-1,+1) for stable framerate, black face and black desert was fixed in a recent update OpenGL Playable
Jak and Daxter: The Precursor Legacy PAL - Interlaced 50 1x-3x SD888 Runs almost perfect, at 3x may need EE (-1,+1) for stable framerate Vulkan/OpenGL Playable
NTSC 20-30 1x-2x SD845 Runs okay. EE(0,-1). Drop resolution or Skip Duplicate Frames for better performance OpenGL Playable
Jak X PAL - Interlaced 50 1x-2x SD888 Runs okayish, some random freezes so save often, needs underclock EE (-1, +1) Vulkan/OpenGL Playable
Juiced 2 Hot Import Nights NTSC 60 2x SD845 Freeze before the race could start when the countdown hits 1. Vulkan/OpenGL alpha-672-gf7dcc33dd Ingame
Katamari Damacy NTSC 15-30 1x SD845 Huge slowdowns no matter what. Disable fastmem or your katamari will float Vulkan/OpenGL alpha-669-g99fde4ebb Unplayable
Killzone NTSC 60 1x SD888 (lowpowermode) Runs perfectly, except it always crashes after about 3-5 minutes regardless of what I do Vulkan/OpenGL alpha-669-g99fde4ebb Ingame
Kingdom Hearts NTSC_UC 30-60 1x Exynos9611 Playable | EE (0/0) | Runs at 100% using Safe Preset the vast majority of the time; at certain times the game lags and drops to 40%~50% | Changing EE Cycles causes glitch on save screen OpenGL alpha-678-gbd0fe2b79 Playable
Kingdom Hearts: Final Mix NTSC-J 45-60 1x-2x SD855+ Runs very well most of the time, but there were some framedrops in cutscenes, mostly in areas with strong light effects, like the sun in Destiny Islands. Enable "GPU Palette Conversion", "Preload Textures", "Disable Hardware Readbacks" and "Throttle Present Rate". Put 6 Threads in "Software Rending Threads". OpenGL Playable
Kingdom Hearts II: Final Mix + NTSC-J 50-60 3x SD865 , SD662 Fully playable with some none intrusive graphics glitches, some slow down can occur after fighting a boss then the slow motion part start, some cutscene has a slow down too (turn off disable hardware readbacks to make the performances better) OpenGL alpha-662-g8ed9346c3 Playable
King's Field (IV): The Ancient City NTSC+ 25-30 1x-2x SD845 Playable. +Multi-threaded VU1 +GPU Palette Conversion. Can do 2x res, but slowdown (25fps) in bigger areas. Small graphical glitches. 60 fps hack possible with similar results (50-60fps) OpenGL alpha-669-g99fde4ebb Playable
Klonoa 2 Lunatea's Veil NTSC 40-60 1x SD845 Playable but frequent dips. alpha-702 fixes a problem where you couldn't progress past the first level OpenGL alpha-702 Playable
NTSC_UC 60 1x SD860 Runs Perfect Vulkan alpha-678-gbd0fe2b79 Playable
NTSC 60 2x SD888 Runs Perfectly (New Alpha-702 fixes misplaced texture bug) OpenGL alpha-662-g8ed9346c3 Playable
London Racer II PAL - Interlaced 40-50 1x SD660 Runs good with EE (-3/3), but real fps from 15 to 25, despite of showing vps at 50 most of the time. Disabling frame limiter makes game run too fast. Vulkan causes some graphical glitches. OpenGL alpha-678-gbd0fe2b79 Playable
London Racer: Destruction Madness PAL - Interlaced 30-50 1x SD660 Same as London Racer: Police Madness OpenGL alpha-678-gbd0fe2b79 Playable
London Racer: Police Madness PAL - Interlaced 30-50 1x SD660 Same as London Racer: World Challenge, but while too long using nitro fps can fall even to 10 fps. OpenGL alpha-678-gbd0fe2b79 Playable
London Racer: World Challenge PAL - Interlaced 40-50 1x SD660 Runs good with EE (-3/0), but real fps from 15 to 25, despite of showing vps at 50 most of the time, especially slowdowns when using nitro too long. Disabling frame limiter makes game run too fast. Sun rays often glitched, rare texture glitches. Vulkan causes some graphical glitches. OpenGL alpha-702-g42575f6ad Playable
Looney Tunes: Space Race NTSC 60 2x SD855 Runs perfect, 60FPS and no graphical errors OpenGL alpha-669-g99fde4ebb Playable
Magna Carta: Tears of Blood NTSC 50-60 1x MTKG90T (unsafe settings + "can improve speed/performance" options enabled) Usually 60 fps, rare slowdowns. OpenGL alpha-702-g42575f6ad Playable
Manhunt NTSC 60 3x SD888 Runs Perfect, but first you will need runs at 1x and with Software mode, because on first scenario will crash if you will run with vulkan or OpenGL, after jump the game instruction, you can set OpenGL at 3x resolution). OpenGL
Mana Khemia: Alchemists of Al-Revis NTSC 60 1x SD865 Perfect, very very slight frame drop when loading cutscene/voice acting. OpenGL alpha-678-gbd0fe2b79 Playable
Marvel Ultimate Alliance NTSC 60 2x SD888 Runs perfectly, Random crashes. Occasional slowdown Vulkan/OpenGL alpha-678-gbd0fe2b79 Playable
Marvel vs Capcom 2 NTSC 60 1x SD665 runs perfect on default settings OpenGL alpha-654-g6c803602a Playable
NTSC 60 1x SD865 Near Perfect. Runs constant 60fps even in software renderer, but it seems to be not drawing all frames when a lot is going on. Vulkan/OpenGL/Software alpha-678 Playable
Max Payne 2 NTSC 60 1x SD855 needs you to disable fastmem in global emulator settings. OpenGL alpha-655-g1cb926f5d Playable
NTSC 60 2x SD855 Full speed only bug is subtitles keep blinking OpenGL alpha-656-g1cb926f5d Playable
NTSC 60 1x-6x SD845 Full speed. Safe preset. Vulkan without errors (OGL have some minor graphical.) Vulkan/OpenGL alpha-672-gf7dcc33dd Playable
Maximo: Ghosts to Glory NTSC 60 1x MTKG90T (unsafe settings + "can improve speed/performance" options enabled) 60 fps almost always. Some hiccups occasionally (never less than 55 fps). OpenGL alpha-702-g42575f6ad Playable
Maximo vs Army of Zin NTSC 60 2x SD845 Playable. Safe Preset. OpenGL alpha-669-g99fde4ebb Playable
45-60 1x MTKG90T (unsafe settings + "can improve speed/performance" options enabled) 60 fps almost always. With 3/4 enemy on screen it drops to 45-50 fps. OpenGL alpha-702-g42575f6ad Playable
Melty Blood: Actress Again NTSC-J 60 1x-4x SD860 Perfect Vulkan/OpenGL alpha-678-gbd0fe2b79 Playable
NTSC-J 60 1x Exynos 9611 Run well on default setting, sometimes got slower in Arc Drives and choosing Moon type screen OpenGL Alpha-678-gbd0fe2b79 Playable
NTSC-J 60 1x-2x SD720G Run well on default setting. OpenGL alpha-678-gbd0fe2b79 Playable
Metal Gear Solid 2: Sons of Liberty NTSC - 1x SD888 Crashes on gameplay - low framerate cutscenes Vulkan alpha-669-g99fde4ebb Ingame
NTSC 50-60 1x SD888 Playable - requires auto flush in advance - framerate dips massively with heavy on-screen effects OpenGL alpha-678-gbd0fe2b79 Playable
NTSC 40-55 1x SD845 Playable, (EE -1/0) don't mess with "EE Cycle Skip" cause makes very slow. Same in alpha 702 OpenGL alpha-702-g42575f6ad Playable
PAL - Interlaced 35-50 1x-2x SD845 Playable - PAL it's more stable, framedrops in codec calls, Fortune boss battle, conection briges and cutscenes (many have 30fps cap). OpenGL alpha-720 Playable
PAL - Interlaced 40-50 1x SD730G Playable - More stable framerate compared to NTSC version. Certainly more enjoyable gameplay - requires auto flush and GPU palette conversion in advance - framerate dips massively with heavy on-screen effects Playable
Metal Gear Solid 2: Substance NTSC 30-60 1x SD675 Ingame - Same as the one under except The Thermal Goggles crash the game Vulkan alpha-669-g99fde4ebb Ingame
Playable - The Thermal Goggles will slow the game down to as low as ~10 fps when used, fps halves in cutscenes, enabling GPU palette conversion is required and disabling hardware readbacks will break lighting/crash the emulator, there are several broken effects that cant be fixed by settings OpenGL Playable
NTSC_UC 50-60 2x SD855 Playable. Heavy slowdown on heavy graphical effects. Let us wait for possible fix by tahlreth. Vulkan alpha-678-gbd0fe2b79 Ingame
Metal Gear Solid 3: Snake Eater PAL 30-50 1x SD730G Runs Perfectly with some visual glitches and drops of FPS on cutscenes Vulkan alpha-678-gbd0fe2b79 Playable
Midnight Club 2 PAL 50 2x Kirin980 EE (3/0) activates texture loading and Blending Accuracy in ultra runs well but in some points Lag but plays very well mostly OpenGL alpha-669-g99fde4ebb Playable
NTSC_UC 50-60 1x SD888 Vulkan crashes game, OpenGL renders with graphical issues and slowdown even at 60 fps, and software works best with slowdown being the primary issue Vulkan/OpenGL/Software alpha-702-g42575f6ad Ingame
Midnight Club 3 Remix PAL 30-40 1x Kirin980 Unplayable goes with lag and very few graphical errors OpenGL alpha-669-g99fde4ebb Unplayable
Midnight Club 3 DUB Edition Remix NTSC 50-60 1x SD888 An almost flawless experience on my s21 Ultra. No special settings used OpenGL alpha-996-gad1ce402b Playable
Midway Arcade Treasures 3 NTSC 50-60 1x D700 Runs playable on underclocked settings but sometimes

slowdown (Slow-Mo on Race Drivin)

OpenGL alpha-702-g42575f6ad Playable
Mobile Suit Gundam - Federation vs. Zeon NTSC 60 3x SD870 Runs perfect with widescreen patches Vulkan alpha-669-g99fde4ebb Playable
NTSC 60 3x SD845 Perfect. OpenGL alpha-702-g42575f6ad Playable
NTSC 40-60 1x SD835 slowdowns, otherwise no issues OpenGL alpha-702-g42575f6ad Playable
Mobile Suit Gundam: Gundam vs Zeta Gundam NTSC 60 3x SD845 Perfect. OpenGL alpha-702-g42575f6ad Playable
Mobile Suit Gundam: Zeonic Front NTSC 30 1x SD845 Graphical glitches in transition screens. Gameplay perfect. OpenGL alpha-702-g42575f6ad Playable
Monster Hunter NTSC 30-60 3x SD860 Runs perfectly out of the box. OpenGL alpha-702-g42575f6ad Playable
Monster Hunter 2 (English Patched) NTSC-J 50-60 1x-2x SD865 Runs great with no issues found Vulkan alpha-669-g99fde4ebb Playable
Monster Rancher 3 NTSC 60 2x SD860 Settings > Advanced > VU Round Mode = Towards Positive Infinity to fix graphical issues Vulkan alpha-720-gfa3f4f9cb Playable
Monster Rancher EVO NTSC - Interlaced 30-60 2x SD865+ Playable. Rare major slowdowns, occasional minor slowdowns. Safe preset. Vulkan alpha-662-g8ed9346c3 Playable
Mortal Kombat: Shaolin Monks PAL 40-60 1x Kirin980 EE(3/3) Activate texture loading so that it runs better and ultra in Blending Accuracy in ultra it is playable and it works well but lowers some fps and some errors in textures such as fire OpenGL alpha-669-g99fde4ebb Playable
NTSC-UC 60 1x-3x Dimensity 1200 Ultra Runs perfectly. OpenGL/Vulkan alpha-1288-ge7216a9c6
MS Saga: A New Dawn NTSC - Interlaced 60 2x SD865+ Runs perfectly. Safe preset. Vulkan alpha-655-g1cb926f5d Playable
Mystic Nights NTSC - Interlaced 60 3x SD865 Runs perfectly. OpenGL alpha-654-gd4c75126c Playable
NARC NTSC 60 1x-2x SD870 Playable but has a visual glitch in both OpenGL and Vulkan Vulkan/OpenGL alpha-669-g99fde4ebb Ingame
Naruto Shippuden: Ultimate Ninja 5 PAL - Interlaced 40-50 3x SD888 Playable. OpenGL alpha-654-gd4c75126c Playable
PAL - Interlaced 60 1x SD732G Runs perfectly. EE(-1/2). Vulkan/OpenGL alpha-655-g1cb926f5d Playable
PAL - Interlaced 40-50 1x MTKG70 Playable. EE(-3/3). OpenGL alpha-669-g99fde4ebb Playable
PAL - Interlaced 45-50 2x MTKG90T Playable. Runs almost without FPS drops at 2x and runs pefectly at 1x. OpenGL alpha-669-g99fde4ebb Playable
PAL 60 1x-2x MTKP60 Playable Just a few falls from the Quadro, doesn't interfere much OpenGL alpha-669-g99fde4ebb Playable
50 2x KIRIN980 It goes perfect in EE-2/0 100% playable OpenGL alpha-669-g99fde4ebb Playable
PAL 40-50 1x MTKG70 OpenGL alpha-654-g6c803602a Playable
PAL 40-60 1x Exynos9611 Playable | EE (-2/1) | Speed drops with many effects/elements on screen, but it's playable OpenGL alpha-678-gbd0fe2b79 Playable
Naruto: Uzumaki Chronicles I NTSC - Interlaced 45-60 1x SD665 Playable. EE (-3/2). Occasional frame drops when there's a lot in the screen. OpenGL Ingame
NCAA Football 2005 PAL 45-61 1x SD 865 Somewhat Playable. In game it slows down considerably pre snap. Once the ball is snapped it moves back to regulat speed OpenGL alpha-669-g99fde4ebb Ingame
Need for Speed : Carbon PAL 45-50 1x SD750G Run ok with some slowdown or framedrops, EE (-1/1) audio struggle a bit Vulkan alpha-702-g42575f6ad Playable
Need for Speed - Hot Pursuit 2 NTSC 15-20 1x SD870 Playable, but slow Vulkan/OpenGL alpha-669-g99fde4ebb Ingame
Need For Speed: Undercover NTSC 10-20 1x SD870 OpenGL is so slow Vulkan is also slow but is better than OpenGL. Sound Bugs. Vulkan/OpenGL alpha-656 Unplayable
Need for Speed: Most Wanted PAL 50 1x SD750G Playable but NOT PERFECT. Use Vulkan. Audio is tied to clock so need EE (-3/0 or 1) Need good cpu game. HAVE RANDOM CRASH (probably caused by game engine crash cause by clock EE clock and corruption) Vulkan alpha-669-g99fde4ebb Ingame
NTSC - Interlaced 30-60 1x MTKG90T Playable, but slow, rarely reach 60 FPS. EE (-3/3) OpenGL alpha-669-g99fde4ebb Ingame
PAL 35-50 1x Kirin980 It is playable but at some points it is laggy and is not very fluid OpenGL alpha-669-g99fde4ebb Unplayable
PAL 30-50 1x SD855+ EE (0/1), Preload Textures, Threaded Presentation. Playable at full speed with random crashes. Vulkan alpha-702-g42575f6ad Ingame
Need for Speed: Underground NTSC - Interlaced 40-60 1x MTKG90T Playable, but sometimes slow. EE (-3/3) OpenGL alpha-678-gbd0fe2b79 Playable
Need for Speed: Underground 2 NTSC 1x SD845 Bad lagging. Nothing helps so far. Vulkan/OpenGL Unplayable
PAL 35-40 1x Kirin980 It is slow and some graphical errors are not recommended to play OpenGL alpha-669-g99fde4ebb Unplayable
NTSC - Interlaced 60 1x SD732G Runs Perfectly. EE(-1/2) Playable
NTSC - Interlaced 45-60 2x SD855 Very slow using default settings. Need manual configuration to get enough higher performance. Use EE (3/3) to underclock game without getting too much slowdown. Vulkan alpha-678-gbd0fe2b79 Ingame
NTSC 15-30 1x SD720G Runs but has terrible framerate. Menus run on 60 fps but in-game is just almost unplayable (15-30fps) but some very few people might be able to play the game on this state. EE (3/3), Blending Accuracy - basic, GPU Palette Conversion, Preload textures, Disable Hardware Readbacks are all enabled. Vulcan performs the best albeit having more graphical glitches than OpenGL (bad colors, some environmental flickerings). Enabling upscaling hacks somewhat stabilizes fps to 25-31, but causes lighting effects to stay on screen for way too long, making it almost impossible to see ahead while playing. Vulkan alpha-678-gbd0fe2b79 Ingame
PAL 20-30 1x Dimensity 1200 Ultra Graphical issue, there some green, blue and red light, not recommended for now. OpenGL alpha-1288-ge7216a9c6
NHL 2009 NTSC-UC 20-40 3x SD855 Playable. Fast/Unsafe preset. EE(-1/1) OpenGL alpha-669-g99fde4ebb Playable
Nightmare of Druaga: Fushigi no Dungeon, The NTSC 40-60 2x SD845 Playable. Safe Preset. Dips in some levels. OpenGL alpha-669-g99fde4ebb Playable
Odin sphere NTSC 60 1x MTKG80 Runs perfectly. frame rate stable on EE (-1/2) OpenGL alpha-702-g42575f6ad Playable
MTKG90T (unsafe settings + "can improve speed/performance" options enabled) 60 fps always. OpenGL alpha-702-g42575f6ad Playable
Okage: Shadow King NTSC-UC 60 1x SD855 Runs seemingly perfectly but there's a lighting/shadow issue causing overexposure. Turning off VU1 Recompiler fixes this, but it causes a massive drop in performance to the point of being unplayable. OpenGL/Software alpha-678-gbd0fe2b79 Ingame
Ōkami NTSC 30-60 3x SD860 Playable, with some minor audio problems, might need some adjustments. OpenGL alpha-702-g42575f6ad Playable
Onimusha: Warlords NTSC 60 1x-2x SD870 Playable flawlessly Vulkan/OpenGL alpha-669-g99fde4ebb Playable
Onimusha 2: Samurai's Destiny NTSC 60 1x-2x SD870 Playable flawlessly Vulkan/OpenGL alpha-669-g99fde4ebb Playable
Outrun 2 SP (English Patched) NTSC-J 45-60 1x SD888 Minor graphical bugs and slowdown OpenGL alpha-662-g8ed9346c3 Ingame
NTSC-J 20-25 1x SD835 Low Framerate, Minor graphical bugs, menu runs fine OpenGL alpha-702-g42575f6ad Playable
Persona 3 FES NTSC 60 2x SD730G Be sure to disable multithreaded VU1, minor hitches during loading screens Vulkan alpha-662-g8ed9346c3 Playable
NTSC 60 1x SD670 EE Cycle Rate -3

GPU palette conversion

Preload textures

Disable Hardware readbacks

Throttle Present Rate

Vulkan alpha-720-gfa3f4f9cb Playable
NTSC 60 2x SD845 Runs perfectly OpenGL alpha-669-g99fde4ebb Playable
NTSC 30-60 1x Exynos9611 run fine in dungeon, slower when there are many character on screen and in menu screen (like all the 2d scene). Combat has good framerate between 45-60fps. Default setting OpenGL Alpha-678-gbd0fe2b79 Ingame
PAL 50 1x SD860 Runs perfectly. Played with Spanish translation patch. Vulkan alpha-678-gbd0fe2b79 Playable
NTSC 30-60 1x SD720G Run flawlessly. Use .pnach file if you want to control other teamates OpenGL alpha-702-g42575f6ad Playable
Persona 4 NTSC 48 2x SD845 Runs almost perfectly, sometimes there's speed drop. EE Cycle Skip is set to 1. Vulkan and OpenGL runs the same. OpenGL alpha-669-g99fde4ebb Playable
Vulkan alpha-669-g99fde4ebb Playable
Pride Fighting Championship NTSC-UC 40-60 1x SD855 Runs well. Frame dips occasionally. Skip presenting duplicate frames. OpenGL alpha-702-g42575f6ad Playable
Prince of Persia: Sands of Time NTSC 55-60 1x SD845 Playable. EE(-2/0), +VU1 +Skip Presenting Duplicate Frames OpenGL alpha-669-g99fde4ebb Playable
Pro Evolution Soccer 6 PAL - Interlaced 50 1x-3x SD888 Runs perfect, no particular setting was needed OpenGL Playable
Psychonauts NTSC 50-60 1x SD845 Playable. +VU1, +GPU Palette, add EE(0,-1) if you want to get rid of the dips but looks worse OpenGL alpha-669-g99fde4ebb Playable
PAL 40-50 1x SD855 Somewhat Playable. In the level "Obstacle Course Finale" there is a render issue where half the screen is covered in an overlapping after-effect close to the end. Note: issue is also present in NTSC version. OpenGL alpha-669-g99fde4ebb Ingame
Quake III: Revolution NTSC 60 1x SD888 Runs pretty great at first glance, seems pretty good. Vulkan alpha-669-g99fde4ebb Playable
R-Type Final NTSC 50-60 1x-2x SD860 Runs almost perfect @ 1x and 2x with some minor slowdonws on some scenes OpenGL alpha-669-g99fde4ebb Playable
Radiata Stories NTSC - Interlaced 55-60 2x SD855 There are some ghosting issues with the game. Set Half-Pixel Offset to Special (Texure) to fix it. Runs perfectly with Vulkan renderer. Vulkan alpha-678-gbd0fe2b79 Playable
Ratchet and Clank (2002) NTSC 50-60 1-2x SD888 Perfectly playable.Have to tweak a lot of options.Some few areas slow down, but not many Vulkan alpha-669-g99fde4ebb Playable
15-30 1x MTKG90T (unsafe settings + "can improve speed/performance" options enabled) 25-30 fps in menus, 10-15 ingame. Pointing the camera downwards make it run at 50-60 fps. Needs further testing OpenGL alpha-702-g42575f6ad Playable
Ratchet and Clank 2: Going Commando PAL - Interlaced 40-50 1x-2x SD888 Needs EE (-1, +1), textures don't load properly, OpenGL is faster than Vulkan OpenGL alpha-672-gf7dcc33dd Playable
Ratchet and Clank: Up Your Arsenal NTSC - Interlaced 20-60 1x SD860 Playable in some areas. In some, it runs in slow motion. OpenGL alpha-672-gf7dcc33dd Ingame
PAL - Interlaced 50 1x-2x SD888 Fullspeed at 1x, needs EE (-1,+1) at 2x to keep a stable framerate Vulkan/OpenGL Playable
Rayman Revolution NTSC 25-30 2x SD845 Runs fine with dips. Skip Presenting Dupilcate Frames OpenGL alpha-678-gbd0fe2b79 Playable
Red Dead Revolver NTSC 60 1x SD888 Runs pretty great, although Vulkan will crash it as soon as you try to load in game. Use OpenGL. Vulkan/OpenGL alpha-702 Playable
NTSC - Interlaced 33-42 1x SD665 somewhat acceptable. EE (-2/2). OpenGL alpha-654-g6c803602a Ingame
RC Revenge Pro NTSC - Interlaced 45-55 1x-2x TEGRA X1 Sometimes running almost full speed using EE -1/+2 depending on the track's environment Vulkan/OpenGL alpha-662-g8ed9346c3 Playable
Resident Evil 4 NTSC 60 2x SD865 Runs perfectly OpenGL alpha-669-g99fde4ebb Playable
PAL 60 2x SD865 Runs perfectly OpenGL alpha-669-g99fde4ebb Playable
China/Korea 60 2x SD865 Runs perfectly OpenGL alpha-669-g99fde4ebb Playable
Resident Evil: Code Veronica NTSC 60 2x-3x SD865+ Runs perfectly Vulkan/OpenGL alpha-669-g99fde4ebb Playable
Resident Evil Outbreak NTSC 60 2x-3x SD865+ Runs almost perfect Vulkan/OpenGL alpha-669-g99fde4ebb Playable
NTSC-J 60 2x-3x SD865+ Runs almost perfect Vulkan/OpenGL alpha-669-g99fde4ebb Playable
NTSC 50-60 2x Kirin970 Runs pretty nice. Default settings, VU1 enabled OpenGL alpha-669-g99fde4ebb Playable
Resident Evil Outbreak (English Patched) NTSC-J 55-60 1x-2x SD865 Runs almost perfect Vulkan alpha-669-g99fde4ebb Playable
Resident Evil Outbreak: File #2 NTSC 55-60 1x-3x SD865 Runs almost perfect Vulkan alpha-669-g99fde4ebb Playable
Resident Evil Outbreak: File #2 (English Patched) NTSC-J 55-60 1x-2x SD865 Runs almost perfect Vulkan alpha-669-g99fde4ebb Playable
Rez NTSC 55-60 1x SD835 Minor dips. minor audio offsync. Runs almost perfect OpenGL alpha-702 Playable
Ridge Racer V NTSC 5-60 1x SD835 Slowdowns, minor graphical issues, loading and menu runs fine OpenGL alpha-702 Ingame
Rumble Roses NTSC 60 1x SD855 Runs perfect OpenGL alpha 672 Playable
Rumble Racing 40-60 2x KIRIN980 EE (-3/3) runs well but in some points low fps but it stays almost always at 50-60 active texture loading so that it runs better and Blending Accuracy in ultr OpenGL alpha-669-g99fde4ebb Playable
Rule of Rose NTSC - Interlaced 45-55 2x SD865 Playable. Vulkan/OpenGL alpha-655-g1cb926f5d Playable
Rygar: The Legendary Adventure NTSC 55-60 2x SD888 Runs smoothly but once you try to exit area you started in, the game freezes. OpenGL alpha-702 Playable
Samurai Western PAL 55-60 1x SD845 Runs perfectly. OpenGL alpha-662 Playable
PAL 55-60 2x SD870 Runs allmost perfectly at 2x OpenGL alpha-702 Playable
Samurai warriors 2 NTSC_US 60 2x SD870 Runs well. playable OpenGL alpha-720-gfa3f4f9cb Playable
Samurai warriors 2 : Xtreme Legends NTSC 60 2x SD870 Runs well. playable OpenGL alpha-720-gfa3f4f9cb Playable
Warriors orochi 1 NTSC 60 2x SD870 Runs well. playable OpenGL alpha-720-gfa3f4f9cb Playable
Warriors orochi 2 NTSC 60 2x SD870 Runs well. playable OpenGL alpha-720-gfa3f4f9cb Playable
Samurai warriors 2 : Empires NTSC 60 2x SD870 issue : Graphics corruption or emulator crash when initiating true musou attack OpenGL alpha-720-gfa3f4f9cb Playable
Shinobido: Way of the Ninja PAL 60 3x SD855 Runs perfectly. No issues encountered. OpenGL alpha-678-gbd0fe2b79 Playable
Shin Megami Tensei: Devil Summoner - Raidou Kuzonoha vs The Soulless Army NTSC 60 3x SD845 Playable. Enable Multi-threaded VU1 OpenGL alpha-669-g99fde4ebb Playable
Shin Megami Tensei: Digital Devil Saga NTSC 40-60 1x-2x SD845 Disable Hardware Readbacks. Lots of graphical glitches of objects appearing through walls. Vulcan crashes. Chugs a lot if a lot of people are on screen, but battles seem fine. OpenGL alpha-669-g99fde4ebb Ingame
NTSC 50-60 1x-3x SD865 Near Perfect. Disable Hardware Readbacks for steady 55+ frames when 3+ models are on screen. Enable Upscale Hacks and Disable Depth Emulation to fix models appearing through walls, textures, and layers. Vulkan/OpenGL alpha-678-gbd0fe2b79 Playable
Shin Megami Tensei: Nocturne NTSC 40-60 1x-2x SD845 Playable. Slows down in some locations. Some graphical glitches. EE(0,1) +Affinity Control +Interlacing: Bob (Top Field First) +Throttle Present Ratio +Preload Frame Data +Disable Depth Emulation +Upscaling Hacks

Sometimes crashes when loading video when teleporting. Make sure to save before teleporting.

OpenGL Playable
NTSC 40-60 1x SD720G Runs well. Graphical glitches (Transparency) and slowdowns on some areas, but still playable and not game breaking. EE(0/2). Blending Accuracy - basic, GPU Palette Conversion, Preload textures, Disable Hardware Readbacks are all enabled. Enabling Upscale Hacks and Disable Depth Emulation fixes the transparency issues. OpenGL alpha-678-gbd0fe2b79 Playable
NTSC 50-60 2x SD865 Perfect. Disable Hardware Readbacks. Enable Upscale Hacks and Disable Depth Emulation to fix textures and models appearing through walls and layers on all SMT games. Playable
Sacred Blaze NTSC-J 50-60 1x SD865 Mostly playable. Have Red Tint on some cutscene OpenGL alpha-655-g1cb926f5d Ingame
Shadow of the Colossus NTSC 30 1x SD860 Runs fine with underclock on 75%. Slow down on the main menu and in some specific regions OpenGL Playable
NTSC 40-60 1x SD845 Performance very weird, (EE -3/1) "Blending Accuracy" in medium (fix some little bugs), "GPU Pallete Conversion" and "Skip Presenting Duplicated Frames" helps alot. Some boss battles runs perfect but when running around with the horse occurs many framedrops, sometimes 2x has the same framerate as 1x (weird). OpenGL alpha-678-gbd0fe2b79 Playable
NTSC 10 1x Exynos 8890 Runs at half speed at most, even with max underclock/unsafe defaults. Probably weak hardware. OpenGL alpha-669-g99fde4ebb Ingame
NTSC 37-60 1x MTKG80 On maximum underclocking it get the best 55 fps on boss fights, 60-45 on open field depending on the zone. slowdowns to much frequent. OpenGL alpha-702 Ingame
NTSC - Interlaced 60 1x SD732G Runs Perfectly. EE(-1/2) Playable
NTSC - Interlaced 45-60 2x SD855 2x native resolution works good with EE (2/2). There may be some slowdown in some specific regions. OpenGL alpha-678-gbd0fe2b79 Playable
Shadow Hearts NTSC-UC 10-50 1x-2x SD860 only battles run at 50 fps , unplayable and could brick your phone if you mess around with the settings too much OpenGL alpha-720-gfa3f4f9cb Unplayable
Silent Hill: Origins NTSC 60 3x SD845 Runs perfectly with underclock Vulkan/OpenGL alpha-669-g99fde4ebb Playable
NTSC 60 3x SD865+ Runs with stable 60fps but with flashlight and shadow bugs even software mode can't solve it, this is the old bug appeared for a long time and seem never been fixed. Vulkan/OpenGL alpha-669-g99fde4ebb Playable
Silent Hill 2 NTSC - Interlaced 60 2x SD888 Runs perfectly. - Some cut scenes will require auto flush (hardware) Vulkan/OpenGL alpha-654-g6c803602a Playable
Silent Hill 3 NTSC 50-60 1x-2x SD865 Near perfect. Vulkan runs much better than OpenGL. Disable Hardware Readbacks. FMVs only display on software rendering (Enable Skip MPEG to skip them when using Vulkan and OpenGL). EE cycle skip 1+ will cause better performance at a loss of frames not being drawn (not recommended). Initial loading screen takes forever. Vulkan alpha-678-gbd0fe2b79 Playable
Silent Hill 4 NTSC 50-60 2x SD865+ Runs fine with some minor graphical bugs. Vulkan/OpenGL alpha-669-g99fde4ebb Playable
NTSC 10-50 1x SD835 10-15 Fps At Metrostation OpenGL alpha-678-gbd0fe2b79 Ingame
Silent Hill: Shattered Memories PAL - Interlaced 55-60 1x SD732G Playable. Minor visual bugs. Vulkan alpha-654-gd4c75126c Playable
Siren NTSC 30-60 1x SD720G Runs ok (in game native FPS is 30. 60 FPS on menus). Slowdown on some areas. Half of the screen glitches on daytime levels, making it difficult to finish any daytime levels. This is a known issue and the only fix is to switch rendering to Software, but had to deal with very low framerate. EE(-1/1), GPU Palette Conversion, Preload textures, Disable Hardware Readbacks enabled. Vulkan/OpenGL alpha-678-gbd0fe2b79 Ingame
Sly Cooper and the Thievius Raccoonus NTSC 60 1x-2x SD845 Playable, (EE -3/+3) first mission has some slowness apart that is perfect, 1x and 2x doesn't has any fps differentiates, let speed in 105% to constant 60-65fps OpenGL alpha-678-gbd0fe2b79 Playable
NTSC - 1x-2x SD845 Game crashes with Vulkan. The game makes AetherSX2 crash to show a Black Screen after the Titlescreen with Software. Vulkan alpha-678-gbd0fe2b79 Unplayable
Sly 2: Band of Thieves NTSC - Interlaced 25-60 1x-2x SD888, SD 8 gen 1 Textures goes black some now and then, even with EE (-3,+3) framerate isn't stable.


On SD 8 gen 1 at EE -3 and +3 it gets playable, turn on affinity Control mode and set it to VU-GS-EE for best results. Doesn´t dip below 50 fps but the FPS can just feel weird from time to time, I suspect the pal version should run perfectly with these settings. Change between software renderer and opengl as you wish, OpenGl looks better, software renderer feels more consistant, Vulkan is unplayable.

Vulkan/OpenGL


OpenGL/Software.

Unplayable
Sly 3: Honour Among Thieves PAL - Interlaced 30-50 1x-2x SD888 Runs okayish, at EE (+3, -3) it is somewhat playable, some textures don't load properly OpenGL Ingame
Soccer Mania (Lego) NTSC 25-60 2x SD855 Frames drop as more characters enter view (Skip Duplicate Frames). Seems OK. OpenGL alpha-669-g99fde4ebb Ingame
Socom: U.S. Navy SEALs NTSC - Interlaced 60 1x SD888 Playable, sometime the game exists on loading screens Vulkan alpha-669-g99fde4ebb Playable
Sonic Heroes NTSC 27-30 2x SD855+ Running very well in Safe Preset. Slowdown happens in Stage Presentation screens, but ingame runs smoothly (FPS may fall sometimes in boss battles, but the game maintains 30fps most of the time). May happen some minor graphical glitches. OpenGL alpha-669-g99fde4ebb Playable
Speed Racer NTSC 1X SD865 In the menu, everything is working fine and there are no slowdowns, but during the races, the game runs slow, specially when turning the car. OpenGL alpha-1288 Unplayable
Spider-Man The Movie NTSC 55-60 1x SD888 Perfect Vulkan alpha-702 Playable
Spider-Man 2 NTSC_UC 20-30 1x SD888 Playable - lags in certain segments. Will require EE Cycle Rate -1, EE Cycle Skip 2, enable MTVU, GPU Renderer software, 1x, full Mipmapping, Automatic Interlacing, 2 software rendering threads, 4:3 aspect, enable Bilinear Upscaling. Software alpha-702 Ingame
PAL 50 1x Kirin980 100% playable in gpu software without graphical errors goes very well in 1x Software alpha-669-g99fde4ebb Playable
NTSC - Interlaced 55-60 1x SD732G Unplayable. Full of textures and visual bugs. Vulkan alpha-654-gd4c75126c Unplayable
NTSC - Interlaced 30-40 1x SD888 Somewhat playable - Immense frame drops - recommend EE-1 or EE-2 Software alpha-669-g99fde4ebb Ingame
Spider-Man 2 NTSC - Interlaced 5-15 1x SD888 Texture issues and glitches on Vulkan and OpenGL - 5-10 frames in software out in city Vulkan/OpenGL/Software alpha-702 Unplayable
Soul Calibur III NTSC 40-60 1x-2x SD888 Game runs well on most maps but the frame rate drops on certain camera angles OpenGL alpha-662-g8ed9346c3 Playable
NTSC 50-60 Kirin 980 frame drop "30" in main menu and theres glitchs in pause menu OpenGL Playable
SpongeBob SquarePants: Revenge of the Flying Dutchman NTSC 50-60 2x SD855 Playable, minor slowdowns during character discussions OpenGL alpha-669-g99fde4ebb Playable
SpongeBob SquarePants: The Movie NTSC 55-60 2x SD855 Playable, minor slowdowns during character discussions OpenGL alpha-669-g99fde4ebb Playable
SpyHunter NTSC - Interlaced 45-60 1x SD660 Playable, almost minor slowdowns during gameplay. EE (-2/2) recommended. Preload textures with enabled gpu palette conversion and vice versa causes some textures glitching. Vulcan causes a lot of grapchical glitches. OpenGL alpha-669-g99fde4ebb Playable
SSX 3 NTSC 45-60 1x-2x SD860 Need set to FAST/UNSAFE preset to be at playable frames, minor slowdowns on some scenes OpenGL alpha-669-g99fde4ebb Playable
NTSC-UC 40-60 1x SD855 Runs well. Set to Fast/Unsafe preset. Frame slowdowns on certain areas of tracks. OpenGL alpha-669-g99fde4ebb Playable
NTSC_UC 51-60 2x SD855 Issue with sunlight. It's recommended to turn on Disable Hardware Readbacks to improve the game performance, however by doing that, you'll notice the sun is penetrating over other objects. Don't mind it if you want to play with better fps. Also use EE(0/2). Used x3 upscaling to reduce pixelated graphics. Vulkan alpha-678-gbd0fe2b79 Playable
Star Ocean: Till the End of Time NTSC 45-60 1x-2x SD865 Playable, minor slowdowns during character discussions and battle transition. **Skipping certain dialog events causes the game to crash**

*lack of pressure sensitivity controls leaves you stuck at the end of disc 1 (dragon doors)*

Vulkan alpha-678-gbd0fe2b79 Playable
Star Wars: Battlefront NTSC - Interlaced 50-60 2x SD855 Playable, minor slowdowns consistent with play experience on PS2 hardware. Global lighting issue that causes game to be dimmer than normal, can be adjusted for with device brightness Vulkan alpha-662-g8ed9346c3 Playable
Star Wars: Battlefront II NTSC - Interlaced 50-60 2x SD855 Playable, minor slowdowns consistent with play experience on PS2 hardware. Global lighting issue that causes game to be dimmer than normal, can be adjusted for with device brightness Vulkan alpha-654-g6c803602a Playable
Street Fighter III: 3rd Strike - Fight for the Future (english patched) NTSC-J 60 1x SD865 Runs great. Vulkan/OpenGL/Software alpha-720 Playable
Suikoden III NTSC - Interlaced 50-60 2x SD720 Mostly playable Playable
NTSC - Interlaced 58-60 3x SD855 Runs perfectly. OpenGL alpha-678-gbd0fe2b79 Playable
Suikoden IV NTSC - Interlaced 58-60 2x SD855 Performance is perfectly fine. Vulkan seems to get rid of some line glitches when on sea battles. Vulkan alpha-678-gbd0fe2b79 Playable
Suikoden V NTSC 50-60 2x SD845 Playable with infrequent slowdowns Vulkan Playable
NTSC - Interlaced 60 2x SD855 Runs pretty smooth. May encounter very slight slowdown on certain scenes. alpha-678-gbd0fe2b79 Playable
Super Bust-A-Move NTSC 60 1x SD835 Runs Perfectly OpenGL alpha-702 Playable
Suzuki TT Superbikes PAL 50 1x SD865 Runs perfectly with upscaling hacks turned on OpenGL alpha-1106 Playable
Ninja Turtles Smash Up NTSC 55-60 3x SD845 Opening start menu has visual bugs, but once loaded into the game it runs near 60fps at x3 upscaling. Haven't moved past beginning area but open world is entirely accessible with minor visual pop-ins at a distance. Non-default settings are EE Cycle Rate -1, EE Cycle Skip 2, Preload Textures enabled, Disable Hardware Readbacks enabled, EE FPU Correct/Sub Disabled, Fast Texture Invalidation enabled. OpenGL alpha-702-g42575f6ad Playable
Tales of Abyss NTSC - Interlaced 15-60 1x SD888 Somewhat playable. Framerate drops when city is in view Vulkan alpha-655-g1cb926f5d Ingame
NTSC 40-60 1x-2x SD845 Playable. +GPU Palette Conversion. 60fps for the most part. OpenGL Playable
NTSC 50-60 1x-2x SD860 Playable on default settings mostly @ 60fps with only minor slowdowns on some scenes at times OpenGL alpha-669-g99fde4ebb Playable
NTSC - Interlaced 50-60 1x SD865 Mostly playable OpenGL Playable
Tales of Destiny - Director's Cut NTSC-J 10 1x SD845 Disable EE recompiler in Advanced App Settings (doesn't work if you just disable it in the game's settings).

Unplayable at this speed.

Vulkan/OpenGL/Software alpha-720 Unplayable
Teenage Mutant Ninja Turtles NTSC 60 1x SD888 Perfect Playable
Tekken 4 PAL - Interlaced 50 1x-2x SD 888 Runs fullspeed without speedhacks, require advanced - align sprites option enabled, Vulkan crashes OpenGL Playable
Tekkken Tag Tournament NTSC 20-25 1x SD835 Low framerate ingame, menu runs fine OpenGL alpha-702 Ingame
Tenchu 3 - Wrath of Heaven NTSC 50-60 2x SD855 Playable on default settings mostly @ 60fps with only minor slowdowns on some scenes at times (snow level) OpenGL alpha-702 Playable
Tenchu Fatal Shadow NTSC 50-60 2x SD855 Playable on default settings mostly @ 60fps with only minor slowdowns on some scenes at times OpenGL alpha-702 Playable
The Bouncer NTSC-UC 60 1x SD855 Runs perfectly. OpenGL alpha 672 Playable
Test Drive: Eve of Destruction NTSC - Interlaced 50-60 1x TEGRA X1 Running almost full speed in most cases (EE -3/+2), there's graphical shadow glitch. Works on Software. Vulkan/Software alpha-669-g99fde4ebb Playable
Test Drive Unlimited NTSC_UC 30-60 1x SD860 Playable near perfect Vulkan alpha-678-gbd0fe2b79 Playable
The Adventures of Cookie & Cream NTSC 60 2x SD888 Initial long loading at start [3-4mins], after that, it runs great! OpenGL alpha-702 Playable
The Adventures of Darwin NTSC 60 2x SD888 Fine OpenGL alpha-702 Playable
The Dog Island PAL 50 1x-3x SD888 Has Black Vertical Lines without Having Align Sprite and/or Merge Sprite Turned on OpenGL alpha-669-g99fde4ebb Playable
The Godfather NTSC - Interlaced 55-60 1x SD732G Playable. Running in full speed even with no underclocking but have a screen bug. Vulkan alpha-654-g6c803602a Playable
NTSC - Interlaced 60 1x SD845 Runs full speed. There's a visual glitch, but it fixes if you use skip draw = 1 Playable from beginning to end. OpenGL alpha-655-g1cb926f5d Playable
NTSC 45-60 1x SD835 Enable "Upscaling Hack" and set Skipdraw range to 1/1 to fix the graphical glitch OpenGL alpha-678-gbd0fe2b79 Playable
NTSC 60 1x-2x SD870 Playable. Set skip draw = 1 in "Advanced" tab to fix visual issue Vulkan/OpenGL alpha-669-g99fde4ebb Playable
The Red Star NTSC-UC 55-60 1x SD845 Runs perfect. Unsafe Preset OpenGL alpha-669-g99fde4ebb Playable
The Matrix: Path of Neo NTSC 50-60 1x SD865+ Playable but with many graphical errors, using Vulkan to minimize graphical glitch. Vulkan/OpenGL alpha-669-g99fde4ebb Playable
The Sims 2 NTSC 50-60 1x-2x SD860 Playable on default settings OpenGL alpha-669-g99fde4ebb Playable
The sims 2 Pets NTSC 50-60 1x-2x SD860 Playable on default settings OpenGL alpha-669-g99fde4ebb Playable
Time Crisis II NTSC 60 1x SD888 Perfect OpenGL alpha-669-g99fde4ebb Playable
NTSC 30- 60 1x SD835 slowdowns, menu runs fine OpenGL alpha-702 Ingame
Toca Race Driver 3 NTSC-UC 30-60 1x SD855 Playable. Safe preset. EE -1/1. Enable GPU palette conversion. Enable disable hardware readbacks. Enable skip presenting duplicate frames. Set skip draw to 1 to fix black bar graphical glitch. Races at consistent 40-60 frames unless near a lot of cars then dips to 30 occur. Vulkan alpha-678-gbd0fe2b79 Playable
Tom Clancy's Rainbow Six 3 PAL - Interlaced 50 1x-2x SD888 Runs perfect, no speedhacks needed Vulkan/OpenGL alpha-678-gbd0fe2b79 Playable
Tomb Raider Anniversary NTSC_UC 30 2x-3x SD865+ Runs perfectly(fps lock at 30fps), no graphics or sound bugs found. Vulkan/OpenGL alpha-678-gbd0fe2b79 Playable
Tony Hawk's Pro Skater 3 NTSC 60 1x SD865 Runs perfectly. Vulkan alpha-669-g99fde4ebb Playable
Tony Hawk's Pro Skater 4 (aka. Tony Hawk's Pro Skater 2003) NTSC 60 1x SD888 Perfect OpenGL alpha-669-g99fde4ebb Playable
NTSC-J 60 1x SD888 Perfect OpenGL alpha-669-g99fde4ebb Playable
PAL 60 1x SD888 Perfect OpenGL alpha-669-g99fde4ebb Playable
Total Overdose: A Gunslinger's Tale in Mexico NTSC 60 2x SD888 Playable - runs fine at 2x - need to enable VU Kickstart in Advance under Game Fixes Vulkan alpha-654-g6c803602a Playable
Transformers mattel NTSC 58-60 1x Kirin980 At the beginning the cinematic and the menu of the game is fine, but before you

before entering the character selection menu the screen goes black.

OpenGL alpha-669-g99fde4ebb Playable
Triggerheart Exelica Enhanced NTSC_J - Interlaced 60 2x SD865 Runs perfectly. OpenGL alpha-655-g1cb926f5d Playable
Uchuu Keiji Tamashii: The Space Sheriff Spirits NTSC-J 35-60 2x SD855+ Runs well using Vulkan in Safe Preset, but the scenario textures goes black, problem solved activating "Upscaling Hacks", "Auto Flush (Hardware)", "Auto Flush (Software)". May happen slowdown in some cutscenes. Black horizontal lines appear when the game is paused and in some screen transitions. Vulkan alpha-669-g99fde4ebb Playable
Ultimate Spider-Man PAL - Interlaced 30-45 1x SD732G Unplayable. EE(-3/3). Full of textures and visual bugs. Vulkan alpha-654-gd4c75126c Unplayable
Urban Reign NTSC 60 1x SD865 Runs Well. Minor visual glitch at the end of every round. Use Fast Preset Vulkan alpha-669-g99fde4ebb Playable
USA Racer PAL - Interlaced 40-50 1x SD660 Runs good with EE (-3/3), but real fps from 15 to 25, despite of showing vps at 50 most of the time. Disabling frame limiter makes game run too fast. Vulkan causes some graphical glitches. OpenGL alpha-678-gbd0fe2b79 Playable
V-Rally 3 NTSC 40- 60 1x SD835 Playable
NTSC-J 40- 60 1x SD835 The game crashed right after PS2 bios. This ISO has never can be worked on all configs. On Software the game softlocks with music during the Intro Video without it. Unplayable
PAL 40- 60 1x SD835 Playable
Valkyrie Profile 2: Silmeria NTSC - Interlaced 15-60 2x SD865+ Runs Well. Minor slowdown between some cutscenes. Vulkan alpha-662-g8ed9346c3 Ingame
Vampire Night NTSC 40- 60 1x SD835 half speed ingame, menu runs fine OpenGL alpha-702 Playable
Viewtiful Joe NTSC - Interlaced 30-60 2x SD888 Runs Well. Minor slowdown between some cutscenes. Vulkan alpha-669-g99fde4ebb Ingame
Viewtiful Joe 2 NTSC - Interlaced 30-60 2x SD888 Runs Well. Minor slowdown between some cutscenes. Vulkan alpha-669-g99fde4ebb Ingame
Warriors Orochi 2 NTSC - Interlaced 60 3x SD865+ Runs perfectly. Safe preset. Vulkan alpha-662-g8ed9346c3 Playable
NTSC_UC 60 1x SD855 Runs perfectly. Safe preset. Vulkan alpha-678-gbd0fe2b79 Playable
We Love Katamari NTSC 30-60 2x SD865+ Runs with some inconsistent slowdown during gameplay. Played through Chapter 1. Vulkan alpha-702-g42575f6ad Ingame
Whiplash PAL - Interlaced 50 1x SD778G Runs perfecly. Safe preset. Runs 2X with some slowdowns. Vulkan alpha-662-g8ed9346c3 Playable
Winnie the Pooh's Rumbly Tumbly Adventure NTSC 60 2x SD865+ Runs well, no major issues Vulkan alpha-702-g42575f6ad Playable
Wipeout: Pulse PAL 20-60 1x SD855 Runs well. Minor framedrops if multiple powerups used at the same time. Vulkan/OpenGL alpha-669-g99fde4ebb Playable
PAL 20-60 1x SD750G Runs well. minor framedrops when some effect are used. USE VULKAN Vulkan alpha-669-g99fde4ebb Ingame
Worms 3D NTSC 60 1x SD855 Runs perfectly. Safe preset. Vulkan has issues rendering obstacles, OpenGL only. OpenGL alpha-678-gbd0fe2b79 Playable
WRC PAL 50 1x SD860 Playable. with v.678. Seen Framedrops according to scene. Vulkan alpha-678-gbd0fe2b79 Playable
WRC II Extreme PAL 50 1x SD860 Works Perfect. Seen Framedrops according to scene. Vulkan alpha-669-g99fde4ebb Playable
WRC 3 PAL 30-50 1x SD860 Playable. Seen Framedrops according to scene. Vulkan alpha-669-g99fde4ebb Playable
WRC 4 PAL 0 1x SD860 Unplayable. Dont Start. Completely blackscreen Vulkan/OpenGL alpha-678-gbd0fe2b79 Unplayable
PAL 30-50 1x SD845 In-game. (EE 0/2) if you have ENOUGH POWER to run it let "EE Cycle Skip" on 0 for the timer mark correctly, you need patch the game to remove the bug of blackscreen ( https://github.com/PCSX2/pcsx2/issues/1782 ), expect map environments and trees flickering, unstable fps. Vulkan alpha-1413-g110d8c7f3 In-game
WWE Smackdown! Here Comes The Pain NTSC 60 3x SD870 Playable. A few hiccups during Entrance / Cutscenes ¡ Vulkan/OpenGL alpha-669-g99fde4ebb Playable
WWE SmackDown! Shut Your Mouth NTSC - Interlaced 60 1x SD865 Vulkan alpha-669-g99fde4ebb Playable
WWE SmackDown vs. RAW 2006 NTSC - Interlaced 60 3x SD888 Playable . No slowdowns noticed during Gameplay / Entrance / Cutscenes . In the Global Advanced Setting , enabled Threaded Presentation . In the Per game Settings , make sure Disable Hardware Reabacks setting is enbaled . Vulkan alpha-669-g99fde4ebb Playable
WWE SmackDown vs. RAW 2007 NTSC 60 1x SD888 Playable OpenGL alpha-669-g99fde4ebb Playable
WWE Smackdown vs RAW 2011 PAL 60 1x SD855 Runs perfect OpenGL alpha 672 Playable
Xenosaga Episode I: Der Wille zur Macht NTSC 60 1x-2x SD865 Near Perfect. Skip Presenting Duplicate Frames (Fixes almost all slow down and frame drops) Vulkan runs better than OpenGL. OpenGL is unplayable due to heavy slowdown. Resolutions higher than 1x causes character model shadows "angle of light" to display. Enable Upscaling Hacks and change Half-Pixel Offset to Normal (Vertex) to solve this issue. Vulkan alpha-678-gbd0fe2b79 Playable
NTSC 30-60 1x SD720G Run nearly perfect. Framedrops at cutcenes most of the time but manageable. In-game save point makes the game freeze. Use .pnach patch is recomended. OpenGL alpha-702-g42575f6ad Ingame
Yakuza NTSC 60 1x SD845 Runs perfectly. OpenGL alpha-669-g99fde4ebb Playable
NTSC 60 3x SD855 Runs pretty good. There seems to be a slight ghosting effect on certain scenes but it doesn't affect the performance of the game. If you happen to see it and annoyed, you can try turning Skip Draw to 1 & Skip Draw to 2. However, you'll notice some changes in texture like darken in some areas. OpenGL alpha-678-gbd0fe2b79 Playable
Yakuza 2 NTSC 60 2x SD888 Playable - Will need to turn auto flush (hardware) on and disable depth emulation (certain scenes have ghosting and effects will slow down the framerate - recommended at 2x or 3x, 4x is just the max possible). Higher resolutions do cause ghosting. Some effects are lost after 2x OpenGL alpha-654-gd4c75126c Playable
Yu Yu Hakusho Forever NTSC-J 60 2x SD855+ Runs perfectly in Safe Preset, enabling "GPU Palette Conversion", "Preload Textures", "Throttle Present Rate and "Skip Presenting Duplicate Frames". OpenGL alpha-669-g99fde4ebb Playable
Zone of the Enders: The 2nd Runner NTSC 20-60 1x SD845 Flawed with Heavy Dips. EE(-1,2) GPU Bottleneck (High GS)? OpenGL alpha-669-g99fde4ebb Ingame
007: Agent Under Fire NTSC 50-60 1x SD712 Game Running Good, but sometimes slower.Depending on stage. Vulkan alpha-720-gfa3f4f9cb Playable
Shadow Tower Abyss NTSC-J 30-60 2x SD860 Playable - contain bugs graphic and light errors in same parts, not even changing graphic api for software resolve light error. OpenGL/Vulkan alpha-987 Playable
Kingdom Hearts II Final Mix+ NTSC-J 30 1x SD765 Playable with some game breaking glitches - Boss on the 1st Space Paranoids visit (Hostile Program) becomes invincible in last phase, making it impossible to progress OpenGL alpha-1106 Playable
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